My favorite builds for solo

Yords
Yords Member Posts: 5,800

WGLF, WMI, kindred, adrenaline - My go to build for solo, I usually run a brown medkit with this or a yellow with a styptic.

Leader, PT, WGLF, botany - For being a good teammate and healing. completely counters sloppy as well.

Comments

  • Gay_Police_Dept
    Gay_Police_Dept Member Posts: 743

    Try Kindred, Bond, Better together and Spine chill. It's a build based around information, the only thing you need when playing solo.

  • KingFrost
    KingFrost Member Posts: 3,014

    Deja Vu is a good solo perk. It needs a slight buff, but Deja Vu will make it harder to get three gen'd. Would be nice if it showed the aura of the gens to your teammates too. That way they'd kind of know what you're doing.

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    I like your build. I think I will try it out botney knowledge more.

    I have 2 solo builds at the moment.

    Bond, spine chill, dead hard and wake up

    And my second is

    Iron will, prove thyself, spine chill, and better together or Detectives Hunch.

  • Yords
    Yords Member Posts: 5,800

    I know it has a good use, but I always make sure we don't get 3 gen'd without it just fine. It does need a slight buff, but I am not sure what.

  • Gay_Police_Dept
    Gay_Police_Dept Member Posts: 743

    Try it for about 3 or 4 matches and please let me know how it went, i wanna know :)

  • SentinelCaptain
    SentinelCaptain Member Posts: 234

    I run Prove Thyself, Left Behind, Self Care, and either Dark Sense or Kindred. Works well to cover all bases so I'm able to help the team, but still have myself covered and an emergency exit.

  • ShamelessPigMain
    ShamelessPigMain Member Posts: 1,878
    edited March 2021

    WMi is great and all, but I typically prefer borrowed time. Kindred might also want to be replaced by another perk, perhaps a chase or exhaustion perk since you don't seem to have any of those. Balanced Landing is great, since you'll be able to turn ridiculously unsafe areas into free getaways.

  • Alice_pbg
    Alice_pbg Member Posts: 6,722

    I use WGLF, for points.

    kindred, because it's the best solo information perk.

    inner strength, for easy independant heals here and there

    4th varies (usually tied with whatever archive challenge), honestly thinking about using one of the new 3 perks when it comes out

  • skylerbound
    skylerbound Member Posts: 754

    I have a couple


    bond/prove thyself/decisive/dh - used this for the event and it was very good


    iron will/dh/decisive/spine chill - is my typical


    and my bp build wglf/bt/prove thyself and dead hard

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278
    edited March 2021

    I almost never take off Bond, Leader, and Visionary these days for a number of reasons.

    Bond - it just gives so much information, and super helpful when I need healing.

    Leader - because Sloppy is meta. Plus it helps with a lot of clutch moments.

    Visionary - because I HATE trying to find gens on indoor maps, and I HATE how often other solo survivors will accidentally 3 gen all of us if I don’t identify the gens I need to work onto avoid that.


    4th perk I’ll mix up. Often it’s Open Handed for obvious reasons. Sometimes I’ll change that to either Botany Knowledge or Desperate Measures so I can heal others faster. Sometimes Vigil because although killers running Blindness add ons is very rare, it’s still very crippling to me when it happens because I’m quite reliant on Bond and Visionary now. Sometimes I’ll use WoW for extra info, and sometimes Sole Survivor, because I hate, HATE, HATE wall hack Wraith, Pig, and Myers.

  • Yords
    Yords Member Posts: 5,800

    It worked pretty well a few games, I still prefer my own build tho.

  • ohheyitsbobcat
    ohheyitsbobcat Member Posts: 1,837

    I tend to use

    Kindred - All the extra information is fantastic to know if someone's doing a save or where other gens have been started. I never take it off in solo queue.

    Borrowed - For endgame plays or to give the hooked person more of a chance if the killer is tunnel-y.

    Dead Hard - It's useful to extend chases if even for a couple more seconds which gives teammates more time to do gens.

    4th perk is always up in the air but it's normally Spine Chill, We'll Make It, Prove Thyself, Detective's Hunch, Empathy, or WGLF depending on how I'm feeling or if I'm working on a specific challenge. I used to use DS, Bond, Windows, Deliverance, Autodidact and Iron Will as well but I haven't touched any of them in a while.

    I was hoping to include Open Handed with the update but it doesn't seem like they're changing it yet if at all. I'll also probably try out the new OoO if that gets changed as well.

    I tend to bring a medkit of some kind to heal myself for my item and offerings are just BP.

  • DieGräfin
    DieGräfin Member Posts: 227

    I love Alert, Kindred, Iron Will and Dead Hard. Or sometimes with Windows of Opportunity, so I can see where I can runs as next.

  • GingerBeard
    GingerBeard Member Posts: 273

    I hate how Kindred is a must have perk for me. I love the perk, but anytime I take it off I feel naked and afraid. So then I only have three perk slots to toy with.

    Except in walks Iron Will, another perk I hate playing without. Not quite as mandatory as Kindred, but I can still definitely feel the effects of not having it. Now i'm down to just two perk slots.

    For those last two slots I have a multitude of perks i'll swap in and out. Usually one of those being a healing perk and the other being whatever random fun perk i'm in the mood for, such as Any Means Necessary. I really enjoy when someone attempts to heal but instead throws down a pallet (due to controller), and then just stands there in shame or anger or whatever. Then I come happily trotting over with Any Means Necessary and pick it back up for them.

  • Gay_Police_Dept
    Gay_Police_Dept Member Posts: 743

    I like it because i'm pretty aware of what's going on at all times :)

  • Yords
    Yords Member Posts: 5,800

    Yeah, Claudettes self-caring in a corner for half the game. But I don't need perks to ensure that is what's going on to know that it is happening lol.

  • dspaceman20
    dspaceman20 Member Posts: 4,699
  • valvarez4
    valvarez4 Member Posts: 868

    Deja vu is trash. You can get almost the same information with detective hunch, and you see totems also

  • notlonely
    notlonely Member Posts: 391

    Besides Spine Chill which was quite mentioned here, I always use BT and any Exhaustion perk that isn't Adrenaline or Dead Hard. I hate running Adrenaline soloing, because the amount of times it became a wasted perk slot overlap the times it did save me. I prefer using Balanced or Lither because they're the best ones to extend a chase, but I do use Head On and Sprint Burst too.

  • DBD78
    DBD78 Member Posts: 3,629

    Open-Handed, Bond, Kindred, Windows of Opportunity is pretty fun and useful. Lot's of information you know what pallets are still standing when killer comes and you see your escape plan while doing gens, you see where your teammates are for a heal etc with Bond and of course Kindred is very helpful. Open-Handed is really good when you build around it like this.

    Fixated, Sprint Burst, Vigil, DS is another nice one you can use Sprint Burst more and Fixated is good to lose the killer with when breaking LoS.

    Sprint Burst, Fixated, Urban Evasion, Tenacity - Run fast, Walk fast, Croutch fast, Crawl fast..this build is more for fun :)