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Open Discussion - Time Limit Matches - YOUR Pros and Cons

Pirate
Pirate Member Posts: 427
edited February 2021 in General Discussions

Guys I want your opinion to something BUT I need you to REALLY think about it not just stubbornly say "NO" but give pros AND cons, BOTH please! Try to find positive and negative aspects of it.

Scenario:

Gameplay is changed from killing aspect to hunting aspect:

  • Gametime is limited to 13min + 2min collapse directly after
  • Killer can hook a survivor but, he will not die on the hook by any means during main time, but only durin collapse (read further below for more info)
  • Survivor have their 7 generators every time they complete 5 of them, all 7 reset to default state and can be worked on again
  • Bloodpoints are not capped by any means ingame! You did 12 gens? You get your BP! you had 33 hooks? You get your BP!
  • Highscore system! One would need to determine how much points are normal in a match and make the skill ranking according to that
  • The hatch spawns only during collapse not before

Roles

Killer:

  • Can hook any survivor an unlimited amaount of time and hooked survivor need to be freed by others
  • If all 4 survivor are hooked the killer gets a bonus to BP and all 4 survivor are unhooked automaticly to continues the hunt
  • after the regular gametime starts collapse instantly! Survivor have 2 minutes to open the gates and escape
  • During collapse automatic unhooking and selfunhooking is disabled. And people on the hook will be sacrifeced in 30 seconds regardless if they have been hooked before. The 30 seconds are reduced by 10 seconds for every time the person has been hooked during the match (making it kill if previously hooked 3 times)
  • Killer gets a bonus if he could make the generators not pop over X amount of time

Survivor:

  • Survivors get points for the objectives, running the killer and for helping each other
  • Survivors get a bonus every time they did 5 gens
  • Survivors can only escape during the collapse time
  • Survivor can only escape the hook bythemselfs during their first time being hooked
  • if all 4 survivors are slugged on the ground their recovery meter is reduced by 50% but they get the ability to recover from dying state
  • dying state will not kill during the main match time
  • Opening the gate takes 50 seconds and is reduced for every generator made by 5 seconds (current timer is 20sec)


My thoughts:

Pros:

  • Hunting fun for the killer the whole match!
  • Being hunted the whole match for survivors!
  • Gen rushing does not end match
  • Slugging does not end Match
  • Camping during game does not make sense
  • Camping during collapse is a viable strategy
  • Every survivor can enjoi full match
  • DS makes no sense because the game continues regardless

Cons:

  • people who strenghten their self esteem by ruining the fun and/or dominate people with their skill will be unhappy
  • 15minutes matches might be longer then matches usualy are
  • longer Q-times for killer because 4 survivors are bound for a match for 15 minutes

What is your opinion? Please ONLY pros AND cons! Not just one of them! Having a onesided opinion means not having an open mind!

EDIT: Added Reason for survivor doing gens

Comments

  • TicTac
    TicTac Member Posts: 2,920

    Why not scratch all of that and make it a chase mode? 1 survivor vs 1 killer. At this point generator are only a time waste bc you have more survivor then killers.

    In a 1vs1 every player is always in a chase. Then they swap roles. It would remove balancing issues of asymmetrical gameplay and you have a clear winner.

  • Pirate
    Pirate Member Posts: 427

    cool idea, BUT! I doubt that all thoses "MAINS" would love to switch roles! And people would play different killer which would make balancing between them even more controfercial.

  • TicTac
    TicTac Member Posts: 2,920

    Yh the roles are really different. But for example in Rainbow Six Siege you need to switch between Attackers and Defenders, too. When you want to be good you need to learn both.

    Killer balancing shouldnt be a bigger problem then what we have now. Even if all player choose nurse, the other side can atleast do the same.

  • Pirate
    Pirate Member Posts: 427

    Rainbow six and csgo are not as asymetrical as DBD. Sorry but I cant see the comparisson between them.

  • Gay_Police_Dept
    Gay_Police_Dept Member Posts: 743
    edited February 2021

    No, ruining the fun and dominating people are exactly the reasons why i play pvp games.

  • TicTac
    TicTac Member Posts: 2,920

    You need different skills to defend or attack. The roles are more similar then in DBD, but they are still different. I mean its still a shooter in both roles, but you cant use the same weapons and character etc.

    In my personal opinion you should always learn the entire game and not only a part of it.

  • Predated
    Predated Member Posts: 2,976

    "And people on the hook will be sacrifeced in 30 seconds regardless if they have been hooked before. The 30 seconds are reduced by 10 seconds for every time the person has been hooked during the match (making it kill if previously hooked 3 times)"

    Contradiction here. How can a survivor be sacrificed in 30 seconds regardless of previous hooks, yet previous hooks makes them sacrifice in less than 30 seconds. If it is regardless of previous hooks, then it should be 30 seconds flat.

  • Mringasa
    Mringasa Member Posts: 999

    No.

    I hate time limits for anything. They artificially create a "rush rush rush" scenario that hurts game play.

    I've had many, many enjoyable matches that lasted up to 20 minutes. More strategic than gen rush, that really taxed me (to the point I had to take a few minutes break) but had me on the edge of my chair because of the intensity. Both sides of the coin btw, and at all Ranks.

    Forcing a match to end would be outside the lore as well. There is no logical reason the Entity would want a time limit. It would more likely want longer matches to give the Survivors even more hope they might escape. Sadly it works the opposite way though. Quick matches favor Survivors (only 5 objectives). Longer matches tend to favor the Killer (12 Objectives) because of attrition and potential to snowball.

    There are enough ways to end a match as it stands. We don't need an another one.

  • Fog_King
    Fog_King Member Posts: 697

    Well, your idea sure seems to be thought out. Now, what I like, didn't like and some concerns:


    Liked:

    Survivors don't die in the main time of the match, so they get to play the full or almost full match

    Killer doesn't have as much pressure to stop the gens and kill everyone, since no one can die in the main phase


    Didn't like:

    Maybe 15 minute matches would be too much. I think 10 minutes (base 8 + 2 min collapse) would be better

    If the killer gets a 4 SWF toxic team, he/she will have to endure the main phase of the game without having a way to kill any of them, so in that aspect, the killer ends up being underpowered because nothing can actually kill the survivors in that period of time


    Concerns:

    No limit on BP gains. I was going to put this on the things I liked, but then I thought "Why would anyone really do gens instead of saves and chases, since they gave way more points?" I know you wrote about the gates time being lowered if more gens are done, but people are greedy and I think most would just go for unhooks over and over

    If survivors don't die on hooks in the main phase and they can try to unhook themselves, what is the penalty for trying to do it? Also, what if no one wants to save you and you end up being there the whole time on the hook and can't seem to rescue yourself?


    Final Thoughts:

    I don't see this replacing the game the way it is now, but with some adjustments, it could be a new mode. And it would even work with 2 killers instead of one, maybe 2 killers and 6 survivors.

    Also, maybe instead of survivors no being able to die, there could be a way for them to die, but respawn in like 30 seconds or 1 minute. That way, there is some punishment for you dying, but it doesn't mean the match is over for you either.

    The fact that you can't die in the main phase, in my opinion, takes away the fear of being found, being hunted and downed, because whatever, you will just be rescued in a few seconds, probably. Anyway, I liked the way you constructed your idea, good job.

  • Hex_Llama
    Hex_Llama Member Posts: 1,943

    I agree that this would solve some of the problems people have with the game right now (gen rush, getting killed early in the match, etc).

    The main con I see is that the optimal strategy is for all five players to cooperate, because achieving your goal doesn't block the other side from achieving theirs in this design. Cooperative games can be fun, but you need other elements to make it interesting. If the competitive aspect of the gameplay suddenly got removed from DBD, it would be more monotonous -- just repairing as many gens as possible in 13 minutes or hooking as many people as possible with much less tension or suspense.

  • Shroompy
    Shroompy Member Posts: 7,956

    How about just activate endgame collapse after the game has lasted longer than 15 minutes?