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Is this RIGHT?

Most killers are too strong for solo squads. Most SWF groups are too strong for killers. The thing that makes SWF too strong is the voice communications. Why not just penalize a SWF group a bit? The more people in a squad the more penalties to the group. Why is this so hard for people and the devs to understand? Yes voice comms give you a tremendous advantage weather you play like NAVY SEALS or you are just having "fun" with your friends.

Comments

  • CheesyGuy
    CheesyGuy Member Posts: 399

    Problem is not the SWF. Problem is SWF groups with comms. There are 2 kinds of that

    1-SWF that enjoys playing together and just chit-chat about basic stuff like "I am on generator", "Killer is Myers" and etc... This group is not abuse the comms and they mostly respect the both sides and does not give full information like killer's location,one by one position and etc...

    2-SWF that uses all kinds of tools to gain advantage. This group only cares one thing and it is "winning the game". This group will abuse all the benefit that came with the communication. This group is the problem. This group is coordinated and they gave all the information that should not be given easily and will abuse it.


    The problem sadly is most of the SWF (In my opinion) is number 2 which is quite problem for the killer especially for the sneaky killers. Using any 3rd party device to gain advantages beside the game gave you is actually againts rules but you can not prove they use it. The best thing you can do is dodge them or play with them but not expect anything big. The real solution would be a different lobby for these kinds of groups or notify the killer if they are SWF during the lobby waiting time so that killer will know that and choose to whenever to continue or not.


    I think that notify the killer option can be added to the game easily.

  • Predated
    Predated Member Posts: 2,976

    Thing is, even with friends, most killers can deal with it because most friend groups wouldnt play sweaty together. So penalizing them means you should penalize killers when they face solo survivors. Yet penalizing killers when they face solo survivors also is kinda scummy.

    You shouldnt penalize people who can possibly play well. You should buff solo survivor(perhaps kindred basekit) to a point where there wont be too much of a difference between SWF and solo survivors. Then buff killers accordingly.

  • TicTac
    TicTac Member Posts: 2,433

    How is it so hard for some people to understand that penalties for swf is a stupid idea? Every two weeks someone has this idea.

    It makes a lot more sense to give solo a buff and balance killer with that. Its easier done and there is less room for a balancing mess. Not that the devs will do any of that in the near future.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    You're forgetting about the people who play swf without comms.

    Some people realise comms are bs but don't want to be stuck with unreliable solo teammates

  • koopazepam
    koopazepam Member Posts: 35

    So you buff solo players and then what? The killers still have to deal with the enormous bullcrap that is SWF with voice comms. Why do thousands of you continue to be this dishonest? I have over 2K hours in this game. After I hit the 2K hour mark I finally started playing SWF with 2 people. We use voice comms all the time now, we don't try at all to play NAVY SEAL squad and we tear most killer apart by just giving away his position throughout the whole match. Poor killer, I know how that feels. More than half my games as killer are that game that I do now. It's obvious when people are telling each other where the killer is. If you losers think that is is fair then you are people lacking in ethics. SWF groups should get penalized some. Unless you sweet angels are going to claim that it does nothing for you to use voice comms other than get giggles with your friends......oh wait, of course you are.

  • Predated
    Predated Member Posts: 2,976

    Im assuming this is towards me, but in short: when solo survivor gain a way of communicating without comms, you can balance killers to deal with comms. I have 2k hours too.

    And yes, that is fair. You can do the same by using perks and then emote. Most killers can deal with that #########. Trapper, Myers and Piggy are the only 3 killers who cannot do ######### about constant call outs. So saying "If you losers think that is is fair then you are people lacking in ethics." simply shows you lack hours as killer or as survivor. High tier killers can deal with comms, low tier killers cannot. I face more 4 man squads than I face full solo squads, my average end result is a win. We have 2 situations here, right? 1: the survivors are constantly giving my location(you need multiple to constantly give out a location), meaning they arent working on gen. Bloodlust easily counters that as 1 survivor cannot finish gens fast enough on his own. 2: a survivor pair is running me, this would be noticable by an inconsistent play by the other survivor who would only react perfectly when I am out in the open, requiring me to identify the couple and leave them alone and go for the weak link. There is not a single match without a weak link.

    "So you buff solo players and then what?" Did you read the original at all? I said very clearly: buff killers accordingly.


    "SWF groups should get penalized some." Then killers should get penalized if they face solo survivors.

  • Gylfie
    Gylfie Member Posts: 644

    I was going to comment this as well. My brother and I always play without voice chat because we feel it breaks the game.

  • koopazepam
    koopazepam Member Posts: 35

    Highly unlikely that more than 4% of SWF groups play without telling each other information that hurts the killers chances and enjoyment of his fun. Using voice comms is detrimental to the killer and we all know it. You people's logic is "well, find a way to get better and deal with it!". That isn't even logic, it's just insanity. You are without knowing admitting that SWF voice squads are complete and utter bullcrap, but you can DEAL with it by playing harder and choosing different killers! LOL what are you? 5?

  • WeenieDog
    WeenieDog Member Posts: 2,184

    how would you tell if someone is using comms? what stops someone from using an app on their phone instead?

  • koopazepam
    koopazepam Member Posts: 35

    It's quite obvious when you have as many hours as I do which groups are telling each other where killers are. Most SWF groups do that, and just because half of those groups are either terrible or just okay doesn't mean that it isn't completely disadvantageous to the killer. I am a person that likes fairness for all. I currently play with 2 others and I think that with the stuff we do with our mics it would be fair for us to lose one perk. So a group of 3 loses one perk per person and a group of 4 loses 2 perks per person. I feel like that is the best place to start. This isn't HALO 4v4, this is 1v4 in a game where clearly you aren't meant to know what every survivor is doing as well as where the killer is at all times.

  • WeenieDog
    WeenieDog Member Posts: 2,184

    My question is more so towards to how would the system tell if they are using comms.

  • Terro
    Terro Member Posts: 1,171

    I'd still report people for working with the killer, even if they wanted to play with their friend.

  • koopazepam
    koopazepam Member Posts: 35

    No way of knowing, that's not the point. The point is that SWF voice communications severely weaken any killer. Because of such potential, and most people abuse it, SWF groups should suffer a penalty.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    most killers are NOT too strong for good solo teams.

  • Hoodied
    Hoodied Member Posts: 13,025

    There is a major difference between a mode LITERALLY called Survive with friends and something that isn’t a mode and is literally cheating called “teaming with the other team to take down your team”

    Survive with Friends involves you inviting your friends into a lobby to face a killer, you have to queue and unqueue rapidly to team with your friend