Baby killers vs ds
Why do killers hate on ds?
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It's too abusable in it's current state.
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Because survivors can jump off a hook and onto a gen so for the next minute touching them won't matter and they get free progress on gens. Same thing with cleansing a hex, doesn't matter if you down them they will stay there and you hex is now known by half of the survivors and eating the DS which is what you kinda have to do is a big time waste.
I don't have any problems with it's interaction with the killer that includes lockers but using it as a safety net for other interactions besides healing is complete BS.
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So what do you do if they tunnel you off hook with no ds or bt?
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Try to last long, not running DS is your fault and if your unhooked by a survivor with no BT with the killer nearby it's their fault. If no one is running an obsession perk obviously the killer is more likely to tunnel and that's your whole teams fault for not running DS to discourage the killer from tunneling in the first place.
Also click on "Quote" or @ someone so whoever you're talking to gets the notification and can respond.
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Then it's a valid excuse, if the killer doesn't tunnel (I know, they exist WHATTTTT) then u don't need DS
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Ok but why do the hate ds but tunnel baby survivors with no ds
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Unless there isn't an obsession if a killer is tunneling they don't know if you have DS so it's a risk thing. In high ranks I only tunnel if the savior isn't in sight and even then i will slug unless i desperately need a survivor dead or i'll lose.
If you are in low ranks where survivors are very limited to their personal perks then killers are tunneling and camping because they don't know the game well and are simply going after the most vulnerable survivor. In other ranks it's simply because they are not good enough to end chases fast enough to win with 12 hooks so they resort to camping and tunneling to kill a survivor early.
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The fact that you have to ask is very telling.
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I'd say this answers the question well
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Because the state it is in right now is just abusable and pretty unfair. It offers total protection for a full minute regardless if the survivors with it active is being tunneled or not.
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Because it's not truly an anti-tunnel perk, as its designed to be. It's basically a minute of ''do whatever the ######### you want, the killer can't touch you''
On one survivor, that's two minutes of invulnerability, spread across an ENTIRE team, that's eight minutes, enough to do 6 generators of time.
See the problem?
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Because I can chase and down a guy, hook him and then down another who was hooked 50 seconds ago, yet, when I was going to pick him up, I was tunneling him apparently so I get ds.
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two minutes?
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In an average and normal game, you get hooked twice and presumably saved. 2 hooks before the third one kills you, so there's two activations of Decisive Strike.
Hence it being 2 minutes of invulnerability throughout the match, 1 minute each.
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You can literally abuse it for a fee second chance. It was designed to be an anti-tunnel perk - the numbers and activation requirement speak for themselves there - but it's effect is insanely strong to inflict on someone whose just trying to stop a survivor from undoing all their map pressure or working on a gen.
That's why it's getting disabled whenever you save, touch a gen, cleanse a totem or heal someone.
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I might be wrong but you could down the survivor let him slugging. and where's the free progress on gens if he is down?
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then Unbreakable says "Hello"
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Lockers prevent slugging, and Unbreakable is the most popular combo with DS.
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DS rewards bad plays, and gives you the possibility to do a lot of 0 risk, high reward plays.
Getting hookfarmed? Punish the killer for it, even though thats on your mates.
Selfcaring under the hook after getting unhooked? Punish the killer for it, even though you played bad.
Bodyblocking with BT after unhooking to protect the unhooker? Tunneler! Eat my DS. The Killer didn't tunnel you, you made yourself a target again.
Hooktrading with the unhooker? Get grabbed while unhooking, force DS, unhook the other one.
Just some examples, why DS is a bad designed perk in it's current state. The balance change will clearly make the perk healthier for the game.
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