The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Question on Survivor/Killer balance; also, game availability

Hi everyone. First time posting here, only been playing this game for a couple days.

I had a question on the balance between survivors and killers. I've watched the entire team of survivors get slaughtered over and over, with the killer getting high score most of the time. I understand you can win without surviving if you get more points, but as I said, I'm seeing the killer getting high score most of the time, and more often than not it not even being close, the survivors not even getting most generators started.

I'm befuddled. I get it that I'm new, but I've been working hard to learn; don't go rescue someone on a hook if the killer is camping them, although you get lots of points apparently if you unhook them? And instead should work with the team to get generators started; of course, if the killer isnt guarding the hook....

Anyway, i also get it that the team can only win working together, so having too many people who don't get it can destroy you from the word go.

But, I got one attempt at a killer, and wow, it seemed a lot harder than these experienced killers seem to make it look. I never hooked a single person, and I sucked lol

Anyway, while I definitely need more experience under my belt, I wondered, do the killers have an advantage in terms of scoring points?

Secondly, I've actually tried to play killer several times, and with lots of wait times, I've only got one game, which, as I said, was frustrating: are killers routinely having these long wait times normally?

Anyway, thanks in advance!

Comments

  • DemonDaddy
    DemonDaddy Member Posts: 4,167
    Killers do earn more points, if they are good, as incentive for the solo play. As for wait times; they vary based on platform and rank. Wait time should return to normal after the next reset (event caused alot of depips)
  • sulaiman
    sulaiman Member Posts: 3,219

    Well, the points you can get are actually limited to 8000 per category, and this limit is the same for killer and survivors.

    But it all depends on the survivors. If you are the only one doing gens (which happens time and again) you get your maximum on points there, while others don´t. Also, at least one category involes being chased by the killer, which is a scenario you usually want to avoid. If you do (by playing stealthy) you get very few points in that category also.

    The killer, on the other hand, has to do everything himself. Destroy gens, hunt survivors, hook them, set traps.
    And he doesn´t have to share those points. This leads to the killer usually getting more points than single survivors. (if you add up the points from all survivors, thats far less the case).

    Also, lobby times also depend on the time you are playing. If i play during the day, i have to wait for a game as killer. If i play in the evening, its about 2-5 minutes for me.

  • Master
    Master Member Posts: 10,200

    @Morfedel said:
    Hi everyone. First time posting here, only been playing this game for a couple days.

    I had a question on the balance between survivors and killers. I've watched the entire team of survivors get slaughtered over and over, with the killer getting high score most of the time. I understand you can win without surviving if you get more points, but as I said, I'm seeing the killer getting high score most of the time, and more often than not it not even being close, the survivors not even getting most generators started.

    I'm befuddled. I get it that I'm new, but I've been working hard to learn; don't go rescue someone on a hook if the killer is camping them, although you get lots of points apparently if you unhook them? And instead should work with the team to get generators started; of course, if the killer isnt guarding the hook....

    Anyway, i also get it that the team can only win working together, so having too many people who don't get it can destroy you from the word go.

    But, I got one attempt at a killer, and wow, it seemed a lot harder than these experienced killers seem to make it look. I never hooked a single person, and I sucked lol

    Anyway, while I definitely need more experience under my belt, I wondered, do the killers have an advantage in terms of scoring points?

    Secondly, I've actually tried to play killer several times, and with lots of wait times, I've only got one game, which, as I said, was frustrating: are killers routinely having these long wait times normally?

    Anyway, thanks in advance!

    To describe balancing really really shortly, its as follows: SWF > killer > solo (only SWF vs nurse is balance imo)Right now the biggest problem imo is that the ranking system is absolutely garbage and if you play solo its just RNG hwo good your teamates are. SWF simpyl ignores that because you only play with players you know AND additionally you have voice comms (usually) which grant an insane advantage on top.

    You will go through a lot of frustration as killer though, but you will get better over time. I recommend chosing 2-3 killers you like and then trying to learn those properly and switchign if you get bored.

    When we talk about scoring (BP gain I assume). At lower ranks, killers definitely have an advantage of BP gain. thats because they can do very well withotu addons too and survivors usually die pretty fast, so they dont get that much points (also teammates suiciding and all that stuff)

    In higher ranks however, survivors stay alive longer and get more BP in general (assuming they are good and not boosted by rank system). As a killer you will have to use better addons (those vanish even after a win btw) and the escape rate is higher than in low ranks (especially SWF). Now take into account that survivors dont even need to use items and if they do, they even keep them after escaping. At higher lvl, the BP gain between survivor and killer is rather balanced imo

  • Morfedel
    Morfedel Member Posts: 231
    edited November 2018

    I'm just frustrated because I've watched the killer demolish the survivors over and over. It was crushing. I've played the killer a couple times, and I understand it has a higher bar than I expected, but still, the degrees to which the killer has won by has seemed very significant.

    Maybe I've just been unlucky with my teams. They havent ALL ended that way, but its just felt that if the killer knows what he is doing, then the balance is by far on his side, regardless of whether the survivors know what they are doing or not.

  • @Morfedel said:
    but its just felt that if the killer knows what he is doing, then the balance is by far on his side, regardless of whether the survivors know what they are doing or not.

    Same goes for Survivors though. You'd be impressed by some feats survivors can pull off, distracting a killer for minutes on end while the rest of the team does the gens. It should get better at higher ranks, despite some people getting boosted. Try to focus more on surviving and stealth, take your time to do gens and don't pull off too many risky saves until you get a feel for looping and how to use pallets correctly. That's my advice, worked out for me.

    As for killer, well, what some people say is right. Stick to 1-2 and learn them well/level them. Easy ones to pick up are probably Hillbilly and Michael, though Nurse is probably the strongest, but can be tricky for new players.

    Read around to see perk combos that are commonly ran and understand why they're picked (or try to reason it out) so you can set some goals as to what point to level characters to to unlock their perks (remember, killer and survival personal perks can be bought to "teach" others at level 30, 35, and 40).

  • Zarathos
    Zarathos Member Posts: 1,911

    The games nature is that its a stomp for one side or the other. Very few games are actually close. As the comeback mechanics for survivor and killer perk wise are unreasonably bad. The end game of DBD is the problem if last year got something right its forcing survivors to go and leave whilst simultaneously making survivour tools to properly combat the early game. In dbd its a noed late game in terms of comeback potential. The exception would be the pig with her traps but that does require certain add ons.

  • Zarathos
    Zarathos Member Posts: 1,911
    edited November 2018

    If you play solo, you can simply say goodbye to fun. Especially at higher ranks, it's insane how much I've got teams who have literally no idea what they're doing. Most of the people I get in Rank 1 are people who urbanly evade all the time and don't touch gens. It's incredibly boring, frusturating and unfun. The killer atleast gets a 2k or a 3k everytime. This is exactly why people play SWF more.

    Then there's SWF, you play with your friends, you have comms and you will have much more fun that way. Yes, we all know SWF gives some advantages, but that doesn't mean they are unbeatable. Most SWFs are usually chill people who want to have fun on the game, they don't bring instaheals, DS and stuff like that all the time and that is beatable.

    Pity you have no way of knowing whether or not your against a super optimised swf versus a casual swf. Ah well just bring in your best add ons and an ebony mori to be safe. Just in case.

    Seriously though most of the crap players wouldnt be at rank 1 if swf players who go solo werent so bad at reading whats happening in the game. Ever wonder why a team cant spot a camper or aren't saving you its likely they are used to being told what to do by the team leader instead of making their own calls. Basically decision making of your average high rank player can differ dramtically if swf carried them their like a crutch.

    Heres a fix make a casual queue and a ranked queue. Have swf only playable in casual. At its core DBD rewards smart decision making comms circumvents the challenges that come with making a smart decision. 
  • Master
    Master Member Posts: 10,200
    Morfedel said:

    I'm just frustrated because I've watched the killer demolish the survivors over and over. It was crushing. I've played the killer a couple times, and I understand it has a higher bar than I expected, but still, the degrees to which the killer has won by has seemed very significant.

    Maybe I've just been unlucky with my teams. They havent ALL ended that way, but its just felt that if the killer knows what he is doing, then the balance is by far on his side, regardless of whether the survivors know what they are doing or not.

    You can't play solo anymore, the rank system allows even the biggest idiot to climb at and get into your team....
  • Master
    Master Member Posts: 10,200

    If you play solo, you can simply say goodbye to fun. Especially at higher ranks, it's insane how much I've got teams who have literally no idea what they're doing. Most of the people I get in Rank 1 are people who urbanly evade all the time and don't touch gens. It's incredibly boring, frusturating and unfun. The killer atleast gets a 2k or a 3k everytime. This is exactly why people play SWF more.

    Then there's SWF, you play with your friends, you have comms and you will have much more fun that way. Yes, we all know SWF gives some advantages, but that doesn't mean they are unbeatable. Most SWFs are usually chill people who want to have fun on the game, they don't bring instaheals, DS and stuff like that all the time and that is beatable.

    Yes the rank system needs to  be fixed.

    And nobody claims that you can't beat any swf, if they don't actually try to win then it's usually a 3 or 4k because they always rush hooks like idiots 
  • Zarathos
    Zarathos Member Posts: 1,911
    Master said:

    If you play solo, you can simply say goodbye to fun. Especially at higher ranks, it's insane how much I've got teams who have literally no idea what they're doing. Most of the people I get in Rank 1 are people who urbanly evade all the time and don't touch gens. It's incredibly boring, frusturating and unfun. The killer atleast gets a 2k or a 3k everytime. This is exactly why people play SWF more.

    Then there's SWF, you play with your friends, you have comms and you will have much more fun that way. Yes, we all know SWF gives some advantages, but that doesn't mean they are unbeatable. Most SWFs are usually chill people who want to have fun on the game, they don't bring instaheals, DS and stuff like that all the time and that is beatable.

    Yes the rank system needs to  be fixed.

    And nobody claims that you can't beat any swf, if they don't actually try to win then it's usually a 3 or 4k because they always rush hooks like idiots 
    True randos are often a little obssesed with getting their wglf stacks or enough emblem points for an iridecent benevolence. Chaser and lightbringer should be the main way survivours rank up. The benvolence emblem is kinda broken right now. 
  • Malakir
    Malakir Member Posts: 799
    Morfedel said:

    I'm just frustrated because I've watched the killer demolish the survivors over and over. It was crushing. I've played the killer a couple times, and I understand it has a higher bar than I expected, but still, the degrees to which the killer has won by has seemed very significant.

    Maybe I've just been unlucky with my teams. They havent ALL ended that way, but its just felt that if the killer knows what he is doing, then the balance is by far on his side, regardless of whether the survivors know what they are doing or not.

    Dude I suggest you go watch Monto and TrueTalent to learn how to survive. Even if people don't like him even n00b3, I've learnt a lot watching these guys and now even if I'm not the best evader I can at least keep the killed busy for a while and hide when I pull off a stun

    When you learn to not be too afraid of the killer and the distances you will perform better and even just doing 2 gens you can survive with a bad team too

    Watch how they move, what they say and think during their videos and learn from it