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What makes kill rates so high
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Because most killers and survivors are terrible. PH is a beast in good hands, believe it or not. Gunslinger aswell. Against random soloQ/duoQ it's 3 to 4k every game.
https://www.youtube.com/watch?v=FcheNk43V1Q
That's 1 exemple. But you can check Skyteuur on Twitch, he is a great PH player... 4k every game. Even sometimes he stops moving between chases to read the chat lol... and still gets 4k.
And it's well known that PH is OP... Everyone complained at release, then they tweaked it and most have said it's even worst.
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The killrate argument when talking about balance goes out the window anyways when you consider that nurse has 40% killrate while being the strongest killer in the game next to a gamer-headset spirit or forever-freddy.
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Got sources on these claims that most people think he is worse now and op? I havent seen it on here at all nor in game playing either side. I've seen only a couple people say it (infact I've seen more people argue Myers, Bubba, and Twins are op than PH being OP which is hilarious to me)
The arguement that a killer is op in the right hands is not a good arguement, especially when referring to a YouTuber since those are generally among the best players and you could also say any killer is insane in the right hands. You can find killers mains for all killers and it look like a killer is OP since they do so well with that particular killer but that doesn't mean they are actually OP. The same thing happens in tons of games (especially fighters). Just because some people can do well with a person/weapon/perk/etc in a game doesn't mean it's overpowered.
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'Half the time' - that's optimistic.
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Lol I felt like being generous
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Kill rates are high because:
- suicidal survivors.
-Noobstompers like bubba and pig.
- hardcore facecamp and tunnel.
That's why kill rate stats dont prove anything.
Hookrates can only show the balance because having a 4k with only 4 hooks isnt a win because you are not going to Pip with that.
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No source, i just remember that on this forum (on my previous account) that when it was released many OP threads were posted.
After the nerf some twitchers/youtubers made video about how even worst it was xD.
https://www.youtube.com/watch?v=0_XJJWslzYI
https://www.youtube.com/watch?v=rAviX0iWh-M
https://www.youtube.com/watch?v=3PO5aDlgiOA
https://www.youtube.com/results?search_query=dbd+pyramid+head+nerf+is+more+op
After nerf, spamming punishment is the way to go and when you spam it, survivors can't do anything and can't survive more than 20 sec.
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Also, in regards to hook suicides and D/Cs skewing the data: What about the opposite? AFK killers or killers that have no interest in actually killing anyone? Surely those would similarly skew the data the opposite direction?
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Yup, talking about kill rate this way can explain why you can't rely on them BUT those numbers show something is wrong.
In a fair trial where there is no suicide, no tunnel and no camp (at least early game), maybe it is balanced, you got this.
But those numbers show there is something wrong, and that it's so wrong that the kill rate is really high, way too high.
Whatever this is : OP killer, camping/tunneling, too many suicides/DC etc...
It proves one thing for sure : the survivor experience is crap.
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Man I just have to disagree still. To me he is harder to use than a lot of killers and has a lower ceiling than killers like nurse. He is good but not THAT good. I see plenty of pyramid heads getting stomped on
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You see a lot of noob PH getting stomped. Hard to play doesn't mean balanced.
The Nurse is OP in good hands and she is really really hard to play. PH is not as effective as the nurse but he can denies every loop if you spam your attack. He can avoid flashlight saves and bodyblock with the cage. The map control is ok as he is fast enough on most maps.
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Yup solo survivor experience is crap when your teammates suck. This is a lot of the time thanks to this good designed matchmaking.
When you have bad teammates the killer steamrolls over your whole team and gets a 4K. That's why pig for example has a high kill rate but is according to experienced players not that good.
That's why i call pig a noobstomper because of her traps.
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His ranged attack is easy to read and avoid. If the killer wiffs it, the survivor has enough time to go somewhere else. Flashlights saves are already easy to avoid for all killers if they pay enough attention. Flashlight saves are very rare see me when I use any killer. Body blocking being preventable is a thing but it rarely works out from my experience. Generally best case scenario for survivors is that I down the survivor in my way and drop my held survivor so it doesn't change too much and I'd prefer that trade most times (1 hook and injured survivor with body block over just one hooked survivor). You also have to keep in mind that his cages aren't available to him always and have plenty of games you won't get them at all. Many times id prefer a hook over cage since I know where the hook is while cages I don't. He is also slow enough that teams can rush a gen together before he can do much about it.
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Nah those get compensanted by Killers giving free Hatch to the last Survivor and from Killers DCing for wathever valid or invalid reason.
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I'm pretty sure they said they do not include matches that had DC's in their stats.
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Half of my games i play with 1.5k hours? This is on both sides too.
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That's testimony - not proof. It was rhetorical question don't worry about it.
Hopefully BHVR release the stats on killing yourself on hooks to settle it once and for all.
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Ill let you know most of my kills on freddy start from a hook suicide because survivors just see freddy and peace out lol. And i don't even play freddy the cheese way others do just spamming snares at loops and forever freddy.
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Then you are asking for something that nobody can provide. I dunno, if i play 1000 games, and half of them have a hook suicide, that is pretty good proof and statistically relevant.
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Why did you link me a wiki page on Margin of Error? Do you know what you're talking about?
I was just saying you can't provide proof. Someone could provide it if they recorded the samples but alas nobody has. Your word is not good proof lol
EDIT:
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Killrate is irrelevant without proper matchmaking, and matchmaking in this game is busted, so no point to discuss it or use as an argument.
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I'm saying if we have a record of say, 1000 games, and we record how many times someone kills themselves on hook, we would know, within the general population an average number games where someone does it within a 3% margin of error. Which is statistically significant, we dont require BHVR to release the stats, we can gather it ourselves.
The way you are asking for proof is pointless and reductive. I could create a google sheet and you'd just say i made up the data.
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Yes but it's not official stats!
Exactly.
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