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Ricochet basekit?

Jb94
Jb94 Member Posts: 209

Speaking only in terms of mechanics I think it's pretty apparent that Trickster needs a little extra to his kit to differentiate himself from huntress and slinger.

I think this could be ameliorated slightly by adding to his base kit. The first thing that comes to mind is to make his ricochet addon basekit- it's by far his most mechanically interesting add-on and would add an additional skill ceiling to what is currently the least mechanically complex killer released since clown (it seems like main event should add complexity, but in practice its something that just happens). From what I've seen of the ricochet, it is very tricky and doesn't offer an awful lot of an advantage to people spamming it. That said, with practice and map knowledge it could actually prove very useful at certain loops and allow the killer to play around dropped pallets in a very unique way.

There is a precident for this kind of addition: blight couldn't originally break pallets and needed an add-on to do so. Since this element already exists in the game it should be entirely possible to add to a killer who is currently lacking.

As a second suggestion- allow trickster to 'kick' gens using his power. 3 knife hits on a gen counts as a break action including all perk effects on both sides (overcharge, alert, oppression... Maybe find a way to exempt pop, but ranged pop on a 110 killer with no mobility isn't scary at all).

Again this is incredibly niche, but gives the character an entirely unique element, doesn't break the game and potentially opens up some unique perk synergies (as it is you'll never see this killer without pop+corrupt+stbfl+barbeque [for bloodpoints]).

Thoughts? Other suggestions?

Comments

  • Chchchcheryl
    Chchchcheryl Member Posts: 1,531

    I agree completely.

  • KingFrost
    KingFrost Member Posts: 3,014

    Yeah, I think they need to make a few slight changes. Ricochet Basekit. Maybe not let survivors automatically heal from the stab wounds. And maybe reduce the number of daggers required to injure/down a survivor.

  • bredbeddle
    bredbeddle Member Posts: 103

    sounds cool, but it's worth letting people get familiar with him before anything gets done about his power level. the killers with the highest skill ceiling end up being called the worst at launch

  • Jb94
    Jb94 Member Posts: 209

    Gen stab was an afterthought tbh- I feel even with ricochet adding skill and flair, he still lacks map pressure.

    Other 110 killers with have mobility (spirit, hag), lethality at range (huntress) or stealth+slowdown (slinger and his ability to inflict broken). Trickster lacks all three, so using his ranged power in a slightly gimmicky way is the best I could come up with!

    Honestly without something unique to make up for his lack of speed I am really worried that he might be dead in the water :/

  • Gibberish
    Gibberish Member Posts: 1,063

    Ricochet basekit would be a good start for sure.

  • Jb94
    Jb94 Member Posts: 209
    edited March 2021

    Entirely true. Power level is really hard to gauge early on... But I am completely stumped at what more there is to his power that isn't evident within the very first game?

    Describing his power as having the lowest complixity since clown wasn't just hyperbole on my part- there aren't any additional status effects to abuse (pre-nerf legion), additional mobility (spirit, blight), danger at loops (deathslinger, PH)- say what you want about the Twins but they're more than a slow M1 killer with the option down survivors even slower with m2.

    Even Demogorgon who I feel is massively lacking in the power department has 2 abilities for versatility and decision making throughout a match.

    Trickster has so much promise in his fun factor- but he's going to need a couple gimmicks to keep the fun going past the first week of gameplay.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    Can nobody see how OP that would be?

    As it is, like Plague’s Corrupt Purge, Trickster already doesn’t need to stress hard about accuracy. Sure accuracy will serve him dividends, but “spray n pray” will serve many players just fine.

    Ricochet base kit will be too much.

  • Jb94
    Jb94 Member Posts: 209

    I can't see how it would be op? Even with a spray and pray approach it would take 16 hits to down an uninjured survivor.

    I also don't know if you've seen how the ricochets bounce, but there seem to be very few angles that reliably hit.


    Just to be clear, your stance is that the killer is currently at a viable power level compared to the other killers in the game?

  • CornHub
    CornHub Member Posts: 1,864

    People could cheese his ricochet by aiming at the ground like Hanzo's old scatter arrow if you played OW. Maybe if it could only ricochet off walls then I'd be down.

  • RepostRiposte
    RepostRiposte Member Posts: 793
    edited March 2021

    Eh I think that would be fine for how many knives it currently takes to damage survivors.

    Especially considering you would only be able to abuse the ground-bounce when you are relatively close and not obstructed by any tiles/windows.

    Would be a way to increase his lethality out in the open, or they could just remove/reduce the laceration bonus on ricochet.

  • Lexilogo
    Lexilogo Member Posts: 587

    Correct me if I'm wrong, but I believe the reason why Hanzo's scatter arrow was overpowered was because it had a large degree of autoaim when it exploded, which meant that aiming an arrow at the floor would essentially always hit, which effectively let Hanzos play as if they were aimbots for that ability. In DbD I don't BELIEVE the Trickster's ricochets work the same way.


    Yes, Trickster doesn't need to worry too much about accuracy. Ricochets would actually allow for more of an accuracy skillcap. Besides, I don't think we need to worry too much about making Trickster "too easy to use" or anything, considering his knives don't actually have that much bite to them, when compared to Corrupt Purge, The Redeemer, or Hatchets.

    Also, I'm willing to accept that Trickster with basekit ricochets might be overpowered. In that case, he can absolutely be nerfed in other areas! Such as moving slower while in throw mode, having a standard 32m Terror Radius, or so on. Unless ricochets fundamentally break something about him mechanically, I really think it needs to be done to make him more interesting inherently to play.


    Anyway, I said this in another post, but I'm all for this suggestion. Ricochet should be basekit. It's already implemented, BHVR would just need to come up with one new VR addon effect to make it happen. (or hell, they might not even need to do that. ricochets causing bonus laceration like the addon already does is frankly fine)

  • CornHub
    CornHub Member Posts: 1,864

    If you were playing on console you hade auto-aim. It was changed because it would do too much damage with minimal effort i.e. aiming at the ground.

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    Yeah he most definitely need the ricochet basekit. I would probably also make it so that the survivor goes into deep wound if they lose a health state due to the knives.

  • onemind
    onemind Member Posts: 3,089

    Yea Ide say bounce base kit and dose half damage if it bounces and the addon gives an extra bounce with normal damage

  • Jaded_Rose
    Jaded_Rose Member Posts: 7

    I think it'd be cool if instead of main event doing what it does now he can throw a knife that sticks into the enviroment of the map and shows the aura of a survivor or killer instinct when they walk near the knife

  • [Deleted User]
    [Deleted User] Posts: 5,229

    Are you kidding? even if it was base kit you basically can only hit by cheesing it at the ground in which case you might hit one or more daggers than normal but no where near worth half damage you would literally be nerfing yourself for even trying.

    Do you have any idea how insanely hard it is to hit an bounce shot off? It's like deathslinger pin point accurate and off the games weird hitboxes it almost never happens except on a rare instance by fluke.

    Now keep in mind he is already weak as hell, and you think somehow ricochet is going to be overpowered at base damage?

  • VexTheHex
    VexTheHex Member Posts: 1,009

    Hmm, I read this thread and thought it sounded like a good idea. Then I faced one running it... and it can make the downs go super fast. I'd say hold off on it and see how he does as people learn him on both sides before doing so.

  • onemind
    onemind Member Posts: 3,089

    The addon makes the knife do 2x damage if it bounces so I was think take the bounce as base and leave the 2x damage for a bounce to the addon and maybe make the base damage half if it bounces

  • [Deleted User]
    [Deleted User] Posts: 5,229
    edited March 2021

    I still maintain what I just said in that would be almost entirely useless if it did not do base damage. Hell as I said, if it doesn't work within like 1 meter or something so you can't just aim at their feet, suddenly you are freed up to make it do a significant amount more damage and be completely fair.

    It would have to be a lot though given how incredibly hard that is to actually pull off when you are not aiming at like, their feet. It's incredibly small and unpredictable.

    The only way I would want shots that do half damage is if there was an addon that added more bounces or something.

  • bredbeddle
    bredbeddle Member Posts: 103

    basekit ricochet could have 0.5x laceration on a direct hit, but 1.5x laceration on a ricochet

  • Jb94
    Jb94 Member Posts: 209

    I think base ricochet shouldn't have the bonus damage due to the hitting the floor strat.

    The replacement purple could increase ricochet damage (maybe bump it down to green).

    I don't know if this is cracked, but maybe replace with an add-on that adds a third ricochet at the cost of 25 knives (you CAN spray and pray but you better be fully stocked up and better not miss more than a few hits basically). Needing to refill at any point basically ensures a reset in laceration for whoever you were chasing so this doesn't seem too bad?

    I miss killers getting add-ons that significantly change power functionality rather than just adjust values.

  • Zozzy
    Zozzy Member Posts: 4,759

    I bet they nerf the addon so it can't be bounced off the ground.