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Why do you feel entitled to escape?
If I loop the killer for 5+ minutes, and I can't make it through the uprights at the end of the match, I often feel like I've been robbed of a victory. I might curse my teammates for their incompetence and/or cowardness, or grumble at the killer for throwing their game to kill me alone.
But when it comes to my feelings of entitlement with escaping, the buck stops there.
So I want to know...
Why do so many of you feel robbed of an escape when the only thing of note you did during the trial was sit on a gen and hit a few skill checks? What warrants your feelings of frustration when you did the bare minimum that was asked of you?
Comments
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Someone's just had a rough match in good old solo queue lol. Don't worry it happens..... a lot.
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If you're being chased by the killer, you're already at a higher risk of death than the others, that's the price of being the decoy. You get a ton of bloodpoints and emblem progress for doing so. The other survivors could do all of the gens, escape and still barely black pip or even depip at higher ranks for it.
Escaping, and likewise for the killer getting a 4k, can be the result of so many incredibly lucky breaks that stack upon each other. They're not really a true indication of skill or if you did well in a match.
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I've been playing this game for far too long to bother ranting after a rough match of survivor. Every game is a rough match.
This post was prodded, rather, by some lingering thoughts after a game I played as Bubba yesterday. A survivor told me I "didn't deserve the 4k," after a match in which I 3k'd and watched the 4th survivor catch hatch.
Played on Azarov's--I found a survivor relatively quickly, on the same side of the map as I. The chase consisted of me hitting tantrum off the front of funbus (I think the hitboxes on funbus are broken rn, because I collide every time I try sawing in the shrapnel side), then the Yui running me across the map and vaulting a single window. Seconds later 2 gens I never had a chance to pressure immediately pop.
They end up 3-genning themselves and I had at least 3 hooks in the basement between the 3-gen.
They practically gifted me the game.
I definitely didn't have an outstanding game, but they also made no attempts to avoid a 3-gen or being hooked in basement.
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I don't care if I escape or not, like yea I do consider an escape an undeniable victory I mean you're alive now, you've escaped the trial but I just hate it when I put in all my effort for my teammates to be doing nothing the whole time
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If you looped a killer for five minutes, either the killer was extremely bad or the map was so good it was playing itself.
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i feel like i did a lot that game and deserve to be rewarded for my effort.
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That's what the emblems are for
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yh but it doesnt feel as satisfying as walking trough the exit door is.
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What about the intrinsic value of knowing you ran a killer around for so long and making it a personal best record for yourself to beat in the future. I find putting a spin on negative things, makes the game more enjoyable, in my humble opinion.
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That's cool. Do you stream? I wanna watch someone positive like this!
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Survivors are not entitled to escape
Killer is not entitled to get kills.
You earn all of the above. Get good enough to achieve that or don't play.
FULL STOP
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I know survivor is easy, but you're suggesting the outcome of a game is 100% dependent on map RNG or the skill of the killer.
Thats just not true.
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To be fair, they could ask the same.
That's the issue with DBD. Altruism isn't rewarded heavily enough, and is even punished. All those anti-altruistic powers and perks are incredibly unhealthy for the game. That and the fact that tunneling is a decent strategy. If you take my word for it, altruism bloodpoints should be much greater, and the pip requirements for altruism higher than they already are.
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Please break down my comment and show exactly where the outcome of every trial is down to pure RNG.
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They just need to change the emblem system. If course I'm gonna get low gen contribution if I run the killer for all 5 gens. Of course I'm gonna get low chase contribution if I do 3 gens by myself. This emblem system requires you to go out of your way to do these different objectives, sometimes at the cost of overall efficiency, just to pip or 2 pip. It's almost impossible for survivor to 2 pip.
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If I looped the killer for 5 minutes I'd feel worthy of an escape.
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So something like gideon, lol
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Cuz I held in a dook the entire time and nearly stained my denims to give them the exit gate.
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You took one for the team, your sacrifice was needed for the rest to escape
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Yes I do stream, Twitch is the same as my forum name, and Youtube as well, which is mostly stream highlighted games. :D
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Fair enough man, out you go
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"map was so good it was playing itself"
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That sentence doesn't make your point at all, so maybe try a little harder and use your words. Either that, or you have genuinely never heard of Haddonfield, The Game, Bloodlodge, Rotten Fields, etc.
Or just explain how it's even possible to loop a killer for five minutes without them being bad, that one could also be fun since it leads to the same conclusion.
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At red ranks, this is definitely true if one survivor loops the killer for 5 gens.
But aside from that rare occassion, the emblem system actually incentivizes and rewards great gameplay.
If the killer is playing well, and hooking survivors left and right while you sit safely on your third gen, you need to stop ripping gens and help your team out. Not because the emblem system tells you to, but because your teammates are struggling to stay alive and you need to let them safely sit on gens (especially if they are on death hook).
In my experience, the most overlooked skill a survivor can bring to their team is an awareness of when they need to take aggro. Survivors who have not been hooked, and run ahead of their injured teammate (who is in chase), are hurting the team. That survivor needs to recognize that his/her teammate's survival increases their own chance of escape. They need to force the protection hit, so that the teammate on death hook has more time to reach a strong loop--and hopefully have the killer drop chase.
Far too often I see survivors who have never been hooked scatter like roaches when the killer chases someone else on deathhook in their direction. If the killer catches that survivor, you lose your man advantage, and you lower your chance of escaping.
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Those are literally your words.
You didn't ask for me to explain in my words. You said it.
A survivor with 6k hrs in DBD is (hopefully) better than a killer with only 1k hrs. Just because that survivor is better, does not mean that the killer is bad. The killer with 1k hours can be objectively good, and still make bad decisions within a match.
It is people who play DBD, not robots. A good player is entirely capable of making the bad decision of chasing a single survivor for an entire match--I see good Billy mains do it all the time. That does not mean the killer was bad, it just means they made a bad decision OR have entirely different objectives for that match.
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I never really feel entitled to escape because I just play to run the killer. I hate sitting on gens every game.
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I never feel entitled to escape but I often feel robbed of escapes, usually not due to the killer, but my teammates
bming, bodyblocking, leading the killer to me on purpose, etc. etc.
doesn't matter how good you do when the only backup you've got decide to ######### you over because they think it's funny, then complain about slow que times
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