Things you would love to see basekit?

Ruma
Ruma Member Posts: 2,069
edited March 2021 in Feedback and Suggestions

For the killer side, i would want a weaker, non-hex version of ruin. (auto regression)

When i started playing i even thought that was the case anyway.



For survivivors i am not really sure.

Maybe kindred but without the abillity to see the killer.


Maybe even a weaker version of DS after it got nerfed.

Comments

  • Dizzy1096
    Dizzy1096 Member Posts: 918

    I’d like them to try slightly faster regression as an experiment. Maybe Ruin tier 2 or something, 300%. At the moment it doesn’t really feel worth kicking gens sometimes

  • Ruma
    Ruma Member Posts: 2,069

    Yea kicking gens really seems worthless unless you 100% know there isnt anyone on there for atleast 30 seconds.


    Maybe insta regression would work too so they cant just touch the gen again mid chase. (only something like 5%)

  • Dizzy1096
    Dizzy1096 Member Posts: 918

    I agree with that as well. 3-5% just something small. Sometimes you get a 2 man, you chase one and the other taps the gen, and you get this back and forth action. I’ve done it as a survivor too. Even something minor like 3% would stop that.

  • zombitehdeath
    zombitehdeath Member Posts: 587

    The auto degrees would kill of all gen kicking perks since you need to kick it for it to take an effect.if you can still kick it which I will fully support that.

    DS shouldn't be base kit.I don't want second chance perk to be base kit since it unhealthy for the game.

    For kindred maybe. I would make it that the closes survivor aura is shown to the other and the aura of the other is shown to him. Which will not change kindred as much while making a change that wouldn't give to much but a fair amount of information

  • Ruma
    Ruma Member Posts: 2,069

    Kicking gens should still be possible to regress faster than base regression.

  • zombitehdeath
    zombitehdeath Member Posts: 587
    edited March 2021

    @Ruma Then I fully support it.

  • MadLordJack
    MadLordJack Member Posts: 8,814
    edited March 2021

    First, I'd love for hooked survivors to have no collision either on the hook or for a few seconds afterward, and also basekit new DS. Seriously, having tunnel and camp protection being perks was a huge design flaw that should be dealt with.

    Secondly, why was this moved to feedback? This isn't feedback, it's a thread about wishful think-


    Oooohhhhhhh

  • RoboMojo
    RoboMojo Member Posts: 1,331

    I think some sort of automatic regression would be ok but perhaps it should work like this. If a survivor leaves a gen it regresses at half the normal regression (which is barely anything but still something) and if the killer wishes they can still kick the gen and if they do, it begins to regress at the speed of current ruin. This way they only need to apply number changes and not full reworks for stuff like pop. They might have to rework ruin though.

  • Seraphor
    Seraphor Member Posts: 9,436
    edited March 2021

    An alternative could be scaling regression after kicking a gen.

    200% regression for 10 seconds, 150% regression for the next 10 seconds, 100%, then 50% until it's at 0.


    Automatic (weak) regression could work, but it would have to be quite weak (50% if not less) and then I'd worry if it just wasn't worth it.

    I'd much rather it come in the form of a perk, something like:

    Killer Perk: Generators not being repaired automatically regress at 80/100/120% of normal regression rate. All generator regression is paused when you are within 32/28/24 meters of a hooked survivor.

    Rationale: This is a minor Ruin-like effect, that is disabled when the killer is camping. Like Ruin, it encourages the killer to leave the hook and pressure gens to get the full effect. The regression is only half of Ruin so that it’s not overpowered, as it is not being a Hex and thus uncleansable.

    Counter: Lead or engage the killer close to the hook to pause the regression. This of course means one more survivor isn’t doing gens so less overall gen progress is made anyway, balancing it out. However if coordinating, the remaining two survivors could be rushing gens to make up for it.

  • Ruma
    Ruma Member Posts: 2,069

    Why did it got sent there tho?

    I didnt made any suggestions or something like that. ;(

  • TAG
    TAG Member Posts: 12,874

    Because you made a thread that is all about people making suggestions?

  • BitingSea
    BitingSea Member Posts: 332

    For killers I'd like either higher regression off of damaging a gen, Cypress Mori and maybe Territorial Imperative (Seeing how the basement holds the most of the entities presence I thought it'd be a cool lore related thing)

    For survivors a free non-exhaustion sprint burst after being unhooked in front of the killer without BT. If downed after 30 seconds after coming off the hook you wiggle 25% faster. (Buffs mainly meant to increase the survivability of being tunneled, making you harder to catch and maybe even giving you a wiggle escape if you drag the killer to a hookless area)

  • Yords
    Yords Member Posts: 5,800

    Killers kicking a generator would force survivors to kickstart it. It would be a super simple 3 second animation that would allow them to start repairing a generator afterwards so they can't just gen tap it. It doesn't even need an animation to make it easy on BHVR.

    Trapper being able to carry 2 traps at base, he still starts with one.

    Trapper having better bear trap spawns.

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405

    Kicking gens should take off a chunk of progress and the loss of progress is so minimal right now. Both should be raised. As is every second a killer has regressing on a gen (as base) is 1/4 the progress changes that a single survivor does by themselves repairing it. I think a killers regression should about equal one survivor repair progress on a gen.

    So kicks be like a 5% for a kick and 1 for 1 single survivor progress with gens not being worked on at all decaying at 1/8 the progress a single survivor does automatically.

    I could be into a basekit weaker BT could be nice. Like a 1 second protection off hook to avoid facecamping more.

  • Ruma
    Ruma Member Posts: 2,069

    The only problem with BT i got, is when they instantly unhook right after i turn around. I then want to go for the rescuer but the unhooked one then just bodyblocks me but then cry about being tunneled. If they fix this somehow, i wouldnt have any problem with BT being basekit.

  • Exerath1992
    Exerath1992 Member Posts: 1,035

    Killers should have a 5% bonus regression when kicking gens

    Killers should have a 6-8 second insidious as basekit

    Survivors should get a 16 meter bond and kindred as base kit

    There should be a proxy chat that the killer can eaves drop on if within a very close range