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My suggested change to dead hard

Francesco044
Francesco044 Member Posts: 109
edited March 2021 in Feedback and Suggestions

Dead hard it's the most used exhaustion perk, and it's pretty strong too, it can help you recover from your mistakes just pressing the "E" key and it could give you an huge advantage depending on the situation, I would like to adjust this perk like respawn did with wraith's tactical (like they said it shouldn't be an escape jail free card)....

So when you press E, you start an extra animation of 0.4-0.5 seconds and you get a little slowed down, after that animation you do the usual "sprint foward" that dead hard does but you get a little bit of extra distance.

In this way you can't just press E whenever you need, you have actually to think and calculate if it's necessary and the killers can stop waiting 10 seconds near a injured survivor because they fear they press E at the same time he press M1.

Tell me what do you think in the comments and suggest some changes if you want to!

Post edited by Gay Myers (Luzi) on

Comments

  • StibbityStabbity
    StibbityStabbity Member Posts: 1,839

    It's honestly more than what is really needed. It also kind of penalizes players that actually try to use it for dodging an incoming hit up close, while not doing much about players using it from range to gain a bit more distance to connect loops.

    IMO, the easiest fix would involve making Dead Hard activate a timed buff on the Survivor, where any incoming hit on them drops the damage but gives them a speed boost. It would REQUIRE the Killer hitting them to get the speed boost, and it would REQUIRE the Survivor to time DH to specifically deny a hit. Without the Killers attack, it simply wouldn't do anything and just go on cooldown after the half second buff wears off.

  • swager21
    swager21 Member Posts: 1,019

    if anything sprint burst bait is annoying. just wait for a second or two after getting into a range of a meter and they will waste it. also dead hard can get you exhausted on the ground. but fr, how can you possibly nerf this perk without making it worse than lithe

  • Koukdw
    Koukdw Member Posts: 279

    It would literally kill the perk. And everyone would start using sprint burst instead.

    The perk already have a good amount of counterplay. The fact that it's an exhaustion perk, the fact that you can bait it. It already require precise timing to avoid hits. I can dodge hit pretty reliably but thats absolutely not the case of most survivor. It takes some practice to get used to the distance.

  • Profezia
    Profezia Member Posts: 673

    Dead hard should just not give any distance and be reworked accordingly.

    I don't care whether survivor can time his perk on my hits or not, if he does, then he kinda deserved it.

    Just get ######### rid of the brainless "e to outplay" button which allows survivor to be extremely greedy at loops (making extra circle or going for further window) without being punished for that.

  • Callmehandsome
    Callmehandsome Member Posts: 529

    There is no way to bait a good deadhard user unless it's in the open area. Most of the time when DH is used happens in mind game loops. You outplay them and they will just DH towards the nearest pallet or window. There is no way to counter that. Bad DH users obviously deadhard on walls and other objects but good survivors only get stronger because of the perk which is literally another extra hit.

  • Koukdw
    Koukdw Member Posts: 279
    edited March 2021

    It's literally 1 more loop stop crying about everything. Most of the exhaustion perk allow you to get that those kind of time advantage. If i drop a palette and use lithe to run to another loop, you lose the same amount of time if not more.

    If i block the exhaustion to time my sprint burst i can do the same. Not everything that annoy you need to be nerfed.


    DH saving one loop isn't why it's used. It's mostly because it can be used outside of loop to avoid hits. It's really versatile. There's way better exhaustion perk for looping.

  • Callmehandsome
    Callmehandsome Member Posts: 529

    What do you mean saving one loop? you literally are moving on borrowed time as you would be now down without borrowed time, giving you much more than "just" one loop unless you literally make another mistake 5 seconds later. It's problematic perk because it has no conditions other than "just press E to undo this mind game" I'm running DH myself because it's by far most superior exhaustion perk. Can you imagine if killer had such a perk like gain speed burst for pressing E anytime you want? it would be broken. I have no problem with other exhaustion perks because there are actual conditions other than pressing E when you are abaut to go down in mind game loop, no other exhaustion perk can do that for you.

  • Francesco044
    Francesco044 Member Posts: 109

    There are survivors that just can't loop anymore without dead hard because that perk just gives you so much advantage that you can't loop normally anymore.