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Is Plague fun?
Seriously I'm been playing so many games but every game I'm just have the worse of times win or lose (mostly losses since she's glitched to no end) so am I the only one or anyone else having the same problem? This would explain her low pick rate. And how would you fix her?
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its fun to vomit on survivors but her success is more related to survivor actions, more so than other killers. She can be a tough play but very satisfying when a match goes well. Best of luck.
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What do you mean "glitched to no end"? I haven't heard about the glitches. (I've never played her, but I was thinking about getting her at some point.)
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Oh just frame drops vomit connecting with survivor reacting and making sounds but not counting and other stuff. Its been like this since release with no fixes
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Fun is subjective but I enjoy her. She is really buggy though
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Personally,i really enjoy her.However,she's incredibly buggy and she could use some QOL changes.
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@megswifey thoughts?
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I don't think she's as fun as she used to for me. Just because recently the bugs she has really kicked into overdrive for me and I couldn't do anything. She used to be fun.
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She can be. But her power is too much in the hands of RNG and the survivors. You get 1 pool by default and it can be in a good spot or in Narnia. Survivors can choose not to cleanse, or they can cleanse next to completed gens that are way too far out of your patrol. Her fountains need a rework.
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How I feel playing plague 🤢🤮
To answer the question though, she's alright!
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Yes, if you can get past the occasional robbed hit.
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I used to play her, but she's just too much work, too many things to juggle. She's fun at low ranks when survivors are so inefficient that you have plenty of time to pick up pools of devotion and go to town, and cannot loop for their own lives (literally), but at high ranks, survivors won't cleanse (which is no criticism against them, that's how you're supposed to play against plague), you can't maintain enough pressure to afford the time to pick up a pool of devotion, and they're good at looping, especially at loops that might be relatively weak but can deny you of using your power. Even at loops where you can normally eat a stun and then turn around to smack them, it's a complete waste of time to actually have gotten your power.
As for fixing her, I think that it's very difficult to fix snowballing killers like this, just because if it goes well, it goes really well, but if it goes poorly, it goes really poorly. One idea was to have it so that cleansing survivors give her one token, and she can activate that token whenever she wants for corrupt purge, but that makes it so that you can just go on a 4 minute rampage of endless black vomit, which is way too much snowball. Even survivors who can loop well are going to find themselves zoned into a bad position eventually. Another idea was to have it so that stuns don't remove her power, but that would remove the one way you have to stop the snowball.
So, I think the solution isn't to either buff or nerf her, it's to make incremental changes to both buff and nerf her. For starters, add more particles or modify their trajectory and increase their velocity, to make it more graphically consistent. The most frustrating thing on plague is when you get what look like hits, but weren't actually hits.
After addressing the issue of her vomit, we can tackle the issue of actually modifying her play style. I might have it so that M1s cause infection, because if this lady is seriously vomiting that much then just being in the same ZIP code as her should get you sick. Somebody get her a pepto bismol. Getting infections is an absolute chore, and this might alleviate that
At this point, we get to the part of her that neither side likes. Nobody wants to be sick, because those stupid green particles make it hard to see and make you easy to track, but you don't ever want to cleanse. On the other hand, the plague doesn't want you to be sick, she wants you to cleanse so she can get her power. The solution here is to modify the corrupt purge. Perhaps, if you had it so that cleansing required the plague to go to the fountain of devotion to collect a token, which she could activate at any time, that would make it more balanced. I would also probably decrease charging time for corrupt purge as well as significantly reduce the amount of time a corrupt purge lasts. The survivor mindset that keeps them from cleansing is that being broken and easily trackable will be better than a 60 second corrupt purge, which has massive snowball potential, so if you remove that fear, you get more cleansing, and therefore a more interactive power. Plus, you don't have to worry about getting corrupt purge and taking 30 seconds to find someone anymore.
Now, since arbitrarily activatable corrupt purge seems a bit strong, I would probably have it so that the time would be reduced to 40, even 30 seconds, require a 5 second channel time to activate a token, and have a 10 second cooldown between using tokens to prevent 24/7 corrupt purge plagues. In addition, I would probably have it so that carrying a survivor pauses the timer of corrupt purge, but downing a survivor takes 5 or even 10 seconds off of the timer. Nobody likes slugs, not even me (I'm a killer main and I refuse to spend that much time looking for slugs), so we solve that inconvenience for both sides. One might also be inclined to slow down the corrupt purge timer while not in a chase; the second most frustrating feeling on plague is activating corrupt purge and getting no value out of it.
As for sickness, this might come off as a buff to plague by making her power more consistently useful, meaning it's still useful to not cleanse sometimes. In that case, sickness would receive a nerf to probably remove that ugly gas cloud as well as significantly reducing the extra noises. Being broken is already enough of a debuff.
TL;DR, activatable token based corrupt purge with reduced duration, a slowed down timer when not in a chase, a paused timer when carrying a survivor, 10 seconds taken away from that timer when you down a survivor, M1 causes infection, increase the velocity of vomit and the positioning of the vomit particles, make sickness less annoying to deal with
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I could spend the whole match puking on survivor because that's hilarious, but the puke just doesn't hit or register (when you even the animation on the surv). It's super annoying and frustrating. I think she's super fun, but her power need to be looked at a bit, because it's just too frustrating right now.
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Her puke's hitboxes need DESPERATE help. Sometimes survivor even do the animation where they get infected and start coughing but they dont get actually infected :) She could also use a buff to her green puke and better spawn points for her fountains.
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Watch Otzdarva how he plays her! I see often plagues comiting to one survivors but instead she must spread deseases instead of commiting.
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Personally I hate her, but that's because I'm simply bad at her. If played correctly she feels rewarding. But until I get here to the range, she's my most unfun killer to play besides nurse, since I suck at her more
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Her puke hitboxes are slightly inconsistent but apart from that I like Plague. Her power is a big middle finger to iron will (honestly the best part about her because ######### iron will) and her red puke can be good at ending games if you get a good fountain spawn. She's like a better Myers where you're relying on a snowball to get pressure and not really thinking about gens.
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Vommy mommy is a queen in her lore and in gameplay!!! Player strategies vary between players, but most will infect loops and gens to speed up the broken process which is, in my opinion, EPIC GAMEPLAY. She's difficult to play as and against at times, but almost every time I face her I'm ready to get picked up in madame sickness' arms <3
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No, not really but it's all because of the dedicated servers, you'll see the vomit hit survivors but it doesn't actually hit anyone. Other times you'll have hits register about a second after you hit them
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In theory, yeah. But in practice it's so frustrating having half your power being decided by survivors. Also vomit projectiles are just the worst in that you hit them visually, they make a sound, but they don't get sick or injured.
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