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Do you like Breakable Walls?

AhoyWolf
AhoyWolf Member Posts: 4,390

I personally think they're pretty badly designed, wouldn't mind at all if they were removed.

Do you like Breakable Walls? 87 votes

I like them
24%
PirateTaigaAGMSebaOutbreakGlamourousLeviathanDawnMadatesiusiakNullclinesglitchboiFobboSOMENINJANAMEswager21REL1_Cedgardot02DragonshensiVolfgang57PSPChalupaXIIILuminalPowerash13 21 votes
I don't like them
58%
GibberishHorsePowerDimekUnnamed_FreakBoosted_Dwight[Deleted User]musstang62MrPenguinUistreelAhoyWolfLazyPaydayShapedGeneralVRoboMojoHellraisingPredatorIcewhisperthefallenlosertenoresaxCornHub[Deleted User] 51 votes
Other
17%
TapeKnotTrwth[Deleted User]kylerabdcgamer10pichumudkiplandromatAwkward_FiendBrokenbonespepeisticWishIcouldmainKarao_KeNoxVeno[Deleted User]DBDudeNathan13 15 votes

Comments

  • Trwth
    Trwth Member Posts: 921
    Other

    Cool concept. I thought they'd be used to abandon RNG-dependent spawns and allow more ways of entry for Killer, but instead they added more RNG. Nevertheless, I don't mind them, though their placement (especially on reworked maps) tends to be quite questionable.

  • REL1_C
    REL1_C Member Posts: 619
    I like them

    I personally think they're quite balanced, some loops were way too strong.

  • kylerabdcgamer10
    kylerabdcgamer10 Member Posts: 279
    Other

    they need to be on all killer shacks in all maps, not just Glendale other then that they just need to use and utilize them better

  • Awkward_Fiend
    Awkward_Fiend Member Posts: 687
    Other

    Depends on the map, honestly.

  • Hex_Llama
    Hex_Llama Member Posts: 1,846
    I don't like them

    I hate them. When I'm killer, I don't need another task to do. When I'm either side, I don't need to run into a dead end at random times.

  • Karao_Ke
    Karao_Ke Member Posts: 1,221
    Other

    The idea wasn't bad, though the execution was terrible, especially on reworked maps.

    While it sometimes can be used as a strat to create different loops and such, it also just ends up wasting the killers time and will be infinite loops if the killers refuse to break them.

  • DawnMad
    DawnMad Member Posts: 1,030
    I like them

    I like em, they work like already dropped down pallets when combined with a window, but breaking it doesn't turn that area into a dead zone, instead turns it into an unsafe loop. You also have the choice of spending time breaking them to remove the risk of being looped there.


    Though I gotta agree, some breakable walls are very badly placed, they could definitely have done a better job. Like the one in the Asylum which does literally nothing.

  • glitchboi
    glitchboi Member Posts: 6,023
    I like them

    It's actually a pretty neat concept. My only issue with them is how dumb the breakable walls on the Game are. I've seen survivors trap themselves a lot by complete accident and it's pretty damn hilarious.

    It's something no one asked for but the devs actually executed them really well. Rewards the killer by stopping a possible infinite loop.

  • RK67
    RK67 Member Posts: 101
    I don't like them

    Really hate them both as killer and survivor. For killer it wastes time and for survivor it creates less pathways to go through especially on some maps. Breakable walls are very annoying to break as well for killer. Devs should hold a feedback poll to see if players really like it or not. Currently I feel it's a major map design flaw rather than anything else.

  • landromat
    landromat Member Posts: 2,193
    Other

    i don't mind them they replaced real pallets with predropped pallets which is better

  • Dragonshensi
    Dragonshensi Member Posts: 1,516
    I like them

    In a weird way I like them. It’s like cleaning up to me. Which I like to clean. Break some pallets, open up the doorways and let some fresh air in. Mop up the blood and you have yourself a lovely place to relax after a hard terrifying day.

  • Yords
    Yords Member Posts: 5,781
    edited March 2021
    I don't like them

    Hell no. The current breakable walls are designed to waste the killer's already precious time instead of actually being useful. I do believe they can be reworked into something healthy though.

  • LazyPayday
    LazyPayday Member Posts: 420
    I don't like them

    They were good in theory. The problem being is that the devs now use them as a free make an infinite but place a breakable wall next to it in every map now. It should break much faster than a pallet and the killer shouldn't be forced to be constantly breaking walls just to stop future loops. It should be more of an option, causing the killer to think whether or not it will benefit him more or the survivors more if he breaks something.

    Similar to the walls in the garage on Wraith's map, if you break the walls there before the gen is completed, sure you can get there faster, but it also adds an extra escape route for the survivors, making you think if it's worth it or not.

  • bm33
    bm33 Member Posts: 8,274
    I don't like them

    I think they were nice idea but poorly implemented. I think if they were actual doors - like survivor/killer could open/shut but killer could destroy to remove them from the game - they could be more fun. They are something that's supposed to help the killer but they've saved me as survivor more often. The dead ends they create will only get a survivor the first time, after that they're pretty useless.

  • Boosted_Dwight
    Boosted_Dwight Member Posts: 3,059
    I don't like them

    Yeah they need to go back to the drawing board for this one. There are way too many that create busted loops.

  • CornHub
    CornHub Member Posts: 1,864
    I don't like them

    I like them as trapper since it limits entrances and exits, but every other killer it's just a time waster and an easy 100bp.

  • Tricks
    Tricks Member Posts: 957

    Myres with 0% terror radius and a Survivor repairing a generator right on the other side is probably the only time breakable walls are any fun just for their reaction