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What are the most abused survivor perks?
Which survivor perks are the most abused?
Comments
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IMO there are no abused Perks. Perks are in the game to be used, so both sides dont abuse any Perks.
And only because Perks are popular, they are not being "abused", because people run them.
(The only exception might be, if a Perk is bugged in a way that it is stronger than it should be and people are running it to gain an unfair advantage)
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DS is the main one I can see and it’s gone next patch so who cares.
Maybe bodyblocking with BT but that’s risky for the survivor since you might just wait 15 seconds and tunnel them (I do). So it’s not really abuse.
Unbreakable / Soul Guard potentially if they use that bug where you can’t be picked up if you go down while interacting with an object.
Nothing else is abuse really, it’s just using the perk.
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None.
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When i think of abused perks object of obsession is the first perk that i think of.
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Besides DS and OoO, that's about it. People are gonna say DH, Head On, ect but most good killers wouldn't say it's abusive.
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Oh yeah I forgot about object, it’s not really a problem in solo Q though mostly in SWFs. Object + midwhich is pretty busted.
But then I again I play killers who heavily, heavily punish it most of the time. Undetectable killers, Bubba, and the chief one being PP head.
Pyramid head loves him some object users since he can find the cage for free and tunnel them ridiculously hard.
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When i see someone with ooo i never and i mean NEVER tunnel him or get him first i always save him for last chasing someone with ooo is a pain in the ass.
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survivor:
Object of Obsession was the most abused perk, pretty much no counter if the survivor was in a team. Thank goodness it's getting nerfed, I can now run it as a solo, it seems pretty good now.
Killer:
How much I hate the perk, noed probably isn't the most abusable. Luckily, the perk isn't used too often but I will have to go with insidious.
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Idk it depends on the player. I usually go for them first myself. I’ve seen potato object users and I’ve seen god ones.
But honestly most god survivors don’t play solo Q; they are always in a SWF. And I can usually tell if it’s a SWF because it will be 3-4 PC players in the lobby when it’s usually mostly crossplay people.
And if it’s a SWF, I’m usually bringing some BS build so I don’t mind chasing them either way.
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For survivors, Borrowed Time and Decisive Strike, no question.
For killers, pretty much just Insidious.
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How is borrowed time abused im curious?
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I wouldn't say any perks are abused per say, but they don't call it small PP build for nothing
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BBQ and WGLF. They could do nothing in a match (WGLF did nothing until a while ago) and people would still use them.
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I really don't see anyway to abuse Borrowed Time, unless you're talking about survivors making unsafe saves with Borrowed Time because they have Borrowed Time.
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dont mind me I completely misread the title like a dumbass lmao
Post edited by Fraudette on0 -
If the killer face camp me at end game then a survivor unhooks me with borrowed time. Is it abuse?
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Abused? DS and BT, with a little dose of Soul Guard. The rest just get used, which makes it even worse.
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I'm agreeing with you. Beelzebop is the heretic.
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Deliberately making unsafe saves then the unhooked survivor bodyblocks with 3-4 layers of protection because they know they can get away with it despite the killer trying to go for the unhooker.
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If some perks are abused for being used, are the perks that are never run being neglected? Killer main.
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Sorry, it's not so much abused as it is used in a stupid, atmosphere and tone destroying way.
People use it as a crutch, because evidently waiting for safe hooks is too hard for them. But the definition of is "meta" is tactics and builds that give you the maximum effort/value ratio, so it makes sense. Not the part that survivors have such a strong meta, but that BT is a meta perk.
The Deep Wound effect is almost completely pointless, since even potato survivors are almost always going to mend before it downs them and there's no way to stop them from doing it, in addition to anti-healing perks not working on it, (although that's pretty understandable. Imagine Deathslinger with Nurse's Calling, or Legion with Deathbound.) so Endurance is basically a free healthstate.
Bodyblocking in general is a stupid, insipid tactic, and the fact that the survivor gets BP if the killer tries to do anything about it is even more so, and even more egregious is that this perk encourages it, even if it is accidentally.
This perk is a lot like Dead Hard, in that it's intended purpose is actually weaker and harder to capitalize on than the unintended purpose, and the devs essentially say "Uh, yeah, of course we meant to do that!" because half of the users would want to refund it immediately or uninstall the game if they did anything to fix it, and since most survivors use it, that would mean a lot less cosmetics sold.
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If anyone's running Last Standing, you know you're gonna have a rough game.
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