People refusing to play the game against certain killers
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As a hybrid player I've been in both sides and noticed that if a killer or their build is unlikeable then survivors will simply not play. Either dc, afking, griefing or killing themselves on hook, it's kinda bizzare. But no one really comments on that because you simply kill them and get easy bloodpoints. If I play Hag, odds are that I'll have a normal game. If I use rusty shackles because I wanna try a funny build like ultimate totem protector hag, then I won't manage to get it to work since most teams will simply give up. If I play pig I'll have a normal gamez but if I switch to spirit or deathslinger for a daily, then I'll get faced with 4 dcs.
But, again, I don't see anyone commenting on it. I can kinda see why someone wouldn't enjoy versing a forever Freddy, but actively giving up results in the other 4 players having a boring game.
But that's simply, my opinion
Comments
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Yeah I don't understand it.
Killers get decent BP anyway and get instant queues.
Survivors have to work for their BP and have 10-15 minute queues, and you're playing as part of a team.
It doesn't make any sense to me to throw a game as a survivor.
I can't stand it when one of my team mates kills themselves on hook. I recently had a match against the Clown in Lerys. I got hooked in the basement within the first 60 seconds, my SWF buddy came down to rescue me, meanwhile the other two randoms got hooked on opposite sides of the map. I was being healed in the basement as the Clown was clearly patrolling upstairs, so it didn't look good, but once healed I got a chance and pegged it for the closest survivor while buddy went for the other one. We each got there... just as they let themselves die.
We then proceeded to run rings around the Clown for a good 10 minutes and even got 2 gens done. We could have won if they hadn't sacrificed themselves.
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I haven't seen a survivor grief/afk because they don't like the killer in months, but I see people kill themselves daily. You can't do much about it as the killer, I usually give the last survivor hatch in those situations so at least they don't depip.
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The only time I will do this is against a Spirit running Stridor. I simply don't find her fun or balanced, so I refuse to participate in that match.
There's no interactivity in that match. As soon as you get injured, the chase is over. Might as well give you a Deep Wound timer that doesn't pause while running, because there's no way to avoid even a mediocre Spirit player who has good hearing.
I'd rather face a 5000 hour Nurse main who hasn't left their computer chair in three weeks. At least those players have to have a modicum of skill and game knowledge to play her well.
Even in a match where the Spirit player is bad and all the Survivors escape, that match still wasn't fun anyway. I don't get anything out of it except minimal Bloodpoints and most likely a safety pip because the Killer played poorly enough that you'll get barely any Benevolent and Evader points.
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You can escape and still depip but it is kind of you.
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I see it all the time in my teams, especially against the Nightmare, Michael or Ghostface and Wraith. Or they simply disconnect when they are downed as first or suicide on hook.
It not only is annoying as killer to get a dc/suicide but also the team is left with 1 player (or worse more) that just leave. Then try to fix 5 gens and stay alive.
I find that actions like that need to be punished more
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Freddy, I can understand. Maybe even Ghostface.
But why on earth would your teammates kill themselves against Michael or Wraith?
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"I can kinda see why someone wouldn't enjoy versing a forever Freddy"
When I use this build, no one ever gives up. But then again, I only run Forever Freddy if someone is holding a key, and this players are so confident in their little "key escape" that I doubt they would ever give up, even if they are playing against the strongest killers.
As a survivor, it will take A LOT for me to DC. Not even the killer I hate most, Ghostface, is enough to make me give up.
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Not all killers are appealing to every player on both sides. Some killer players find playing Hag boring, some survivor players find versing Spirit boring. Some people just give up bc they were found first. As much as I hate DC and suiciders no one should be forced to play a match they don't want to.
Not everyone is equipped with the emotional or psychological baggage to deal with adverse conditions and sometimes people are just having a bad day. This weekend (Saturday, I am not sure) 3 out of the 5 games I played had DCs. One survivor was having connection issues during the whole match and 2 killers.
When a killer DCs, the impact is lessened by the fact that the match stops. When a survivor DCs, all remaining players remain in the game and have to deal with it. Also, just by sheer numbers, it is 4 times more likely a survivor will DC.
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I'll try my best against any killer other than spirit. As soon as I realise I'm against a spirit I run at them and point at the hook so I can move onto the next match ASAP.
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Funny thing there is 68% kill rate = ~ 2.5 kill average. So basically just above tying. The best killer in the game has an average kill rate of 75% aka 3 k average at all ranks. How OP
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That's why we have DC penalty, evenutally people who quit won't be able to play. Hook suicides evade that but hook stages overall need rework so hopefully it will be adressed then.
It would be even better if MM was designed so that people who quit often get paired with other quitters, that way they can enjoy each other without ruining games for people who don't quit.
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I can’t be mad or I’d be too hypocritical, I mean I lobby dodge P3 Claudettes and consider a quick DC or first hook suicide as the equivalent. I mean, If I couldn’t see survivors and the first two people I see are Claudette then...bye!
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Who cares? People are still gonna do It, you cant force them to play something they dont like.
I kill myself everytime I see a Leatherface camping me. Why should I have to stand there for 2 mins straight doing nothing? Because if I suicide It takes the fun out of other people's experience? ######### that, what about my fun? Im getting camped for 2 mins so... I'll just kill myself and move on.
If you want people to not kill themselves then fix the mechanics that make games boring, like gens, camping and tunneling, certain perks, certain killers...
Dont blame It on the player, blame It on the game.
Edit: Grammar fixes.
Post edited by tt_ivi_99 on13 -
I find it so funny when people talk about how much they hate nurse/spirit every time they face them. These people just hear that these killers are OP, and kind of just give up. Against average red rank survivors, these killers are OP in the hands of a good killer. However, most players playing these killers aren't that good, and are incredibly predictable and easy to bait. People double back far too often vs nurse, and even more often vs spirit. My point being, people get mad at certain killers, when the people playing that killer aren't that good most of the time. I would never DC out of a game just because of a specific killer, but my least favorite killers to face are Twins, Deathslinger, and Hag (Hag is only for solo queue). None of these killers are even close to being OP, but they are so oppresive in certain ways that it's a problem. A Hag who knows what they're doing will decimate literally and solo q team, same goes for twins. The difference between the two is that twins have less counterplay, but Hag has stronger potential. Deathslinger is actually quite a weak killer, but he is so oppresive in the right hands that I just despise him. I would never DC out of a match because of it though, because I respect the other players in the game enough to not ruin their experiences.
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Edit: I redid this whole comment. Sorry if I was to late for you answering to the first version.
Sorry but if they want to cherry pick their opponents, don't play multiplayer pvp games especially not team based ones were they quitting will screw their whole team.
Also if they don't have the nerves or are too fragile to play under those conditions again don't even start playing those games and stick with Singleplayer.
Just like a good internet connection and a rig that can handle the game, this is a minimum requirement to play in my eyes.
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All I can do is shake my head disapprovingly.
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It happens way too much for no reason when I play Wraith
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But why? Wraith is a good boi :(
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Bell boi is best boi
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The only one for me that i will instantly give up on is a decent huntress running iri head + infantry belt. I will try and play against iri head but that combo is borked.
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Ok so let me get this straight: survivors suiciding or giving up against certain killers is bad but killers lobby dodging for whatever reason isn't?
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Both are a no-no IMO (except for when a player leaves the lobby because the ping is horrendous).
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Doc with a The Game offering. Nope I'm quiting. What's the point wasting 15 minutes when you know the outcome from the start.
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To me that's a bit different. Killers should dc or go afk for any reason at all (but I can understand going afk against particularly toxic survivors or if they refuse to play the game actually) but I can definetly understand certain lobby dodging like a team of all keys, all flashlights, or if its clear they are all swfs (like have the same name essentially or reference one another).
Personally I'll still play no matter what unless a team is being toxic or I get shut down hard early on ill just mess around. It also a little bit depends on if I played a couple games in a row of all keys, flashlights or swfs which happens often. It gets old 3 games back to back of it
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Just to make clear, I am not defending the quitters. But saying that others need to toughen up, or just pay for better connection is oversimplifying the issues in this case. Git Gud™ is a meme.
DBD has a core getaway mechanic (suicide on hook) and is freaking snowbally. Player retention needs to be stimulated, that is why I now defend catch-up mechanics such as NOED and Hatch. They give the losing side hope on turning the tides of the match. Most of the killer and survivors DCs I see happen when the situation turns grim to them at the start of the match.
If you only play killer you can only experience other players' DCs when a survivor does it, but if you play survivor you see them both.
And regarding the good internet connections, have a little bit of empathy. I versed a killer a long time ago whose connection ruined the match for me and, salty as I was, I just took my leave bc I can't expect a guy in Venezuela to have a low ping in NA servers. He is the one that has to deal with that issue daily, not me.
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I just dont want play against broken killer like ghostface (stalking even if u stay in front of him and bum exposed) or spirit with stridor.
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Freddy is the only killer that makes me click on Leave match with all my might. but I'm staying and suffering for the points.
The play style is so exhausting and frustrating and that's not fun. no matter who plays him.
I can understand players giving up the game so quickly because probably something specific is boring / annoying. Or they think there is no chance of escaping.
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I'd rather just move on to the next game when I'm up against a Forever Freddy, and Generators aren't getting done. Same with High-Tier Nurse Players. Just not much point in those cases. I can be waiting for the next game, and maybe get to actually play. Iri Head Huntress with decent aim fits in there too. Rusty Shackle Hag who traps right at the hook is another. Especially when my teammate gets immediately grabbed before being unhooked. Go ahead, play however you like. You want an insta-win, I'm just making it faster so I can move on and actually, you know, play.
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I'll take a first hook against spirit any day.
She just isn't fun to go against in the slightest.
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I'm sorry ghost face... Broken. As if. I main ghostface, you just need to learn to play against him. You only have to look at his entire body for less than 2 seconds. His movement speed is very slow. Just pay better attention
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I feel this mentality is BHVRs fault. Survivor's are used to getting what they want because they are the majority. It's not just killer's and their add ons that cause people to quit. I've had people rage quit because they were the first one to be found. I think we need a penalty for giving up on your first hook. Put in some requirement:
- If your on your first hook, you struggle to kobe and fail, you do not even bother to struggle then you get a dc penalty.
- If you were on the hook for a good amount of time and you struggled, no penalty. The killer could have been camping or your team just did not attempt the save.
- If your killed within the first 4 mins of a match, dc penalty. You either suck or you gave up.
- If your the last 2 people left in a match no penalty. I've gone an entire match without being hooked. It was down to me and one other teammate. I got caught. The killer was doing well so all gens weren't complete. I gave up on the hook so my teammate could find the hatch.
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I've heard a lot of bad ideas on this forum, but this is probably the worst.
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I'll ignore most of your solutions, but penalty because you suck at the game? So if a baby survivor gets matched with a rank 1 killer dies early, or gets tunneled then that means they deserve to be banned?
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Not going to lie, I will die on first hook if I go against a slugging and camping twins, or a forever freddy with bad team mates. Those matches are just unbearable to play as solo queue and would rather get on to the next game.
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when a survivor dcs, it ruins the match for 4 people, and a bunch of time is now wasted thanks to the loading time and the rest of the match.
when a killer lobby dodges, the survivors wait an extra 10 seconds for another killer to show up.
these are not even remotely comparable
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If a baby survivor gets matched with a r1 killer the MM needs to be overhauled(truth be told the MM needs it anyway) When people say "What happens if your a newb survivor/killer? That won't be fair" The new player can always git gud. This is why you don't balance around new players.
Ohhh trust me. I have seen even dumber ideas lol
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i'm just going to say if you refuse to play against a certain killer you are bad at the game.
i've been in red ranks for most of my 1k hours in dbd and i go against killers i dislike almost daily. i still try to win.
i see sweaty nurses/spirits, i try to adapt.
why ruin a match for everyone because you don't like who the killer is?
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I hope dev don't forget that they are making a game. It would be terrible if they would listen to this guy.
People are frustrated and suiciding on hook. Instead of answering their frustration and make the game more enjoyable. Let's make this game north korea so you can't even stop pressing space.
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I am sorry, but I have no memory of such game. I don't think it was me. I am Rank 3, by the way.
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Basically, they are children throwing a tantrum.
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Uhh no? You want to DC penalty everyone who gets downed and Bubba face camped?
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The only Killer I’ll hand my life too out of sheer “I don’t want to do this right now” is Freddy.
He’s never fun to face and his arms reach as far as a pool-noodle.
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Try to play as survivor i look on him literally from 100m and he still stalk its a bug probably.
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He has a fixed reveal range of 32 meters that can be altered by add-ons if I remember correctly
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Crybabies, they are everywhere. Fortunately it was greatly reduced after the DC penaltys.
Even if i face a noed Freddy 5 times in a row i don't dc, altought seeing Freddy in every match its a problem that needs to be adreesed. Hes too easy to play and the sleep mechanic is broken, obviously with illusory pallets.. snares suck. He really shouldn't be able to put you to sleep on hits, that breaks all the purpose of clocks.
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They probably like killers that are more interactive like Huntress or Deathslinger.
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Always suicide against The Pig. Screw her and her pretentious mentor.
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I never d/c intentionally, like others have said you just ruined the game for 4 other players - if you're that fragile you shouldn't be playing at all.
The only reason I would hook-suicide is when I see my team mates not making any effort at all the come and get me (and I'm not being camped). I had a game the other day where they were all quite far away from me so I was patient, eventually one starts running in my direction, only to stop and start on a generator literally about 15m away while I'm about to reach the struggle phase. I nope'd out of there straight away - I'm not going to waste my time playing a game with unhelpful teammates, I'd rather get into another game with ones who have a clue.
I don't play Killer much but have found that as Freddy a lot of people will d/c if hooked first
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i'm just going to say if you refuse to play against a certain killer you are bad at the game.
My theory is that players who suicided / disconnected against Nurse before the automated disconnect bans caused the Nurse players to get better, and that's why she is considered so good. The players who did not suicide / disconnect against Nurse learned to play against Nurse, so the Nurse players only played against Survivors who knew what to do, which then let the Nurse player become better by "training".
Essentially disconnecting against certain killers causes them to miss out on experience, and in turn makes the killer player even better at their character.
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Can you blame people for ditching their teammates against Twins? really?.
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