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The Console/Controller Problems
Greetings people of the fog!
I bring to you today the issues for console & controller that, amidst the balance issues and dedicated servers, has been swept under the rug.
There are two parts to this. First, there are problems with specifically playing on console (Talking XBONE and PS4), and second, there are problems with playing with a controller. Starting off though, I have 2,200 hours on Xbox, and maybe 100 hours on PS4 and 100 on PC, so there is slight bias here, but otherwise I have pretty good experience in all three of these platforms.
THE CONSOLE PROBLEMS -
- The matchmaking/load time process is significantly longer on consoles than PC. Matchmaking takes, on average, 5 minutes to find a match as a red rank Survivor, but about 1 minute as red rank Killer. The larger part of this is the load times. On PC, after the offerings screen, it takes the game maybe 30 seconds to generate the trial and put everyone in the game. On Console, it genuinely takes ~4 minutes to do that. These things make the overall downtime between matches much, MUCH longer than on PC.
- This one is a given, but Console has overall lower performance. At rest (i.e. on any menu) the game does run at pretty much 60 FPS, but even things like switching between Killer selection, bloodweb, and loadout pages slows the game to a halt for a couple seconds. In a trial, the fps is probably 40-50 FPs, but drops to 20-30 FPS upon many different things happening. Bloodlust causes this, certain powers cause it, some times it just happens randomly while chasing, hooking a Survivor causes it a little, and breaking any totem causes it for ALL players somehow.
THE CONTROLLER PROBLEMS -
- "Aim Dressing" has much more a mind of its own with controller. It loves to take control of your camera and whip you around, all while making you whiff your hit, quite a bit more often than with mouse and keyboard. It's a very strange thing, but basically, depending on how you're moving the joysticks on Killer, when you try to swing at a Survivor who's very close to you, "Aim Dressing" will fling your camera left to right very quickly, and make you stand still, which very often makes you miss.
- Carry Wiggle & Hook Struggle destroy the controller. For the Carry Wiggle, you can either flick the joystick back and forth and that smashes the sides of it, or you can spin it in a circle, which grinds it down. No way around it. For Hook Struggle, it is for some reason bound by default to a trigger, and constantly pressing it destroys that really bad. Fortunately you can rebind hook struggle to one of the face buttons that don't really get destroyed that easily, but it's still bad.
- DBD does not have controller deadzone settings or separate y-axis & x-axis sensitivity settings. This makes Killers that require precise aiming (Nurse, Huntress, Clown, Plague, and even Demogorgon & Billy) extremely difficult. Still possible, but very restrictive and with a much lower skill ceiling.
I do hope these things can be fixed or somewhat lessened before we get crossplay, because I would LOVE to play with my friends on different platforms, but these things could become problematic. If any of you console players out there have something to add, feel free to do so.
Comments
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Oh god how much I agree with the hook struggle and wiggle.
I've replaced a good 3 controllers due to wiggling
1 drift, 1 literally could not turn to the right anymore, and the other the controller if I turned my camera too fast it would aim towards the ceiling
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On all three of my current controllers, there is an actual indented ring around the right joystick. Also, for my first 500 hours or so, I never changed the struggle button from whatever it was (Right bumper I think) and it literally came out of the controller.
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I kept it at the Analog stick wiggle
It made my analog stick just regret being an analog stick
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i started rotating the stick in a circular motion.. may not be as fast, but how many times you really wiggle out
pressing A for struggle has ruined my A button though
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Struggle is default on a trigger? Xbox is weird...
My default was X.
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They definitly need to change the wiggle to the D-pad
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It might have been something else by default, I don't remember. I do remember that, because I had to press it so often, DBD caused the right bumper to literally come out of the controller.
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I do that too, but that still grinds the stick part of the joystick. That's why I have indented rings around them.
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The controls in general are amateur. I tried to jump through hatch just now, and it sucked me to a generator close by. If most games weren't so boring, I'd have dropped this game years ago.
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They should allow us to customize our controls. You have no idea how many times I went to go and pick someone up next to a pallet and pulled the pallet down instead.
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