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The Twins are awesome!

I haven’t played them much since their release and decided to give them another try today and I’m having so much fun and just destroying lobby after lobby. They’re actually so strong and fun to play as.

Victor is a good boy. <3

Comments

  • Chchchcheryl
    Chchchcheryl Member Posts: 1,531

    ^^^ this

  • Phasmamain
    Phasmamain Member Posts: 11,534

    I don’t enjoy them personally but they’re a good addition they just need a couple of changes to be better and more fun to fight

  • JPA
    JPA Member Posts: 1,685

    I hate playing against them as they usually just seem to have too good pressure for free.

    It seems you don't see many Twins either lately, so I also never really played against them enough to figure out any counter strategies.

    I only have 4 more Killers to unlock I believe, Twins included, so I'll probably try them eventually.

  • Haddix
    Haddix Member Posts: 1,048

    ^^^

    It's very difficult to pull off a win with them if they understand your counterplay. Especially if they know about locker counterplay.

    The thing about winning against good players as Twins is that you have to rely on Victor's stealth to catch them off guard so they can't get to a window, pallet, or locker. If they know Victor is coming, they will counter you completely.

    However, even if all of your Victor play for the whole game is stealthy, they can STILL abuse you very easily by keeping Victor on their back. It's going to be veeeeeeery difficult if they understand how much that screws you over. If it's a good group of players, it's going to be difficult to get M1s as Charlotte, so your injuring might be reliant on Victor. However, keeping Victor for so long might give them enough time to just keep on top of heals, making your plays with Victor mean nothing.

    Twins can still play around all of this though, it's just tough. Very tough.

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    Yeah, I stayed away from the Twins for a while too. But after I tried playing them, I was instantly hooked.

    Victor's 150% movement speed is what makes the Twins a great killer imo.

  • UncleStabby
    UncleStabby Member Posts: 837

    That Locker tip doesn't work anymore. Victor now has the power to trap people in lockers so Charlotte can get there.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    it does it stops the twins from getting anymore pressure as charlotte HAS to go to that locker or let the survivor in it get away resulting in the killer just wasting time, if you are injured and by yourself it is probably the best thing you can do especially with DS.

    If you also know that your too far away from the twins for her to get to you in time jumping in a locker is the best thing to do as charlotte will only be able to cover 46 meters in those 10 seconds.

  • Starr43
    Starr43 Member Posts: 873

    I’m not into ASMR and all that but from the survivor point of view the transition sound between Charlotte and Victor is one of my favourite sounds in the game.

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,030

    I love playing as them (try devour hope on them :3) there weak tho so they need a buff , but they became my new main other than clown

  • KiwiCoattails
    KiwiCoattails Member Posts: 566

    I developed a cool tactic yesterday that seemed to be working. I leave Victor to body block my Ruin totem and then I chase people off gens as Charlotte and try to get everybody injured and then I send Victor out to play. 😈

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Twins are insane against mindless meta squads. Not even kidding. That is literally who they were designed to destroy - they can slug so heavily they power through UB and avoid DS, Victor catches up so quickly that exhaustion isn't a big deal, and glowing blood trails counter Iron Will.

    But but but. But. BUT.

    They are still one of the weakest killers in the game thanks to one big piece of counterplay: if the survivors stick together instead of splitting up. Especially if they have WGLF or DH. You just can't do anything, every hit you get punished for, snowballing is almost out of the question, and because of that UB becomes extremely strong once more.

  • ShadowRain
    ShadowRain Member Posts: 607

    Twins are so underrated its crazy

  • blue4zion
    blue4zion Member Posts: 2,773

    Their playstyle sucks for survivors, but when they are played right, they can devastate a team.

    Guard one area of gens, corrupt helps a lot, and the survivors will really struggle.

  • Haddix
    Haddix Member Posts: 1,048
    edited March 2021

    I'm aware. Yes, it does work. Time waste. Massive, massive time waste. You can also get away for free depending on how far Charlotte is.

    Here's the thing, you can either let Victor down you normally, allowing him to recover and continue roaming the map while you're slugged to down more survivors/attach to more survivors, OR, you can hop in a locker. This way, Victor is latched onto it, forces them to switch back to Charlotte, move allllllllll the way over to that locker, grab you, pull you out, hook you - and if you're far enough, she doesn't even get you. If you're not, still, you waste so much time and restrict Victor's ability to chain a bunch of downs/a down and an injure. Lockers are still very strong against them. Doesn't matter if he can latch on or not.

    The strongest part of Twins is downing 3/4s of the team with Victor in the span of 15 seconds. This protects your team against that.

  • CoolerBleend
    CoolerBleend Member Posts: 76

    Also the transition from Victor to Charlotte is 3 seconds before you actually start moving, so Charlotte really only has 7 seconds to reach you.

  • UncleStabby
    UncleStabby Member Posts: 837

    Okay but like, what if she just leaves you in that locker with victor and goes after your friends? That way she removes you from the game for a small amount of time, thus takimg away valuabke genny time. Then when Victor is gone he literally comes back in like six seconds.

  • UncleStabby
    UncleStabby Member Posts: 837

    Powerless? Charlotte has a crazy base lunge. That sounds like the argument of someone who doesn't know how to counter loops.

  • notstarboard
    notstarboard Member Posts: 3,903
    edited March 2021

    In most situations I don't know the point of kicking Victor other than for personal satisfaction. His regrow time is stupidly short. You kick him he regrows in like three seconds and unless Charlotte is far away he's on you again like 15 seconds after you kicked him. If you rush up to him to try to kick him and you aren't quite able to land the kick (perhaps because he landed a bit farther from you or he's using add-ons), congrats, you just gifted him a free hit. If he lands right next to me I'll kick him just for the satisfaction or I might try to kick him if I'm on death hook and I want to encourage the killer to chase another survivor, but otherwise I'd just as soon hold W away from Charlotte and find a locker.

    Sticking together also seems like bad advice against Victor. If you are all injured and clumped up, yep, you can kick him and heal your teammate with WGLF. In the meantime nobody is doing gens, though, and you're still vulnerable to Charlotte. She can probably get quite close by the time you finish picking up your teammate, and then she's pressuring multiple survivors for free. If you stay together, free pressure for Charlotte. If not, Victor will be ready again and she'll be able to release him to easily down a survivor if you split up.

    I think the best game plan against Twins is the same as against pretty much every killer: split up and rush gens.

    ---

    I hate playing against Twins because dealing with Victor is not fun. It's like dealing with Legion with Frenzy up. Like yes, against Legion you can totally just take your free hit, not heal, and just split up and rush gens. Against Victor, if Charlotte is far, yes, you can totally just hop in a locker, or if you're healthy you can take your free hit and kidnap him for a while. Like Legion, though, you can't really dodge him unless he's a potato, so your actual interaction is just frustrating. It's basically just a free hit, and then you spend the rest of the game holding M1. It's a complete snoozefest. And this is not to mention how much the Twins' power encourages camping, which is frustrating in its own right.

  • Chordyceps
    Chordyceps Member Posts: 1,715

    The Twin's unique ability to be in two places at once is really powerful.

  • UncleStabby
    UncleStabby Member Posts: 837

    I played twins nonstop when they came out, and I noticed that she has a decent lunge. I never said it was better than trappers.

  • JimboMason
    JimboMason Member Posts: 759

    Although I'm happy you've found enjoyment in playing them, I personally hate them with a passion, because I think they're a terribly designed killer that is boring to play as and against.

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    Another Twins player I know has a similar playstyle.

    I personally don't use Ruin on Twins. Instead, I use Corrupt, BBQ, Sloppy, and Deerstalker. My playstyle is to get as many people injured as I can, and then slug the whole team with Victor when the opportunity presents itself. Deerstalker lets me slug as much as I want.

  • KiwiCoattails
    KiwiCoattails Member Posts: 566

    I currently use Ruin because I Prestiged them and don’t have the perks I want lol.

    I normally use perks that enhance both Charlotte and Victor. BBQ, Bamboozle and PGTW for Charlotte and then Sloppy Butcher for Victor.

    I’ll also sometimes switch out Bamboozle for Devour Hope or Surveillance. I feel like they’re one of the few killers in the game where you can really experiment with different builds.

    Yours sounds really fun, I’ll have to give it a try.

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    The last thing you want to do against a competent Twins player is group up with the other survivors. Victor will have a much easier time slugging the whole team. And before you bring it up, yes anti-slug perks are a troublesome. But those perks aren't always effective. Victor's 150% movement speed allows him to easily keep up with survivors.

    The Twins actually do have some serious downsides. I can explain them to you if you want.

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    I definitely recommend you give my slugging build a try: Corrupt, BBQ, Sloppy, and Deerstalker. Just keep in mind, my playstyle has very little room for error. Missing just one pounce can seriously hurt your momentum. Your main job is to pressure the map as much as you can with Victor. Any M1 hits you score with Charlotte are a bonus. Once you have three or more people injured, you'll want to consider slugging.

    Good luck to you. You're going to love Deerstalker on Twins once you try it out.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    You know that players can kick Victor, right? He has no defence against that, that's literally why survivors pairing off is unbeatable.

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    That doesn't always happen because survivors usually try and run away when Victor chases them. Them running away puts enough distance between Victor and the survivor wanting to kick him. Not to mention, if Charlotte is nearby she can follow up once Victor is crushed.

  • Haddix
    Haddix Member Posts: 1,048
    edited March 2021

    Her base lunge is the same as all other killers. You may have been using their teachable, Coup De Grace? (which is a bad perk, but does extend the lunge).

  • Haddix
    Haddix Member Posts: 1,048
    edited March 2021

    Well, what's the alternative?

    You either lose 10 seconds of time on a generator

    Or go down and potentially be the starting point of a massive snowball on your team that could win the game for Twins within the next 30 seconds.

    You avoided being downed and evaded a chase. That's how you have to see it. Even though you lose 10 seconds of time on a generator, it doesn't matter, that was an interaction with the killer, and you were technically in chase. Think about the time it took them just to get you in that situation. Drop Victor, run over to you, hop on the locker, switch back to Charlotte and go through the fatigue, and then have no power for the next 13 seconds. What'd they get out of that situation? Nothing. You get away. You wasted far more of their time than they did yours.

    Even if it's 20 seconds of time waste, that's more time than it takes to do a full heal without the assistance of a medkit or healing perks. Your teammate doing a heal during that time might be the reason you pull off a win.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    Exactly.

    And Victor is far too easy to dodge.

    The Twins are the most frustrating killer to play as by far, against any competent teams.

    Pounce, miss, crushed.

    Pounce, miss, crushed.

    Repeat, repeat, repeat.

  • UncleStabby
    UncleStabby Member Posts: 837

    See, i was under the impression that the locker thing was meant to be a means of escape when it was mentioned.

  • Haddix
    Haddix Member Posts: 1,048

    I meaaaaaaan, tbf, that's the case for any killer that has to aim an attack like that on console. It's more of a console/controller issue, not really a Twins issue.

  • Haddix
    Haddix Member Posts: 1,048

    They can be, but honestly, your main focus as survivor - and just in general, not specifically against Twins - is time waste. You're always meant to go down as survivor, but it's how LONG it takes you to go down is what matters and the opportunities that you deny the killer.

    So yeah, sometimes it's a means of escape. I've avoided getting hit by Charlotte by hopping in lockers several times, but I've also gotten hit out of them as well. Depends how far away she is. Either way, as long as I wasn't healthy, I wasted time and occupied Victor.