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now that there are 2 unhook scoring events

KingB
KingB Member Posts: 747
Can we get 1 token for unhooking and another for a safe unhook? Reasonable buff.

Comments

  • armandfm11
    armandfm11 Member Posts: 35
    I think WGLF is ok to bad now, if an token was added for a diversion (by bring hit) or another protective or altruistic action it would be good for the BP :3
  • se05239
    se05239 Member Posts: 3,919

    @Wolf74 said:
    Just no. WGLF should only grant token for SAFE unhooks.
    Stupid unsafe unhooks should not get rewarded at all.

    Taking hits for fellow survivors should grant a token too, I think.

  • Peasant
    Peasant Member Posts: 4,104
    se05239 said:

    @Wolf74 said:
    Just no. WGLF should only grant token for SAFE unhooks.
    Stupid unsafe unhooks should not get rewarded at all.

    Taking hits for fellow survivors should grant a token too, I think.

    WGLF already does this. 
  • se05239
    se05239 Member Posts: 3,919

    @Peasant said:
    se05239 said:

    @Wolf74 said:

    Just no. WGLF should only grant token for SAFE unhooks.

    Stupid unsafe unhooks should not get rewarded at all.

    Taking hits for fellow survivors should grant a token too, I think.

    WGLF already does this. 

    Well aware, @Wolf74 just said that WGLF should only give tokens for safe unhooks.
    Safe unhooks AND taking hits for others should grant tokens.

  • AnotherRandy
    AnotherRandy Member Posts: 274
    Wolf74 said:

    @se05239 said:

    @Wolf74 said:
    Just no. WGLF should only grant token for SAFE unhooks.
    Stupid unsafe unhooks should not get rewarded at all.

    Taking hits for fellow survivors should grant a token too, I think.

    Doesn't it already do that?

    Yes but it's inconsistent, the game doesnt register it always cuz it doesn't know if you protected the mate or not
  • BigBubs
    BigBubs Member Posts: 1,131

    Lol.
    If anything then they should change it to give a token ONLY for safe unhooks.

  • SovererignKing
    SovererignKing Member Posts: 1,273
    I would say this would be good. This would make doing not safe unhooks less desirable for tokens. It would make sure doing safe unhooks is more common and make farming less prevalent. Plus, it’s just BP, where’s the harm in that? I would love to see Survivors use less meta perks for the extra BP as Killer as well. 
  • Master
    Master Member Posts: 10,200

    @KingB said:
    Can we get 1 token for unhooking and another for a safe unhook? Reasonable buff.

    So 3 tokens for 1 unhook?
    lul

  • Peasant
    Peasant Member Posts: 4,104
    Master said:

    @KingB said:
    Can we get 1 token for unhooking and another for a safe unhook? Reasonable buff.

    So 3 tokens for 1 unhook?
    lul

    Do people seriously not know that the protection events gives a token?
  • KingB
    KingB Member Posts: 747
    @Wolf74 it already grants a token for any unhook. This means it's more advantageous to do a safe unhook because you get more tokens. 
  • KingB
    KingB Member Posts: 747
    @Master unless you count taking a hit I'm only saying you should get an extra token for a safe unhook. There's literally no reason not to support this. 
  • KingB
    KingB Member Posts: 747
    @BigBubs do you play killer? Because I do. If wglf got buffed and more survivors ran it that's essentially 3 perks. Wglf does nothing to the gameplay. It just gives bonus bloodpoints. 
  • Master
    Master Member Posts: 10,200

    @KingB said:
    @BigBubs do you play killer? Because I do. If wglf got buffed and more survivors ran it that's essentially 3 perks. Wglf does nothing to the gameplay. It just gives bonus bloodpoints. 

    And guess how those bonus bloodpoints will affect you :wink:

  • KingB
    KingB Member Posts: 747
    @Master not even in the slightest. That's why we should buff a perk that offers no gameplay advantage 
  • TigerKirby215
    TigerKirby215 Member Posts: 604

    I have suggested that WGLF should only give tokens after safe unhook before. Don't know why Behavior hasn't implemented it, especially since Deliverance runs on safe unhooks.

  • Master
    Master Member Posts: 10,200

    @KingB said:
    @Master not even in the slightest. That's why we should buff a perk that offers no gameplay advantage 

    You dont blieve that they will spend those BP for more items?

  • KingB
    KingB Member Posts: 747
    @Master they can spend BP for items regardless of this perk. It just makes the grind easier and I would rather face 4 flashlights than 4 DS's. FD exists, light born exists, looking at a wall while picking someone up exists, making sure no one is around before picking someone up exists.
  • KingB
    KingB Member Posts: 747
    @ TigerKirby215 why nerf a non-meta perk that you rarely ever see?
  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    KingB said:
    @ TigerKirby215 why nerf a non-meta perk that you rarely ever see?
    Cause its used by farmers that kill their entire team for 2x BP.
  • purebalance
    purebalance Member Posts: 661
    edited November 2018

    @se05239 said:

    @Wolf74 said:
    Just no. WGLF should only grant token for SAFE unhooks.
    Stupid unsafe unhooks should not get rewarded at all.

    Taking hits for fellow survivors should grant a token too, I think.

    It does..... they just have to be injured.

  • Master
    Master Member Posts: 10,200

    @KingB said:
    @Master they can spend BP for items regardless of this perk. It just makes the grind easier and I would rather face 4 flashlights than 4 DS's. FD exists, light born exists, looking at a wall while picking someone up exists, making sure no one is around before picking someone up exists.

    Perks are somethign you can break into every game, they dont cost any BP.
    But what will happen is that you will see more items like flashlights ADDITIONAL to the perks they already use

  • KingB
    KingB Member Posts: 747
    @Master do you even play this game? Perks do cost bloodpoints what are you even saying? Is your argument basically we shouldn't buff WGLF because we will see more items?
  • KingB
    KingB Member Posts: 747
    @ChesterTheMolester Then why be against incentivizing safe unhooks?
  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    KingB said:
    @ChesterTheMolester Then why be against incentivizing safe unhooks?
    Read your first reply to this thread.
  • KingB
    KingB Member Posts: 747
    KingB said:
    @Wolf74 it already grants a token for any unhook. This means it's more advantageous to do a safe unhook because you get more tokens. 
    @ChesterTheMolester this one? Incentivizing safe unhooks removes the want/need to hook dive and get the whole team killed. 
  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    KingB said:
    KingB said:
    @Wolf74 it already grants a token for any unhook. This means it's more advantageous to do a safe unhook because you get more tokens. 
    @ChesterTheMolester this one? Incentivizing safe unhooks removes the want/need to hook dive and get the whole team killed. 
    No i didn't mean that one but nvm. I aready said in this thread i only want tokens from safe unhooks and completed gens.
  • KingB
    KingB Member Posts: 747
    @ChesterTheMolester that would also work. I'm just saying the perk needs buffed and no matter what side you play you only experience something positive. As killer less meta perks and as survivor more bp 
  • Master
    Master Member Posts: 10,200

    @KingB said:
    @Master do you even play this game? Perks do cost bloodpoints what are you even saying? Is your argument basically we shouldn't buff WGLF because we will see more items?

    Perks cost BP ONCE, the continous BP drain is only cause dby items and addons.

  • KingB
    KingB Member Posts: 747
    @Master Misunderstanding then. You have to level the bloodweb up completely to get new perks and even then you still only get one.