http://dbd.game/killswitch
So... it turns out No Mither is a pretty decent perk against The Twins.
- Victor will always have a great deal of trouble tracking you.
- If downed by Victor, crawl away straight away. Unless Charlotte is running Deerstalker, or immediately switches from Victor for the KI tracking, downing the No Mither user was a complete waste of time because Charlotte is never going to find them before they revive.
Comments
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Why wouldn't they just switch from Victor against No Mither?
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Considering No Mither is a trash perk against any other killer other than maybe the plague, I wouldn't use it just for the 0.1% chance it's the twins..
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Idiocy.
Too focused on getting a snowball happening by finding their next survivor.
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Then just don't do that? Problem solved against No Mither.
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If the twins or any killer has thanataphobia then it's a permanent debuff to gen speeds with no effort on the killers part snd hinders my team. Because of this I don't think I can ever use No mither.
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Actually, yeah, I discovered this in one of my Mettle of Mither escapades, I had DS and Tenacity and honestly the killer could not use Victor against me.
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Except they don’t. If they spot another survivor they tend to not ignore them, because if the switch back to Victor they just get crushed and I’ll be revived by a team mate anyway.
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OH NO!!!
5%!!!!!!!
WHATEVER SHALL WE DO?!?!
WOE IS US. ALL IS LOST.
SHUDDER.
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Yeah. Just one of those things discovered completely by accident.
I’m running Calm Spirit, Fixated, Iron Will, No Mither currently. And it’s ridiculously easy to avoid detection, or slip away when spotted. It’s a GOD send against Spirit.
So yeah, after a handful of matches against Twins I’m like “wow, this is actually super effective against Twins if I attempt to crawl away straight away after being downed.”
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I don't think that makes No Mither a decent option against Twins; I think that just makes the Killer bad.
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A slugging twins is pretty much the ONLY case where no mither is ok.
That being said, I still wouldn't run it because it would just make the match go on even longer and I want out of slug fest twin games asap.
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That still doesn't take away from thecfact that it hinders my team even if the effect isn't great.
I would rather run perks that help better my team and have a better impact then a perk that can negatively impact my team. If you find the perk good all power to you.
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Survivors are bad for crushing Victor while he’s idle and then reviving me instead of me doing it myself?
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Oops, I meant to say that that makes the Killer bad. My bad.
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Except I was in a match today where the only reason I stopped a snowball against a nurse running Thana and Infectious Fright was exactly because I could crawl away and the Nurse couldn’t find me. In that time the Nurse wasted searching for me I’ve revived, every body else crawled as far away from each other as much as possible, I revive one of them, we get the others up.
We ended up finishing repairs, and escaping.
BUT OH NO, PERMANENT 5% DEBUFF. GASP!!!
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Except what is the right choice for them here?
Like I said, whenever Victor downed me and another survivor was nearby, and they went for them instead, I’ve crawled away. Neither Victor or Charlotte could find me before I’ve revived myself if nobody else came for me.
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The right choice is to never let the No Mither get up.
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I feel like we're just going to go around in circles saying the same thing so I'm just going to end it now.
If you wanna go around think no mither is the best perk ever in the game then go ahead. I still think it's bad.
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But how do the Twins do that if Victor is the one that downed me before Charlotte has a chance to get reach me?
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By switching out to Charlotte and using the KI that is provided to you before Victor is inevitably NFL'd into next week?
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I don’t think it’s the best perk in the game. It’s just not rubbish, and it has workable advantages. Some I can 100% attribute to either me surviving, or helping the team.
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...only to be revived by that same team mate that crushed Victor before Charlotte reaches me. We’ve already covered this.
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And by then, I down No Mither again with Charlotte?
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Only if Charlotte was close enough to spot which direction I’ve slinked away to. I’m not leaving any blood to follow.
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If Charlotte was not close enough to see anyone by the time she arrived, then she should not have downed someone with Victor that far away.
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If No mither is allowing you to survive and escape then the killer is inexperienced or bad. No mither players are always picked up after downed for this very reason which makes it useless in almost all cases.
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Thanatophobia does pretty much nothing.
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It's too bad I never see that killer then.
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How many more seconds does thanataphobia add on to gen speed?
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I don't know the exact numbers but it can't be that much. Last time I checked, you would need like Thanatophobia AND Dying Light for it to really do something.
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Any killer who leaves a no mither player slugged is foolish.
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No mither currently works because of DS, next patch is gonna hurt it bad.
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What are those jail bars on your icon?
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