5 hour ban after being disconnected as killer
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The issue at hand comes to the root of the problem. How do you stop players from DCing? Or how do you curve the number of DC's from happening?
*See updated original thread post
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I think I lost several iq points participating in this discussion. The op is hopeless, no use arguing with em.
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I suggest you read the updated original thread post.
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Do you seriously not understand that they have no way of knowing the circumstances of your dcing? If losing connection didn't give you a ban, instead of dcing in game people would pull their modem or ethernet cable. Noone cares if you want to dc without penalty. If you don't like timeouts, don't dc and get a pc that runs right. Simple as that.
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You have a very short attention span it seems. Did you even bother to read the entirety of the new updated original thread post?
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That is your experience. I've been playing dbd since 2019 and I have never been booted from a match. If it happens to you as often as you claim, perhaps it's your PC or corrupt game files or even your OS.
If you constantly have issues with connections and yet continue to play, then you deserve the ban because you knowingly risk ruining the game for other people. As far as not being forced to playing in bad matches, too bad, that's the game. If you can't handle the good along with the bad, you should go play a different game.
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Yeah I can't get invested into someone crying that they're getting what they deserve I guess. No need to respond pls, this is a dumb thread I'm out.
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You're misinformed. I didn't say it happens a lot with me. Nor did I say all bans before were also the result of a match crash or an internet outage. It happened once.
*the original thread provides more info for you
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Cant say I'm surprised.
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In my opinion it honestly doesn't matter how you keep rewording your examples -- the ban time is absolutely justified. Having two ragequits at 3pm then 2 crashes at 8pm is still a justified punishment. Because the system exists EXACTLY for people like you : ragequitters.
If it upsets you that your bad behaviour is hurting your gameplay during games where you aren't being bad then good. It's a punishment. Just because you decided "this match is good enough, I'll let everyone play the game", you aren't some reformed criminal being let out of prison that then gets unfairly punished for unexpected crashes. You're someone that decided that you aren't in the mood to break the rules again for the moment but absolutely will break those rules again later if it suits you.
Should it ONLY punish manual DCs? Yes. But you overestimate how big of a troll and drama queen some gamers all. They will alt f4, force crash, flick their router on and off, anything to fake a crash to ragequit if they could scam the DC penalty. The only options available is to let everyone rage DC because they hate legion/hag/whatever or because they whiffed too many swings -- or give a penalty system that impacts crashes but slowly escalates the punishment so anyone that doesn't crash constantly won't be locked out.
If you don't want to suffer a punishment for a crash you can't control, stop helping create an environment where they are forced to implement this system by NOT ragequitting in the first place.
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You misunderstand the whole point of the thread. See original post. Firstly, this isn't about my ban in particular. And not all the bans occur because of rage quit. Aside from game crashes as well, people have lives outside of games. Things happen, and players need to leave. So therefore, you cannot say that they are justified. You really shouldn't generalize based off assumptions that you can't prove are correct.
Also you don't beat or punish people while they are down. That creates a whole new conflict on it's own. Imagine disciplining a child for something they did a very long time ago in which they were already disciplined then.
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Good, it seems the system is working as intended since less than 5 hours clearly isn't enough to get it through your skull: STOP RAGE QUITTING!
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So what is the point of your post? It's so convoluted that most people seriously can't tell 😭
DC penalties should exist, regardless of why or how you DCd. There is not going to be a way to tell WHY a play got DCd, so unless there someday is a magical way to tell the game WHY someone disconnected, all DCs will deservedly be meted out the same punishment. Also, needing to leave is NOT a valid excuse to avoid a DC timer. If you need to leave then I HIGHLY doubt a couple minute ban will matter, and if you keep needing to leave so many times in one small period of time that you go and rack up a five hour ban, then you need to stop playing games for the day and just finish whatever you're doing. "Poor planning on your part is not an emergency on my part"- nobody should have to be bothered by another player suddenly having to do something. Leave the game up and go afk at that point.
Anyways, there is nothing wrong with how DBD does DC penalties, IMO
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How hard is it for you to just stop ragequitting?
Jesus Christ, you smoothbrain.
This is like they have a lever in your house and whenever you pull it you get shocked, and knowing that, you keep pulling it, and whine each time you get shocked.
Stop ragequitting. It is seriously that easy.
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"I have 1400+ hrs in this game. I know how to avoid long DC penalties."
The way to avoid getting a long DC penalty for when your pc crashes or dbd bugs out is not dc'ing otherwise.
I've had my game crash, I've quit after game breaking bugs, and annoying as it is having to wait 5 minutes when it's not my fault it's only ever been 5 minutes
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I think players should have a dc-counter in their matchmaking profile, that counts the % of games they dc. According to those numbers, they are placed in a dc bracket, like <1%, 1-5%, 6-10%, 11 - 25%, 26-75%, and finally, 76-100%. This should be recorded, but become active only after like 20 games, and then they are matched with players in their same dc-bracket.
This way, they can ruin the games for one another, and keep decent players out of it. Even if you have connection problems, you are ruining the games of others, so you have to solve that problem. Go go up a bracket, you need to learn to keep playing your game.
The only problem is, that this could be exploited by killers. A killer could dc if he is loosing anyway, and go to a higher bracket, which might lead to games where is is playing more like 3v1 instead of 4v1. But i think that might become boring very fast.
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actually some games do that, iirc league though it always had leaver buster which could lead to temp and in extreme cases perma bans, eventually created a low priority queue or whatever people called it that matched consistent rage quitters together until they went a long time without doing it. the irony is that those would be precisely the kind of matches that would make a lot of them want to rage quit lmfao. LUL
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Then there is no problem if it doesn't happen often with you. It seems like you just want the DC penalty gone so you can dc to your hearts content whenever a match doesn't play out the way you want it to.
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I could live with someone not being able to do anything because the game crashed them and I am stuck in a 3v1 match.
Why? Because it has happened to me as well, no network issue the game flat out crashing with an error. So you only have to go through it yourself to understand it isn’t as simple as “oh well that sucks for you” when the system itself is busted as it is. OP obviously acknowledges that. Doesn’t mean the system works either.
For one they could at least start tracking people who manually click “leave match” or getting rid of that button. It would discourage people trying to dc every chance they can.
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When an accidental disconnect lands you a 5 hour DC penalty, you're never being unfairly punished for that accident.
You're being fairly punished for all those intentional DCs earlier where the system erred on the side of caution with a "slap on the wrist" from the goodwill assumption it might not be your fault.
In truth, you tried to game the system earlier knowing the 5 minute penalty wasn't that rough. You didn't account for the possibility of real disconnects and abused the safety net provided. Now, you're getting the hour+ penalties deserved for the level of recklessness you absolutely committed (whether it actually occurred earlier, now, or both).
You gambled. You lost. Get over it... and maybe use that downtime to peruse a literary classic called "The Boy Who Cried Wolf"
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Maybe stop rage quitting in the first place? Then when you do get the rare DC due to technical issues - it will only be for a few minutes. I dunno... seems like the mature thing to me.
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Why does no one actually read the entire original thread post?
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It's not convoluted at all if you are open minded to the idea. If your agenda is just to repeat the same counter argument we all already know, then youre not actually here to see the full perspective of the original post.
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Finally, someone using their head. Thank you.
That's what im talking about. Get the ball rolling to see a better way to approach this issue.
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Correct, its not such a big deal if the problem only occurs once a year, right? What I'm saying is, why cant there be a 30 second grace period when match starts where if a player DC's, it doesn't count as penalty and match will automatically end with no punishment to other players? I know there are other things to consider, but its a start to alternative solutions.
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Thank you.
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Being punish again for something you already did punishment for is unjustified. And to say, the DC system cant and should not change is also counter productive. Remember, devs said hackers and malicious players were able to cause other players to time out and get a time penalty. Think about it.
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If you're up to five hours, you're DCing far more then you're letting on. Yes it does mater how many times you do it regardless of the reasons.
Internet and PC problems shouldn't add up to 5 hours. This means that you've disconnected a lot of times for selfish reasons. a bad match is no reason to DC other then you being upset.
You've got no one to blame for this other then yourself. sure it's not the best solution and could be better but if you didn't DC every time something went bad it wouldn't be such a big issue.
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Because you dcing at the start of the match because you don't like the killer, map or got downed first is wasting everyone else's time. You are not entitled to waste their time just because you don't like something that occurred during a match. Doesn't matter if it is tunneling, camping, slugging or just a bad map, if you can't handle these things, then this game isn't for you.
DC penalty is doing a fine job by preventing people like you from ruining other peoples games. I hope they make it harsher.
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How is a match ending immediately after a DC wasting a player's time? It's not like players spend hours finding a match either.
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It's wasting the players time because they weren't the ones who DC. they shouldn't be punished just because you decide to bail on a match because you don't like it.
I'm using you as an example only since you're the one who feels that you shouldn't be punished for disconnects and giving the impression that you feel you should be able to do it any time without consequence.
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"sure it's not the best solution"
That's the point of the thread. What are other solutions? Don't stay focused on my ban in particular.
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Players, especially survivors, can wait anywhere from 10-20 minutes just to get into a match. You dcing within 30 seconds of the match or at any other time during the match, is ruining the match for them, therefore, wasting their time. It doesn't matter if they waiting 1 minute or 5 minutes, your selfishness ruins the experience for them.
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Youre not answering the question. How is it wasting time? How much time is really wasted?
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10 to 20 minutes in some cases. It takes a while to find a match most of the time and it ending because you decide to DC is pointless.
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If youre waiting for 10+ minutes for a lobby, that's another problem in its self. And most times, as devs said in a late stream, there are not enough players for survivor or killer during certain times. And so I can argue that you are playing at inappropriate(or late hour) times. That is the players fault for choosing that time to play.
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I'll repeat the same response.
If youre waiting for 10+ minutes for a lobby, that's another problem in its self. And most times, as devs said in a late stream, there are not enough players for survivor or killer during certain times. And so I can argue that you are playing at inappropriate(or late hour) times. That is the players fault for choosing that time to play.
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and I'll repeat what I said to you then, If you're getting a five hour ban for Dcing you're doing it far more then you really should be. the devs have also said that the DC penalties are there for a reason, the more you do it the longer they get. so there's a very simple solution to the problem really. Stop Disconnecting from games period. it's that simple, no extra effort needed, if you can't do that then enjoy the bans as they longer and longer. the game wont miss you
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That has nothing to do with you DC'ing from the match. The only thing this thread is about is you not wanting to deal with stuff you don't like. You were just dishonest about it from the start, which is why you went back and edited the OP.
The Devs make the rules and decided when players are allowed to play. They have decided to let people play anytime they want as long as they're willing to wait in a queue for a match. They have also decided to prevent selfish players from playing their game and ruining the experience for other players.
If you don't like the above, feel free find a game that better suits your needs, otherwise, continue to DC so the game could ban you longer and players won't have to deal with your selfishness.
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Dishonest from the start? Tell me what I was dishonest about? I edit the thread to make the tread more understandable, and highlighted repeated answers and responses so that I wouldn't have to keep repeating them.
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Stop being fixated on the 5 hour ban. The thread is not solely about me. It's not necessarily about the length of bans either.
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Your original post was trying to allude to the fact that the game kicked you out and banned you unfairly, when your actual grievance with the game is it doesn't allow you to DC whenever you want. It didn't have an mention of tunneling or camping.
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Ok so i read your updated first post, and your premise is completely wrong.
First off the dc penalty is there to de-incentivise dc's, does it punish people unfairly for mundane issues like crashes and internet drops? Yes it does, but thise mundane issues should never result in more than a 15 min ban. While not that persons fault directly, they are choosing to continue getting into games and therefore making it their fault for the bans increasing without fixing the core issue that is causing the disconnects. Doing this and ruining the game for other people does deserve punishment.
Now as for intentional dc's you want to create solutions you want ideas on how to get people to not dc. I will go over a couple of your suggestions.
1. Match ends automatically if in first 30 seconds.
This is awful to be honest, when playing it can often take a fair amount of time to find a math (10+ min), so heres a hypothetical for you.
I wait 10 min to get a match, its against freddy, someone dc's, match ends, 10 more min, nurse, dc, 10 more, spirit, dc, 10 more, cannibal, dc, 10 more, trapper, dc, 10 more, hag, dc. I have now queued up for over an hour and not gotten to play a single match because other people dc'd, that is a huge problem.
2. Dont depip people who get tunnelled slugged or camped.
Again problematic as people can tunnel themselves to get out of matches because they dont like the killer they are against and want out of the match without depipping. This arguement also doesnt make much sense because you depip when you dc anyways. If anything what should be done is increase the penalty in the pip system, and if someone dc's for any reason the lose pips based on the dc time penalty. As an example 5 min ban no pip, 15 min lose 1 pip, 30 min lose 2 pip and so on.
Tl/dr. You cant really incentivize people to not dc, you can really only punish them for the act of dc'ing.
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The original post highlighted the unjust ban to further open up about a bigger topic. It is on you and others to decide to care for that part of the conversation instead being only fixated on my ban specifically. And most people are to lazy to read, so they choose the latter.
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The ban is justified because you were punished for repeatedly dcing. The devs give you leeway with the first few times of dcing by making the ban short just in case you lost connection. You took advantage of the short ban times by quitting when you shouldn't have, therefore you should still be punished when the game genuinely boots you, since you prioritized your fun above others multiple times in a row.
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most people who DC pull the plug on there router, removing the leave match option would only hurt those who have genuine reason to leave.
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I really appreciate you reading the beginning and ending of the thread.
That said, the grand scheme of the argument is that players should not be punished for unjustified bans. Even if the ban was only 2 minutes, its unjustified. Now, we know the counter argument to this. We understand it is only 2 minutes. I'm saying, or what I'm rather asking for, is better solutions to provide more incentives to not DC and find a balance that accommodates for unjust bans.
The 30 second grace period is just an idea. It is open to adjustments or better ideas.
As far as long lobby times, I know what thats like. But I also know playing at certain hours determines the amount of players for survivor or killer queue. Meaning players must play at appropriate hours. Devs have mentioned about this.
De-piping is a more delicate issue as more variables (emblems or survivor tasks) are involved. But you can imagine that being facecamped by a bubba in basement at 5 gens until you are eliminated from game should not justify the emblem system to de-pip you. Also understand that players who are slugged at 5 gens (killer refuses to hook), making match as long as 20 minutes for all survivors to bleed out will also de-pip survivors. Players might not want to wait a whole 20 minutes to satisfy a killer's play style. Or they are not willing to wait out a very cheap boring tactic that takes too long to get to end a match to get to another one. Hence, these are reasons why players DC.
The mindset that, "Well if I'm going to de-pip anyway. Might as well just DC", should not be a ongoing tradition.
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I'm not asking if manual DC'S are justified. I'm saying even 2 minute bans because of non-manual DC's like game crashes are not justified.
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If you were using the topic to open up a greater conversation maybe you shouldn't have had I got a 5 hr ban in the title.
of course I'm going to focus on that. and every time anyone tells you that it's your fault for the situation you claim they're not listening and that it's the devs problem or the games fault for your poop choices
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This is the reason why the penalties start small.
So you can have the occational hickup.
If the penalty reaches very long times then it means you shouldn't be playing this game.
Doesn't matter if it's because of short temper or hardware problems.
If you can't have a stable connection or keep your cool you should stick to single player games
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