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Basic perks that should be built in
pemberley
Member Posts: 1,510
A while ago I saw a topic which discussed add ons being part of a killer’s base kit, and it got me thinking - are there any basic or general perks that would be better off built into the killer role instead of using up a slot?
I feel like Deerstalker I should be a regular killer feature. I also think noed should be built in some form or variation - particularly in or near the exit gates to deter camping survivors; I think the perk in its current form should stay as a perk on its own if you could one shot in the middle of the map.
I know they’re not perks per se but I also think moris should be a little more common. I think the yellow mori should be built into the game without burning it as an offering. Instead yellows would act like greens, greens give you 2 kills, and pinks are normal. I feel like at 3k the killer won and should be rewarded with the option to mori the last survivor if they wanted to.
I feel like Deerstalker I should be a regular killer feature. I also think noed should be built in some form or variation - particularly in or near the exit gates to deter camping survivors; I think the perk in its current form should stay as a perk on its own if you could one shot in the middle of the map.
I know they’re not perks per se but I also think moris should be a little more common. I think the yellow mori should be built into the game without burning it as an offering. Instead yellows would act like greens, greens give you 2 kills, and pinks are normal. I feel like at 3k the killer won and should be rewarded with the option to mori the last survivor if they wanted to.
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Comments
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Survivors usually are really salty when they bleed out on the floor. A pity that I can't see them in their stealth cosmetics.
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NOOOOOOO0
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promoting slugging and rewarding killers for letting the survivors open the gates is the worst thing I've ever heard. y even think about buffing the ability to just KILL people?1
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Although this isn’t something in the game that I am aware of, I think that in the basement you should lose blood 5/10/15% faster. It could be a perk if that is too overpowered but if it is then name it,”entities drool”.1
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artist said:promoting slugging and rewarding killers for letting the survivors open the gates is the worst thing I've ever heard. y even think about buffing the ability to just KILL people?0
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madeashesjam said:Although this isn’t something in the game that I am aware of, I think that in the basement you should lose blood 5/10/15% faster. It could be a perk if that is too overpowered but if it is then name it,”entities drool”.
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ChesterTheMolester said:artist said:promoting slugging and rewarding killers for letting the survivors open the gates is the worst thing I've ever heard. y even think about buffing the ability to just KILL people?0
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I honestly feel like Whispers should be built in, but only when a Killer has a terror radius.
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pemberley said:A while ago I saw a topic which discussed add ons being part of a killer’s base kit, and it got me thinking - are there any basic or general perks that would be better off built into the killer role instead of using up a slot?
I feel like Deerstalker I should be a regular killer feature. I also think noed should be built in some form or variation - particularly in or near the exit gates to deter camping survivors; I think the perk in its current form should stay as a perk on its own if you could one shot in the middle of the map.
I know they’re not perks per se but I also think moris should be a little more common. I think the yellow mori should be built into the game without burning it as an offering. Instead yellows would act like greens, greens give you 2 kills, and pinks are normal. I feel like at 3k the killer won and should be rewarded with the option to mori the last survivor if they wanted to.0 -
I feel like No Mither should be standard.
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Bamboozle should be base imo.
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