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3 min 5 Gens

Bravobro
Bravobro Member Posts: 167

I'm surprised it's possible, but in a match as a leatherface where I had a surviving always in the hunt. Have managed to make without adding perks and with two tool boxes with sabotage addons 5 gens in 3 minutes. How????? Please fix it.....

Comments

  • Tsulan
    Tsulan Member Posts: 15,095

    It doesn´t even require a lot of coordination. Just a Obsession thats getting chased. Everyone else will hug the gens.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    There would need to be a few factors in play for that, or so I thought? You'd have to have 4 survivors on a very good day versus a killer on a very bad day. Not to mention the map and how it's been set up. It's obviously happened, but must be rare in comparison to the various outcomes.

    As for skill, I don't necessarily think the killer has to be poorly-skilled. Every player will have "one of those rounds" where you seem hexed from the moment the map loaded up. Skill plays a part, but sometimes it's just the very worst of luck.

  • Dizzy1096
    Dizzy1096 Member Posts: 918
    edited March 2021

    All it requires is a swf or survivors with a shared goal - escaping.

    The rank reset changes a while back and all the potatos in red ranks have skewed peoples perception of the game. When 4 survivors want to do the objective and get straight on with the job you better hope you’re playing Nurse or you’re in for a very bad time.

    However luckily for killers the trials are full of Nea’s that wanna roleplay Indiana Jones and go raiding chests, Blendettes that wanna do recon work and scout out the map from inside bushes, and Bills that appear to wander around in circles, lost and confused in his old age. I’ve seen some survivors that actually take literal minutes to touch their first gen - not being chased btw

    It will be interesting if MMR somehow works because when all the good players get put together all the glaring issues will become more apparent for some people.

  • Leachy_Jr
    Leachy_Jr Member Posts: 2,207
    edited March 2021

    3 minutes Id understand, no killer should have 5 gens in 3 mins unless you're literally chasing 1 survivor or they devote full genrush builds.

    4-5 minutes is more understandable, this means you've actually split people off of gens at some point. 5 mins for 5 gens is still insane.

    Is this bait, I know this is the typical response of some streamers who do not take this game seriously at all.

  • Gay_Police_Dept
    Gay_Police_Dept Member Posts: 743

    I did, i just found the chance to say this. Which is really needed.

  • Aneurysm
    Aneurysm Member Posts: 5,270

    It's what happens when a new part of the tome comes out and to get through the survivor part you need to do a gen smash challenge. Give it a few days and they'll be chasing you around with breakout and AMN

  • Kirkylad
    Kirkylad Member Posts: 1,927

    You went against a depip squad. Luckily these guys are rare so best thing is to take the L and move on you'll just go against these types of teams once in a blue moon. If they want to have zero fun in the match let them.

  • Gay_Police_Dept
    Gay_Police_Dept Member Posts: 743

    My posts tend to be short so don't expect many details. Just be good at chases and play smart, if you do that survivors won't be able to finish 5 gens in 3 minutes.

  • chargernick85
    chargernick85 Member Posts: 3,171

    I had this happen to my bubba last night. I'm at rank 1 and roate alot of killers so before someone says my skill is off I'll say not so much. However do have bad games? Hell yeah who don't. Got Autohaven the one with shack at one end and the cabin at other such a ######### map. However means nothing on most of my killers but Bubba Meh. It was one of those games where disco procs so much you can't keep up and you just got to decide I want some hooks and BBQ stacks. Well had to be at the 5 minute mark there on last gen and I down one at basement. Yes heres my chance. Nope they said F*ck it and left him. These games just chalk it up to timing - map, Map rng, Your skill that match, focus, decision making, the survivors, and last but not least the BNP I found was in play and the 2 Prove thyselves. ######### happens. Good news the guy left in the basement was the BNP.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Yeah bud. Yeah they can. It's called "competitive DbD."

  • Terro
    Terro Member Posts: 1,171

    This is how we know red rank solo queue has fallen so far.

  • Hex_Salt
    Hex_Salt Member Posts: 445

    This is very true

    If you have 4 very optimal survivors especially SWF then regardless of how good the killer is, you're most likely gonna lose unless you hard slug. The reason I doesnt happen to that extreme too often is because most survivors arent optimal

  • Mr_K
    Mr_K Member Posts: 9,245

    3 survivors on 3 gens and 1 being chased.

    80s 3 gens

    2 survivors on 1 gen with 1 survivor on last gen.

    47s 1 gen

    Last gen +50% complete

    33s

    2.6 minutes excluding travel time.

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,093

    I really want to see generators speed runs on custom games. I'm legitimately curious on how fast survivors objective can be done without killer interference.

  • notstarboard
    notstarboard Member Posts: 3,903

    What's your point, that Otz should never be able to get outplayed? I'm sure he'd be the first to admit that he's not going to win every match and that he does get outplayed sometimes. Especially as a trapper main, who is somewhat at the mercy of RNG, it's bound to happen from time to time.

    It survivors are finishing 5 gens in 3.5 minutes that means the killer is getting flat out wrecked. The killer almost certainly didn't get a down within the first 3 minutes of the game while survivors diligently stuck to gens. It's no secret that the first chase is massively, disproportionately important in the outcome of any match. You can't afford to mess it up on either side and doing so will put you very far behind for the rest of the match. Gen times aren't the issue.

  • notstarboard
    notstarboard Member Posts: 3,903
    edited March 2021

    If everyone is playing optimally, the game starts with four survivors hopping on gens. The killer should find one reasonably quickly and reduce the number of survivors doing gens to three. Once they secure their first hook, though, they can reduce the number of survivors doing gens to close to one, provided they chase well; you have one on the hook, one rotating for the save, one in a chase, and one doing gens. If you chase slowly, three hop back on gens. If you chase quickly, you keep that number at one, or even zero for a bit if you're able to prevent the save and get another down instead.

    Once you remove the first survivor from the game, chasing well allows you to keep survivors off gens for much of the match. You can get into the rhythm of one survivor on the hook, one rotating for a save, one in a chase. So long as you down the survivor you're chasing reasonably soon after the unhook happens, survivors will not have enough time to make meaningful progress on gens. Their only chances to come back are to evade you and prevent the next chase from starting or to chase well and prevent you from getting downs.

    Obviously this pattern shifts a bit depending on the killer and map. For example, an Oni or Nurse would be more likely to slug and trying to snowball rather than always falling into the hook, BBQ/Thrilling, Pop, chase, down, hook loop. Still, the general game flow is always going to be similar.

    Three survivors splitting up and sticking to gens will be able to power all five gens in 3 minutes. So, as killer, you cannot afford to let three survivors repair gens for long. That means you absolutely need to get your first down quickly, and you need to chase well especially while all four survivors are alive.

    Even if they refuse to heal, gen-rushing survivors still need to leave their gens to rotate for saves. Chasing well is therefore the simple key to countering gen rushing. It's a shame that you can basically lose your 4k in the first 90 seconds if you're unable to get a down (barring no major mistakes from the survivor side, which can and do happen), but it is what it is. The game tends to be pretty snowbally in either direction depending on how the first chase goes.

  • MadLordJack
    MadLordJack Member Posts: 8,814
    edited March 2021

    Three gens pop in 190 seconds, every time you chase a survivor they play extremely safe or just hold W so there's no downing them within that time frame, the last two gens take 60 seconds total, and that's assuming you downed and hooked the survivor, you perhaps manage to chase them off one gen but they finish it anyway, they get the unhook once the gens have popped and their teammate reached second stage, someone was already opening a gate, there was nothing you could do to prevent it because pallets exist and it's a perfectly viable stratagey to predrop them, and even if you had been downing people left and right with Nurse they have 3-4 second chance perks each, scattered amongst the Prove Thyselves that they used to polish off the last two gens so quickly.

    Edit: To be fair, I have played against an unrealisticly high number of comp teams even as a casual player, so I have the rhythm down. For whatever reason I get teams doing this twice a week, complete with clan tags.

  • Chchchcheryl
    Chchchcheryl Member Posts: 1,531

    I don't wanna be that guy, but...

    Get gud...

    That's literally the only option, pressuring is difficult (even at the highest levels) because survivors always have the upper hand. It takes practice and getting very good at chasing.

    Try running corrupt the early game slow is hot.

  • notstarboard
    notstarboard Member Posts: 3,903
    edited March 2021

    Well, at the end of the day, if you're not able to get quick downs you're screwed. Most killers have powers that allow them to shorten chases, so it's not just as simple as the survivor holding W, even if they're in the middle of the map and have the space to run into. Killers like Nurse, Spirit, or even Clown should be able to consistently end chases quickly when played well regardless of how good the survivors are.

    If MMR drops and it turns out that like half the killer roster just isn't strong enough to counter high-skill survivors playing like this we may need to see balance changes. I can only speak to my own experience, which is that all killers are strong enough to play comfortably at red rank, even against teams stacking good toolboxes. More broadly, when I look at the red rank kill rate that's been near 70% for the past two years plus, that also makes me feel better about killer viability. Coordinated gen-rush squads that routinely stomp even the best killers could certainly exist, but by the numbers and by my experience I have to conclude that they're very rare if they're out there.

  • Accullla
    Accullla Member Posts: 984

    All it requires is for a killer to over commit to a chase and survivors who don't care about having fun/playing the game and just want to get out as quickly as possible. It's the killer's fault for not knowing when to abandon a chase and the survivors' fault for not wanting to interact with the killer.

  • MadLordJack
    MadLordJack Member Posts: 8,814
    edited March 2021

    It really is as simple as predropping pallets against most of the roster. You literally cannot get hit. And if you're on a map like Ormond, you can just hold W and have the "chase" take upwards of 30 seconds even assuming you get no pallets or windows. There's only a small handful of killers that that doesn't work against, but even then the second chances come into play.

    I cannot stress enough how broken holding W and predropping pallets is. It takes no skill, it takes no effort, and it's stupidly effective. There is a reason people like Scott Jund call it "playing smart": It destroys most of the roster by denying any early hits/downs. Bonus points if they run into a corner.

  • notstarboard
    notstarboard Member Posts: 3,903
    edited March 2021

    For this to be effective, all of the following usually need to be true:

    1. The map you're on allows you to chain together safe pallets. Most maps do let you chain at least a few.
    2. You're able to see the killer approaching or get accurate enough callouts from teammates to know where the killer is approaching from.
    3. You're not on a corner gen when the killer shows up. If so there's nowhere to hold W to. Bringing the killer to a corner isn't a bad idea, but that's sort of the reverse of this.
    4. You're not running towards an area of the map which has already been trapped by the killer.
    5. The killer doesn't have good mobility or survivor slowdown in their kit. If so, you're probably not beating them to the next tile. Doctor's another interesting case along these lines; pre-dropping pallets against him is a bit tricky, because if you drop them when you're outside of punishment range it's probably doing nothing for you unless it's a god pallet, but if you drop them inside of punishment range a good doctor can deny the pallet drop entirely.
    6. You're not running towards any teammates. If so you're just gifting the killer pressure without them needing a down.

    I could go on, but you get the idea. It's not as simple as "just hold W" just like playing killer isn't as simple as "just pressure gens". Both are not so simple in practice and counters are available to the other side. If it were really that easy killers would never win, but in the real world they usually do win.

  • Tsulan
    Tsulan Member Posts: 15,095

    But with the speed the gens go these days, there isn't really much space to over commit.

  • Accullla
    Accullla Member Posts: 984

    Yeah, you shouldnt over commit unless youre really enjoying that chase.

  • The_Nightmare69
    The_Nightmare69 Member Posts: 55

    I feel a bit conflicted about this because I have had multiple teams rush the gens in like 3 minutes whilst the OoO was telling them what I was doing 24/7 on the other hand I feel like if the survivors make one mistake at the start it is very punishing.

    I’ve forced myself to get really good at demogorgon and when I need to give up a chase to contest a gen I will do so. I choose the Demodog because his ability to defend a 3-gen situation is disgustingly strong. Because they can’t all do one gen they split up and I find when you single out the weak links you can snowball the gam from there I generally play the midgame to get perks like DS and unbreakable out the way because When you play the 3-gen you DO NOT want to worry about those perks.

    but gens do need a rework. Because like I said killers are fully reliant on getting a good RNG with the gens otherwise it’s pop,pop,pop,pop,pop aaaaanndd it’s gone. Maybe remove the coöp aspect so that you force the survivors to all do individual gens? Idk if that’s fair I don’t play survivor a lot I don’t really enjoy running away and all that.

  • valvarez4
    valvarez4 Member Posts: 868

    Well, if survs don’t move you can get 4k in less than 2 min

  • Dizzy1096
    Dizzy1096 Member Posts: 918

    Yeah this goes back to what I was saying about survivor not requiring skill.

    I remember when you would see the tryhards who did have skill. They would sit on a gen until the last second because they knew how to run a killer.

    Now a new playstyle has crept in. Hold W and run early. Hold W to the other side of the map once hit (extremely powerful on large maps or indoor maps), drop every pallet early. It takes less skill but its extremely safe and for killers that cant get hits at pallets its going to wreck their early game. Its why I think Freddy is overrated, if survivors play like this against him it basically squashes him.

  • valvarez4
    valvarez4 Member Posts: 868

    Use tinkerer. 24 secs it's too much time to go to a gen. End of the problem

  • Xayrlen
    Xayrlen Member Posts: 329

    You're just bad.

  • FattiePoobum
    FattiePoobum Member Posts: 293
    edited March 2021

    They arnt playing safe

    they are literally sitting on gens, which means they arnt hiding they arnt Urban evading they are doing gens, gens arnt hidden in a hole they are out in the open.

    The only safe thing about it is the killer doesn’t seem to be putting on any pressure on them.

    It does seem like you got smacked by some sweat lord team but they arnt that common.