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Pls Give Survs more to do ( ideas ) :)

It would be great if survs had more to do than only generators !!!

great idea would be - finding fuel to start generator
make survs have unique roles that each person has to chose before game start, like :

  • medic: only this person can heal other surviwors - like everybody could use self-heal but only medic would be
    able to heal others and what's more to do it faster

  • engineer: only this person can do gens faster

  • athlete: only this person has an additional percentage to running and pallet dropping while being chased by killer
  • technician: fuels generators faster than others and opens door faster ( or if technician is alive only he is able to open
    doors something like that)

  • also doing 5 gens to open doors is fine but what about other way - generators have to be done so there is power needed to
    open door but after doing gens make survs find keys that would be needed to open doors ( aint that more interesting )
    If you have other ideas pls share them here would like to here them and get more excited for possible changes :)

Comments

  • Radiant
    Radiant Member Posts: 187

    aka "remove teachable perks" (to which I agree).

  • friendlykillermain
    friendlykillermain Member Posts: 3,162

    @Radiant said:
    aka "remove teachable perks" (to which I agree).

    only remove teachable perks for survivors though

  • SoulVamp
    SoulVamp Member Posts: 6

    also remove Self-Care ( perk ) and make it so everybody can heal without it - that would give surv more room for perk builds - right now everybody are using it anyway

  • Damarus
    Damarus Member Posts: 600

    I'd like for survivors to have more (optional) things to do, but I can't say I agree to one of these. The only suitable one would be medic, all of the others would be unbalanced, in a way or another.

    • Engineer: I don't know if your idea was that of each survivor having a different class, as in each class is only available for one person at a time. Either way, gen rushing is already a problem, having someone doing it even faster would only be harmful.

    • Athlete: Killers already cry enough about people who pallet loop, when it is the only real way of escaping a killer, or make him lose time at least. People who are really good at looping, however, would bring this to a much undesired extent. And, for those who aren't good, there is Sprint Burst.

    • Technician: BIG issue here. You say you would want the technician to be the only one able to open exit gates, if alive. Let's say you've done all gens, and three people get at the exit gate, but the technician is being chased. You would have to wait for him to die, just so you could open the door on your own. Not only that, but this would push people to only play SWF, as you won't know what door this guy will open, if you are solo.

    As I said, I'm not against giving survivors more things to do (again, optional), but that should not have anything to do with the end game. First and foremost, there is enough tunneling and camping during the whole match, it doesn't have to happen to find a key, too. After that, having to find a key would result in more time lost for survivors, more unjustified deaths and, as a consequence, more hatch escapes.
    About Self Care, that's also a no. It is only right for a perk to take up a slot. Making Self Care base kit would also bring incompetent killers to whine about NOED needing to be such, too.

  • Nick
    Nick Member Posts: 1,251
    edited November 2018

    Can't wait for a clicky clicky athlete with Decisive