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NOED is for killers who can stay still all the game
I see many killers who play very poorly, that use NOED just to destroy all the effort of survivors at the endgame. THIS PERKS REWARDS KILLERS FOR DOING NOTHING! Nerf NOED and make it activate if there are made at least 4 hooked survivors in the game (different survivors). This perk is too OP and used by many killers who don't deserve the gain from this perk. Many killers just don't do anything till the all gens are done. It happened to me in a lot of games.
Comments
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So, to be clear, you play against killers who are bad and use NOED, but you also can't find an opportunity cleanse totems (even though they are bad), and you want to make sure only the most powerful killers have access to NOED, even though you already can't cleanse totems against the bad ones?
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Detective's Hunch. There, I solved you problem.
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Behind a licensed paywall unlike NOED.
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Maps.
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You dont need to be a powerful killer to get some hooks before all gens are done. And i think with this stack system you wouldnt get less downs with noed.
It would only bad for players who facecamp and then use noed.
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Small Game, not licensed. Maps, easily available. Detective's Hunch can be acquired from the shrine if you're patient.
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Cleansing totems agasint a bad killer can give them all the time they need to turn a trial around, especially if they don't have NOED.
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Better.
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Small game?
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Could run it. My opinion is you're putting yourself in a disadvantage to run a perk for totems except Inner Strength.
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Well if the killer is running 3 perks for 90% of the match too I don’t think it’s a bad trade
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How so, if you're preventing NOED?
Perks are always a risk assessment thing. Use NOED and you're putting yourself at a disadvantage before the gates are powered. Even if it activates there's no guarantee you'll get any use out of it, and the fact that you're limited to three perks for most of the trial could actually be why the gates were powered in the first place. However, if your early game is already weak, then NOED could be the boost you need at the end.
If you take Small Game you're gonna have to take out something else, but then you also get to prevent/destroy every hex perk there is, which you might not be able to do otherwise. Is it worth it? That's up to you to decide.
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I get your point. A killer perk slot is pretty big.
For survivor there is so much more versatility in other perks than small game. Versatility is very important because you have no idea what the killer is or what perks they're running.
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Forgive me if I'm not understanding correctly, but isn't that exactly what you want in game like this? In theory giving Killers and Survivors an option to come back from "complete loss states" or even to just play against better players than them makes the game both more fair on average and more interesting for everyone. I don't think either side in an assymetrical game should ever be completely useless at any point. Just like Survivors should have a chance of victory without 1 of their teammates (maybe 2 to account for disconnects and whatnot, but it's a fine line), the Killer should really always be the "one who wears the pants in the relationship" or whatever phrase you'd prefer.
It doesn't seem to work in practice because of outside factors and existing mindsets, but the actual idea of NOED is perfectly solid in my opinion. They just need to add some incentives for Survivors to cleanse Totems outside of preventing this perk, whether it's to gain Survivor buffs/prevent an effect or just more potential Hex perks on the Killer's side that they should fear for whatever reason.
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Because you can learn totem spawns for each map and almost achieve similar time in finding a hex. I might find it a little slower w/o small game but I take that trade to run my more versatile perks.
I do see a place for endgame play. I'm not against it. I think noed should boost the endgame for killer. My only gripe are those games where you're one hooked and your team leaves because noed isn't found in time.
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I'm gonna say it for the nth time now, you literally have Small Game and Detectives Hunch that help you find totems, if the killer has no pressure or is standing still cleanse totems, its literally not that hard
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That first line is pretty much it, isn't it?
You can learn the totem spawns for each map.
That means you don't need small game or any other perk to find and cleanse them, which means you don't need to bring anything to specifically counter the possibility of NOED. As you said you self. You can learn the totem spawns for each map.
That's how powerful NOED is. Basic map knowledge can stop it from ever activating.
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You can try to run a pure Endgame build (NOED/Undying/Blood Warden/Remember Me) and do bare minimum the entire match. It's just now you are trying to cram 15 minutes of a match into a very small window as small as 1 minute. That means no second can be wasted. If Survivors disperse then you can have two open up each gate, while you chase the other 2.
NOED could get you 4k if survivors are bad, but most likely you will only get 1-2k in most cases.
You are running less perks so you are at a disadvantage. You opt to run NOED over other, most of the time better, perks. It's no guarantee that it'll activate or that you will make good use out of it.
But I would say its a fair trade as pointed above. Killer has a 25% handicap from the beginning, which makes the NOED activation worth it for that short time
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Giving someone a massive powerspike they didnt earn in any way that can only be avoided by the even bigger power spike of forcing solo players to do totems is not great design.
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If they are not doing much or playing poorly you should have all the time you need to do totems
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They spent all the bp to unlock the perk, and played with 75% of a normal loadout for the majority of the game. All on a gamble that the survivors wouldn't take the time to stop it from even activating at all. NOED isn't a reward for playing badly, it's a gamble you take before the match starts that the survivors will ignore their secondary objectives in favor of doing the gens as fast as they can. If they do, it works out. If they don't ignore the totems, the killer spent all game handicapping himself for nothing.
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The next issue is finding it in time. You can't tell teammates to stop doing gens and making sure all totems are accounted for as well.
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What are exhaustion perks then? Sprint burst is a free pallet or window for doing nothing
dead hard is a free pallet or window for getting hit, wow what an incredibly difficult thing to do
iron will covers your sounds for doing nothing
NOED is a gamble that you’ll play with 3 perks for 5 gens on the chance that survivors wont destroy all 5 totems before the gens are finished. Luckily for killers that gamble almost always pays off because survivors dont do the totems
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There's no accounting for bad teammates, sorry. Hopefully the mmr fixes it so you end up matched with survivors who understand what the secondary objectives are and how to play them. In the meantime, do what I do when I play solo, keep an eye for each totem as you do gens, if everyone is up at 2 left, go clear totems.
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Not how NOED works. Firstly, it's not an add-on or an offerring, it's cost means nothing. Secondly, survivors get zero notification that the killer has the perk and cleansing all 5 totems agaisnt a killer without NOED is almost a 4k by default. Thirdly, even with NOED you get more value out of it if the survivors cleanse all 5 totems. Fourthly, YOU CAN AFK AND STILL ACTIVATE IT.
That means the killer does nothing to earn it, it's entirely on the survivors to prevent it, but the actions they have to take to prevent it are more beneficial to the killer than the perk itself even when the perk is in play. Worse, the survivors could cleanse 4 totems but not find the last and get the worst of both worlds. Which is actually more common than cleansing all 5 totems.
And lastly, I don't rember the last time I equipped NOED and it didn't activate. There is no gamble, all of the reasons stated above lead to one conclusion: it's better to let the killer have their one free kill and escape than it is to give them the insane map pressure of cleansing totems in solo que, of which are the significant majority of players.
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It is good design though, and it's not like it's exactly overpowered either. Many people have posted great counters to it in this very thread. It's a trade off you choose to risk just like you do when dealing with perks like Borrowed Time, Decisive Strike and such. Basically like a pregame mindgame, so to speak.
Even if Killer mains were to agree that NOED needs to be nerfed and that it was unfairly broken though, it's not really fair to just corral all of the Killers into a single category for nerfs. Freddy for example has an almost alien playstyle to Oni. On a Killer like Freddy NOED might be a stupid busted boost that needs addressing, but for set up killers like Oni or Trapper it's really just a small boost for maybe a kill or two at best.
Things aren't so black and white, you can't just blanket nerf things like that without at least compensating those who didn't need to become weaker.
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It's exactly how NOED works. It is a perk, which makes it so you give up more to run it than if it was just an add-on. Taking NOED can mean leaving a good information perk like nurse's calling or tinkerer, or a gen regression like ruin or pop. That's the gamble. You bring 3/4ths of a usual perk loadout for most of the match, hoping the last 1/4 will activate.
Cleaning totems isn't an automatic 4k, unless your team is more root vegetable than man.
You can't remember the last time you took NOED and it didn't activate? I can't remember the last time it did. Perhaps there is a rank difference there. Regardless, our personal anecdotal evidence is pretty much useless one way or another.
NOED is a gamble because it can be stopped from ever activating. There isn't a single survivor perk you can say the same of. Totems take very little time to cleanse, and don't even have skill checks to fail. If you don't want to take the 15 seconds on each one to clean it before endgame, just remember where they are and find the lit one later. Since there is a finite amount of places on each map totems can spawn, as you play you will naturally learn where they are all, making it so that you can stop NOED from activating merely by having map knowledge, which again, is only something you can do against killer's perks.
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Do bones or go home.
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I would agree with you if there was a totem counter. There's not.
Noed isn't a problem for my matches. I hardly see it. The perk isn't overpowered. I'm on the change it side of the fence because I understand it's an unfun perk.
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I'm all for a totem counter for both sides.
Honestly I think NOED feels unfun because newer survivors assume that once the gate is open they won. More experienced survivors will 99 the gates and only open them when everyone is ready, so even if the killer has NOED it'll activate for all of 15 seconds before the game is over. They know at any time the advantage can shift.
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If there was a totem counter then my position on the fence would be it needs no change but I digress.
You can still be sacrificed once the gates are open regardless of noed. It happens.
What are you talking about? Noed pops after the last gen is done. Not the gates.
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Yeah, it's been so long since I actually saw NOED pop in a Survivor match I forgot. Seriously haven't seen it since I got into green, and it's not worth taking as killer, since I generally play to slow gen progress and want to avoid having them all done.
Yes, I am aware you can be sacrificed right up until you leave, I was saying newer survivors tend to believe the game is won before it is over.
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I don't know how long you've played dbd for because noed actually used to activate once the gates were OPENED - so no biggie. Obviously that's a super weak perk and needed a change.
You're whole argument with me you had the activation condition wrong. Do you understand why time is very much of the essence with this perk? In its current state I do think killer gets it too easy here. These players that hate the perk do have merit in my opinion because they see the sacrifice result and feel cheesed. It's not hard to sacrifice with this perk (in low/med level).
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2 years off and on, about 70/30 killer to survivor, which works out to roughly 3-5 survivor matches per week, almost always as solo (I've got a couple friends from OW I play with every other weekend or so, not a full swf as it's 2-3 of us).
I agree time is of the essence. My main argument for leaving it as it is however is because whether it pops with the gate or the last gen, it can still be removed before it ever gets the chance. There is no comparable perk on survivor side, not even close. There are a max of 5 totems it can pop on. Just 5, all of which take very little time to clear and do so without a skill check.
Unless the killer is running undying (which is very unlikely without another hex as well) or Thrill of the hunt (which should take priority to clear in that scenario) they don't have any clue the dulls are being cleared until egc happens and NOED doesn't pop, meaning that unlike with gens both killer and survivor have the exact same amount of information.
I fully agree a totem counter should exist, but as currently neither side knows where dull totems are or how many remain on map without extra perks/add-ons, I do not believe the lack of a counter is a good enough reason on its own to remove or change NOED.
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I don't want it removed. It has its place.
I do want to see the killer have to make a play to get their one kill or more. Not get one down and camp them hoping the totem isn't found in time. The token suggestion is my favourite which has been suggested by content creators and many community members.
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I would say 7/10 I see NOED when someone uses insidious and camps hooks. I think it's the killers who are toxic, not the perk.
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It's 1 kill. And they had to "make a play" to get that 1, even with NOED.
If they are camping either the hook or totem (or if by some chance they managed to get a lucky totem spawn next to the hook they used) then open the gates and leave. Let them have their 1 kill and lose the match with it. Even if they don't have NOED, if they have 1 hooked in the egc and are face camping, just leave. 3 escaped is a victory for the survivors any day of the week.
Just to note, I'm not saying to do anything I don't, even as killer if it's been a good match and I've sacrificed 3 I'll give the last one the hatch or let them escape via the gate. Their team lost already, let them have the point.
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I've given pity kills before. There's a difference between me crouching at the hook and leaving because I couldn't find noed in time. I despise the perk. That's my opinion.
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Agreed The only thing i disagree is solo que i use detectives hunch and inner strength and heal like 5 times commonly. It sucks when i hit 4 hope 1 other survivor got the last just to get smacked by noed. I do my best to do bones but sometimes i guess lifes not fair lol.
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It's not about pity. It's taking the victory when you have it rather than risk defeat to try for some "more complete" win.
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