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What's up with the rainbow ranks all of a sudden?
Just played a couple of matches as a red rank. Got matched up with some greens and purples one match which were decent against a level 2 nurse so whatever. Second match got greens and purples again which were struggling a bit more against a rank 1 Freddy we all got killed. Third match against huntress I'm rank 3 my team mates are two level 19s and a level 20 killer was 11. I managed to pull of a nice misdirection and get the hatch out. Only got 3 gens done that match and all by me solo for 90% of the time. One killed herself on hook.
Even playing as killer I'm currently rank 8 I'll go against either all red ranks or get three 16+ survivors.
I have crossplay turned on and it's a bit late but 9 team mates as survivor and not another red ranked survivor? What's up with this.
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To many survivors.
To few killers.
That's the problem.
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This is our current matchmaking system, and don't worry it's actually suppose to work like this.
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"All of the sudden" is funny. I see this post atleast every month, but it fels more like every week. So its certainly not new.
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maybe queue times were too long and they just told matchmaking to throw anyone together? All I know is I felt like playing survivor with a friend for the first time in ages this weekend and now I won't be. I originally quit playing because of this exact issue. You get a killer with thousands and thousands of hours and you're lucky if you get a survivor who has broke the 100 hour mark. I'm not against playing against the top tier of killers but you have to be fair and give me survivors that are capable of taking on that challenge. I'm getting survivors hat literally just slow walk around the edges of the map. I guess survivor is going back on the shelf for another few months.
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Game 1 - Cornfield against a rank 20 Pyramid Head
Game 2 - Hawkins against a rank 7 Hillbilly
A few strange match ups last night. Survivors rankings weren't too mixed, just the level in quality between Game 1 and 2
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when that happens in some games it's from attempts to determine initial placement. like when a new league season would start back when I used to play, I sometimes had a wild disparity between the skill levels of people in the placement games in ranked. Once it placed and i ground up to the real elo it started being more consistent. It then became pretty boring eventually though, knowing there was no more room to grow and with too many matches being too back and forth so I'd go back to blinds for the rest of those seasons for the most part since you could superfed pretty easily in blinds sometimes which was more fun by that point when not seeing 4 or 5 mans on the other side lol.
If a lot of others have started having the same experiences you did, it's possible the mmr has been back on and that's something they can flip on serverside without a patch I assume so people wouldn't even realize they did it for a while unless they decided to tell them. dbd is teh kind of game that's probably not gonna be very fun once a true elo is reached, at least not for killers I assume. People are gonna smurf this game to hell swf and killers both and will probably buy a few accounts to save for that the next time a sale rolls around. It's unavoidable once mmr comes. And yes devs are aware it will happen and will not object to a few more sales of course. I've seen it with plenty other games, and even a couple of games that were trapped into slipping they were even banning some addicted players to sell new keys (originally was called warz one, became infestion after steam) so the devs will allow smurfing trust me. They'll also sell a dlc or two per account at least for killers smurfing, so they will let it happen. dollar dollar bills yall
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I only played one match yesterday and it was rainbow ranks so my nurse challenge was much less painful than expected.
The weirder thing was I had to wait several minutes for a lobby. That doesn't happen at night as killer in my region, you press ready and boom you're in.
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If thats the case that kind of placement is dumb as hell and has no place in DBD. I depipped about 3 games last night. The killers aren't even always that much better at high rank, they just bring a better loadout.
Game 1 - iri head huntress and survivors hook suicides
Game 2 - lost altruism because the killer hard camped the basement and wouldn't let anyone get a rescue. I died on 1st hook. Got no chase points because one of the survivors literally camped and bodyblocked the pallet I was running towards. Don't think it was intentional though as this player was so new they had been walking around all game and not touhcing gens.
Game 3 - another game with hard camping and hook suicides
So the game thinks "boy this person isn't pipping they must really be trash better stick them with the rank 20s" but how on earth am I meant to do better?
Its interesting how despite this the game keeps putting me against red rank killers with the most try hard builds. Every killer had at least 1 purple/iri add on.
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to some degree, after giving a flat elo and maybe a slight amount extra based on the ranks at the point it's flipped on they'll need to throw everybody against a few people above or beneath whatever that totals out to and based on how those matches gof or them with stats (in this game number of hooks or amount of time on gens and chases escaped or something for some examples) it'll get a general direction to start fine tuning the further matches. It would happen to a lot of people whether intentionally or just based on mmr being new and nobody really having much of an elo yet to sort them out until everybody played enough matches. Whether anybody could tolerate it or not, no matter what, the initial period after it's flipped onw ill be hectic whether they want it to be or not unfortunately. They could have avoided by dealing with the issue in 2016 when the game was new and everybody was new to it, and then newbies coming in over time wouldn't have to deal with vets when they were new. But you wait 4 1/2 years and this is the kind of thing that will happen.
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The thing is with DBD it can be so hard to show your skills and get that rank. Especially when matched with rank 20s. On Call of duty with a bad game you could still wipe out a lot of the enemy team solo. In DBD even if you were the best looper in the game and you ran the killer for all 5 gens the game would be like "well.....you didnt do gens so lose a point, you didn't unhook anyway, you didnt heal anyone, lose more points...oh man you're trash have a de-pip".
And once you're put in the low ranks it's a very long road to pull yourself out and get to the good games because at low ranks so much of your scoring depends on the killer. Killers dont get hooks? no points for you because no altruism. Killer facecamps? no chase points. etc etc
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It's not "all of a sudden" this is how it's been for years.
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that's why I assume it won't be entirely based on whether or not you escaped or 3k or 4k but would also go into chase length, whether or not the survivor escaped a chase, how frequently chases were escaped in the match against the killer, time spent on gens and time spent not doing one in between being on one (a common complaint from manys olos about their teammates) safe unhooks versus safe if you're the one pulling people down and probably lots of other things. They might even factor perks used into it, like if you roll in with unbreakable/soul, DS, dead hard it automatically gives you a slight bump just to avoid too much of that being bumped down into super low elos against killers less able if not unable to handle it even yet.
It's gotta be based on stuff like that, and more of course, for this game since if it's simply "If escaped elo up if not escaped elo down" this game will die and I stand by that since games like a way to be dead and possibly the evil dead will be pulling people away from it if they offer much more fun to them. if elo is handled as simply and inaccurately as that, it'll be mostly swf playing this game by the end of the year at a much lower pop to boot. And when a game like this gets to that point in it's lifespan, it starts having a rough time holding onto the other side and retaining any newbies that try the wrong side out or get ######### talked on survivor side by 2 or 3 mans for being new and not getting a pHD in the game before tyring to play it. It'll basically become a small circle jerk of sweat factories and essentially unable to hold onto any new players and be doomed to that current state indefinitely or until major overhauls and soft reboots thatw ould drive those circlejerks away from the game. I've seen both scenarios play out before actually in other games.
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It's actually better to be stuck in Rank 20.
The games are a lot easier down there. Believe it or not killers are not as good at Rank 20 as they are at Rank 1. Imagine that.
if you want to do good, it's better to be down there. You'll get potato teammates too, but believe me if you are actually good at the gaming you will run circles around killers at that rank. You will definitely "do good" and can even carry your team. I have friends who sometimes ask me to SWF with them. We do a 4-man but they are absolute potatoes (rank 20s). So when we go into a game the killer is also around that rank.
I carry the entire game for them. When I play with them we usually all escape. When I don't they usually all die.
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That just sounds like loser talk making excuses why they lost.
Fact: if you're good enough to loop the killer for 5 minutes, you're good enough to get out the exit gates. And that is what will happen most of the time. Especially at lower ranks. Sure, you will get bad games every now and then, but they are just that: bad games. You will on average do well enough to escape more often than not if you are actually significantly more skilled than your opponent. This is true even in Solo Q.
A long arduous road to pull yourself out of Rank 20 to get to the good ranks? #########? Sounds like you just want to be carried by your team. A good survivor will naturally get out of Rank 20 just by playing and end up in Red Ranks without even trying. I depipped last week to Rank 12 because of the depip bug. I just kept playing rigght no I'm back at Red Ranks again. I'm not even trying to win it just happens, even though all I'm doing is collecting Chinese lootboxes with a junk Plunderer Appraisal Ace in the Hole build.
I'm so sick of survivors bellyaching about how bad Solo Q is and how they're stuck with bad teammates all the time and how they can't show off ther skills because of it yada yada. Man up and grow some accountability for your performance in the game. If you are bad you will die. If you are good you will escape. Stop blaming the killer or your teammates for not being able to do well in the game.
This isn't aimed specifically at you SocialDistomancy more at LoopeduntilDaylight actually. His complaints are exactly the problem with the survivor population of this game. Survivors refusing to take responsibility for themselves and blaming everything on everything else except themselves.
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Thanks for the first line saving me the time of reading your loser response lol. Enjoy your unpaid 9 to 5 in a bad game lol
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LOL go read the rest of it. It wasn't even aimed specifically at you it was aimed more at Loopeduntildaylight.
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"It's a trap!"
No and or pass. Good attempt though.
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I mean the part where you say "if you're good you escape" is blatantly false. Survivors do not have any mechanics to get fully healed up mid-chase, let alone make the killer unable to chase. The only way where being good is equal to being able to escape depends on the killer being good or bad. If the killer is bad, then you can loop the killer for 5 minutes. If the killer is good, even if you tried hard, you cant loop him or her for 5 minutes regardless of your skill.
Being good and being able to escape do not correlate in any way, shape or form other than that being good makes you slightly more likely to escape. You can loop the killer for 20 minutes without survivors doing the last gen(remember that Noob3 game?) and never escape. Your escape relies as much on your teammates as it relies on you. If your teammates are terrible, odds are likely that you do not escape.
"I'm so sick of survivors bellyaching about how bad Solo Q is and how they're stuck with bad teammates all the time and how they can't show off ther skills because of it yada yada."
You might get sick of it, but that only shows you have never played solo q. Solo q survivor is a worse experience than killer. You're literally forced to use 2 perk slots for Kindred and Self-Care because you cannot rely on your teammates healing you up, nor can you rely on your teammates going for the unhook. Kindred forces them with the knowledge of what each of them are doing, giving them 0 excuses to let you go into second stage unless you're being camped and Self-Care allows you to heal up when you need it, even if it is at a terrible rate.
That means as a solo survivor, you only have 2 perk slots left, and with 2 perk slots, there isnt much you can do. That's like killers being forced to run Agitation and Iron Grasp because hooks never respawned. Except that that issue has been fixed years ago, where as a solo survivor, that issue still exists.
So yes, solo q is awful. It's possible to lose pips 10 games in a row because your teammates never pressured gens untill you were on the hook(because you dont get emblems for gens while out of chase, which can happen during chase, meaning you can theoretically loop a killer for 3 gens and only get points for half a generator because you were not in chase most of that time). Essentially, you cannot pip as a solo survivor unless you have touched at least half a gen or cleansed 3 totems. I am a red rank survivor and know how to play against most killers to a point where I am confident in claiming that I can loop all killers for at least 1.5 generators in the average game(roughly 40 seconds). Against some killers I am more experienced, especially killers that I mained and know the weaknesses of, other killers who dont really have a weakness in chase unless they ######### up(Nurse, Spirit, Clown, Deathslinger), I cant loop as long as they are good. However, if those killers are weaker like green ranks, I could run them for up to 8 minutes. But out of those 8 minutes, only 50 seconds or so, I am actually in what the game recognises as a chase. So 7 minutes of that chase, I do not get any lightbringer points at all, I do not get any evader points, at all, I do not get any benevolent points, at all. So even though I am skilled enough to loop a bad killer forever, the end result would give me: bronze lightbringer, iridescent unbroken, bronze benevolent and silver/gold evader considering 80% of the chase I am not really in chase. That leaves me 8-9 emblem points, which is not enough to pip.
So yes, it is fully possible to be hard stuck at high green-low purple ranks because your teammates and/or the killer suck. I've deranked with the depip bug to rank 9(was playing customs with friends, assumed the rank lowering was a visual bug), it took me nearly 7 days of playing to get back to red ranks in solo q. It only takes me 2 days to go from rank 5 back to rank 1 solo q.
As a comparison: As a killer, it only took me 3 days to rank up from rank 13 to rank 1 after deranking on purpose to practice new killers. Meaning that as a killer, I was at a bigger disadvantage because I was not good with the killer AND had to gain more pips and still was able to get back to rank 1 twice as fast as it took me to solo q survivor from rank 9 to rank 4. I gained twice as many pips. That is how awful solo q survivor can be and why so many survivors want the emblem system to be revisited.
Yes, this rant is a bit longer than I expected, but if you think solo q survivor is easier than killer, you're dead wrong.
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What you're saying makes sense and I agree, but I have my doubts because that quite complex and BHVR so far seems to bodge everything and has never took all of that data into account previously.
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