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Nerf The Nurse's launching ability to only 2 per minute.

nxah
nxah Member Posts: 1

The Nurse has the ability to launch herself forward every like 2 seconds and it gives players literally no chance to escape her.

Nerf The Nurse's launching ability to only 2 per minute. 66 votes

Nerf to 2 launches a minute
7% 5 votes
Keep her launch ability the same
92% 61 votes

Comments

  • GannTM
    GannTM Member Posts: 10,894

    You have to buff her movement speed to 4.4 to compensate or else this would destroy her.

  • GannTM
    GannTM Member Posts: 10,894
  • notstarboard
    notstarboard Member Posts: 3,903

    I think she's in a decent place right now personally.

  • Gibberish
    Gibberish Member Posts: 1,063

    Nurse has already been over-nerfed.

  • Thicc_Boi_Myers
    Thicc_Boi_Myers Member Posts: 52

    Nice bait

  • RyRapsYT
    RyRapsYT Member Posts: 299

    lmao 2 per minute? She is so slow she can't catch up to anybody. She would become the worst killer in the game lol

  • Kirkylad
    Kirkylad Member Posts: 1,927

    This is honestly the worst idea I've ever heard. Go and play nurse while only blinking 2 times every minute and see how well you do lol.

  • ShamelessPigMain
    ShamelessPigMain Member Posts: 1,878

    First off, they're called "blinks."

    2 per minute would be absolutely ludicrous. She's literally slower than survivors, and once survivors get a hang of her, she's pretty easy to juke out. Only when you get very good nurses does it become "impossible" to escape her.

    For that, you won't get any use out of these petty and minuscule nerfs to limiting her blinks. That only throws off less experienced nurses. A good nurse will know how to land precise blinks and predict survivors, even through LoS breakers.

    The issue people have with nurse is that once she lands a blink, you're screwed. She might as well be right behind you. The solution to that is to give survivors a chance, even after landing precise blinks. Perhaps give survivors an indication of where her blink is charged to, or add a small delay after blinking, only after which she can swing. This gives survivors actable information and time to act.

  • Adeloo
    Adeloo Member Posts: 1,448

    It's literally the same as asking for survivors to get the use of their exhaustion perk once per game.

  • FreddysMain
    FreddysMain Member Posts: 289

    I think the nurse is a hard killer to play as. she feels very slow and i am not so good at timing her blinks. i don't see any issues with her but i do not main her. i know there are a lot play her in red ranks and say she is powerful and seen some game play of great players using her and they know how to use her very well.

  • pigsaag
    pigsaag Member Posts: 206

    the only thing i will say is git gud

  • Spy
    Spy Member Posts: 37

    I am 90% certain this is a bait, but i'll still say that. Doing that would just make her nothing.

  • TunnelVision
    TunnelVision Member Posts: 1,375

    This poll appears to be going in your favour!

    *Insert troll face*

  • TheDarkTyrant
    TheDarkTyrant Member Posts: 2,074
  • swager21
    swager21 Member Posts: 1,019

    you would be guaranteed to lose the chase if the survivor was full health. also, theres a chance that you mess up both blinks which you guessed it, costs you the chase

  • QwQw
    QwQw Member Posts: 4,531

    I'm sure that guy with the Laurie profile picture would find this balanced.

  • ChurchofPig
    ChurchofPig Member Posts: 2,769

    For how strong she is if you know how to play her, she's pretty balanced right now. This would gut her so hard I don't even know if anyone would dare pick her up after that level a nerf.

  • Mdawgu
    Mdawgu Member Posts: 408

    KEKW