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devs proved once again they don't ever listen to feedback with Trickster

2

Comments

  • MadLordJack
    MadLordJack Member Posts: 8,814

    They seem convinced that skill will overcome artificial innaccuracy.

  • MadLordJack
    MadLordJack Member Posts: 8,814
    edited March 2021

    Most of which were because of the double damage laceration being cheesed at the ground.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944
    edited March 2021

    I want @Janick back :(

    He was the only one on the forum who explained their balance and decision making back when the Twins were on the PTB

  • Moundshroud
    Moundshroud Member Posts: 4,458

    You have no idea what quality teams of Survivors I went up against, so I would remind you of the old saying about assumptions. Either way, I've gone on the record as to my experiences with the Killer. We will see him in general play with EVERYONE soon enough and it will take about a month to truly know where he stands. We can look back on this thread and compare notes at that time.

  • Phasmamain
    Phasmamain Member Posts: 11,531

    That was because of the double laceration damage the addon gave which is now removed. If it does base damage ricocheting will be inconsistent but fun

  • Moundshroud
    Moundshroud Member Posts: 4,458

    Ok. :) I'll put a reminder on this thread so I don't forget about it. I'll be happy to eat crow if/when the time comes. I trust you will also be ready on the off chance, the crazy improbability that he doesn't turn out to be the worst Killer?

  • OmegaXII
    OmegaXII Member Posts: 2,216

    This is because of the bonus laceration for ricochet knives. They removed it already, so being basekit should be okay.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278
    edited March 2021

    You’re forgetting that no such game existed beforehand. They had no template, or previous successful attempts at asymmetrical multiplayer slasher horror to use as reference.

    They were having to learn as they went along. You can’t expect people to magically know how things are going to work perfectly when no one else has ever done it before to provide guidance.

  • Killing_Time
    Killing_Time Member Posts: 894

    You're just NOW giving up? Nonetheless, I'm glad you came to your senses.

  • Moundshroud
    Moundshroud Member Posts: 4,458

    Fair enough. And I'm a Halloween spirit of my word. I'm prepared to eat crow when the time comes if... and if... he does indeed end up at the bottom.

  • hardtimefun
    hardtimefun Member Posts: 293
    edited March 2021

    I nearly lost it all with the twins, still pissed off how having victor on your back doesn't stop you from vaulting and dropping pallets, but the fact they totally ignored all the feedback on trickster is beyond me and confirm how incompetent they are

    Post edited by hardtimefun on
  • Sluzzy
    Sluzzy Member Posts: 3,130

    "MANY post saying he is weak, MANY videos saying he is weak, MANY saying ricochet should be base kit"

    I never saw a Trickster lose on the PTB. You can't buff an already strong killer. This is killers only playing him for a few hours. Wait until people main this killer, they'll be no escaping.

  • Zarathos
    Zarathos Member Posts: 1,911

    Friend's have recently been turned off dbd because in there view there getting sick of playing against the same killers as survivor. Hopefully the blight and wraith changes add some spice but if this is the second killer in a row that get underplayed its not gonna be very interesting. If you have to push the killers power level to make him semi competitive early on that would be way better then releasing a weak killer no ones going to play. You can dial back the power of a killer as players get more experienced but the initial impression's of new killer released and virtually no ones playing them on the third or fourth day will be a stink that sticks with the killer and it will be very hard to get people to come back and play the killer. Like with the twin's I'm gonna hold on buying the next dlc and see if they fix this killer. Looking at the twins I have little to no hope this will be addressed as even now the twins are abysmal to play. I'm not upset just disappointed this is shaping up to be another crap release. Dbd needs fresh exciting content if the new killers aren't doing this then what's even the point

  • KingFrost
    KingFrost Member Posts: 3,014

    I don't think it's that the Devs don't listen. It's just that they're very slow to make changes. Hopefully this isn't the final version of Trickster, but I honestly don't think it will be. He may get another buff in a week or two after people start playing around with him in normal matches. (Honestly the PTB's biggest flaw is probably that you almost never have regular matches.)

  • Devil_hit11
    Devil_hit11 Member Posts: 8,778

    The changes are not surprising and expected. I bet there is going new tier in people tier-lists. we're refer to it as Trickster tier. Trash-tier.

  • shitman
    shitman Member Posts: 203

    When updating the UI soon became clear that they do not read the reviews. The players have offered so many great variations, but they left this sucks.

  • Blindninja
    Blindninja Member Posts: 462

    Bro Yes...we now exactly the type of teams you faced. Stop trying to act like you're the only one who's good with him. Because you saying this would have to mean that. No one else is doing well with him. At all. Bit you're the man, right? Lol

  • kylerabdcgamer10
    kylerabdcgamer10 Member Posts: 279

    Its an overwhelming opinion dude, literally everyone and their dog feels as if he's weak and has said so, going against rank 20's doesn't show a killers power. he's essentially useless if you go any higher in rank, he's fun but so god damn weak and pointless when you have huntress and deathslinger. He 100% needs a significant buff and some tweaks to even be viable with todays meta and gameplay loop.

    also his knives ricocheting as base kit would in absolutely no way be "OP" it would be more fun, and encourage creative shots around corners and the like, but even then with all the maps super ######### collision it would be extremely difficult to not break the knives before impact with a survivor.

    and just in case, before you do the survivor main thing of bringing up playtime, I've been here since the very very beginning and have played both roles equally, my understanding of dbd is as good as it can get.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Ricochet basekit really wouldn't be that bad.

    Especially with how janky the terrain is. As long as the bonus laceration is removed. Base kit bouncing would not only help his biggest weakness of highwall loops. But also just be more fun and unique.

    Still going to buy him no matter what they change about him but imo it would be the best change he could get

  • REL1_C
    REL1_C Member Posts: 619
    edited March 2021

    It's obvious the developers doesn't listen, 5 years and the game has progressed a little. Yay new reworked maps but I still get gen rushed by a swf and get killers who play seriously toxic. The new trickster is still bad, I don't understand.

    Also, the community wanted a LGBT killer, just wait until they see how much he sucks.

  • CLAUDETTEINABUSH
    CLAUDETTEINABUSH Member Posts: 2,210
    edited March 2021

    Wow relax mr president, we're just having a conversation. This is the standard bhvr problem that they admit they hate. If they release something powerful, the community will call this game pay to win, if they release something underpowered, people like you come in play. It's a lose-lose situation, so they prioritize visuals and fun over power. The trickster is designed as a fun killer, nothing more. They don't want every killer to be S tier, and admittedly they succeeded on making him fun and interesting. I tried him once and he did feel really really fun.

    Does he needs some tweaks? Maybe, I'm unsure actually because I haven't seen him past ptb. Who knows maybe there's a way to play him that we haven't figured out. But crying because bhvr didn't listen to some angry redditors on how to develop their game reflects a bit on who you are as a person. The devs don't need to listen to 3 year olds and make the exact change they want so they won't cry or ######### on the floor. They listen to feedback and decide if what the community suggest is possible to add without breaking the game by any means, or without destroying the vision they had of the killer. Let me give you an example.

    If the devs listened to angry reddit users like you, who complain more here than playing the game, the trickster would simply be deleted. Remember the chaos after the reveal of the trickster? People complaining about his visuals and saying he should be deleted. Do you remember the ds change announcement, where angry 3 year olds wanted their money back since they bought laurie to get an op perk and bully the killer, now that it changes they want their money back. Do you remember the ruin changes perhaps? Where everyone complained about ruin being balanced and that the game won't survive without old ruin? Don't feel personally insulted that they didn't change something that you suggested, because they don't need to do anything that you tell them to do. If I was a dev and I saw this thread, I'd feel insulted because one guy wants me and my team to do whatever they want.

    Lastly, I don't care about how many hours you spent on the game. You could be here from beta, and you'd still be wrong. Intelligence isn't measured with hours spent on a videogame, you see

  • Killing_Time
    Killing_Time Member Posts: 894

    Nobody plays for real on the ptb. You've been around long enough to know this sir. This killer will be bodied in COMP & by the red rank survivors. (The real ones, not the potatoes)

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405
    edited March 2021

    The only thing that surprises me about it is that they didn't make his knife bounce basekit. Honestly I feel like every post, video, and feedback I've seen mentioned that needing to be the case but instead they actually made it weaker.... thats what bothers me the most honestly.


    Everything else I feel more mixed about and largely okay with but the knife thing seemed to be pretty universally agreed upon as an issue yet they nerfed it....

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    Truetalent went against some reallllly good survivors and got destroyed until he went onto the servers to go against randoms.

    I doubt any game that was on the ptb server could represent balance since there it just pairs up players with anyone regardless of rank or skill, but as said when true went against some really good survivors he got demolished since trickster just can't deal with that kind of pressure.

  • PanicSquid
    PanicSquid Member Posts: 655

    Honestly, just give it some time. If the Trickster performs poorly they'll eventually give him some buffs.


    I remember people saying that Deathslinger was just a worse Huntress, during his PTB.


    People also thought Blight might be the weakest killer in his PTB, exception was with the old Compound 22 add-on.

  • CLAUDETTEINABUSH
    CLAUDETTEINABUSH Member Posts: 2,210

    Angry reddit users and forum 3 year olds know how to develop a successful horror game better than the people who developed a successful horror game. Ok bud

  • CLAUDETTEINABUSH
    CLAUDETTEINABUSH Member Posts: 2,210

    I had to write a whole paragraph to explain this exact sentence.

    With a few words: Orion is correct

  • onemind
    onemind Member Posts: 3,089

    Yea looks so cool behind that wall where he has no power

  • Alice_pbg
    Alice_pbg Member Posts: 6,556
    edited March 2021

    it's the other way around. he's new, so the survivors didn't know what to do against him yet.

    also, you not watching matches doesn't mean they didn't happen

    also would like to call attention to 20:35. such a powerful killer

  • onemind
    onemind Member Posts: 3,089

    They disagree and didn't address it

    Its One thing to just disagree but then not to address anything and pretend it's fine

  • VexTheHex
    VexTheHex Member Posts: 1,009

    Egh, I'm a little let down that he didn't receive some solid buffs. I guess they could be worried people haven't learned him well enough, but I usually let him choose to kill or spare me at the end cause most of them lost... hard. Could they at least bump up his movement speed then? Throwing the daggers is fun, but you lose distance fast while some sight blockers can start to reset your progress. And the Laceration decay should take longer and be slower.

  • kylerabdcgamer10
    kylerabdcgamer10 Member Posts: 279

    You are very ignorant and seem to have the "WhY dOnT yOu TrY mAkiNg A gAme" mentality where you think someone or a whole lot of people cant judge a game/movie cause they cant make one, why I'm saying this is because I've heard people like you say the same "lets worship the devs and act like they can or should do whatever they want" thing. Its so damn annoying. Tell me, how do games, movies, stories or really anything form? well I can tell you for one, games like dbd form from feedback from the community, because without the community the game would be nothing. DBD is an online only game therefore without the community the game is nothing. Now when people like you say "ThEy DoNt NeEd To LiSTen tO aLl Of YoU! tHeY cAn Do WhAt ThEy WaNt!!" you are actually doing far more harm then good because you are shielding the devs, and who ever else from actual good and important feedback on the game that they need, and instead giving them endless praise and ego.


    and its Ludacris to even consider the "feelings" of the creators of this pretty much triple a game at this point. Its not an indie game. they have a reputation to uphold, for ######### sake they have, Freddy Kruger, Michael Myers, Leather Face, Amanda young from Saw, Demogorgon from stranger things, and the biggest one PYRAMID HEAD FROM SILENT HILL, not to even mention the survivor's included.

  • CLAUDETTEINABUSH
    CLAUDETTEINABUSH Member Posts: 2,210

    So what you're suggesting is that the devs need to fufil your and everyone's requests to keep a good reputation? You're correct, the game is built upon feedback and the playerbase is what defines the future of dbd. I've been in similar debates more than once, where people are annoyed of a change or, similar to you, complain that the devs simply don't listen. That's not the case pal, I could give some examples, like the undying nerf, freddy rework, the spirit nerf, the legion rework, that prove that the devs listen to feedback. The reason you're personally mad is because, just like many people of the community, you feel ignored because YOUR idea wasn't added, so I really wonder why did you think it would be added in the first place? The devs can't fulfil all the request made by every simple player, the game would turn chaotic. I'm indeed shielding the devs because remember, they're still people. You expect them to add whatever your heart desires, but that's simply not the case.

    Also, how do you separate good from bad feedback? The feedback you gave was your personal opinion. There's not "good" feedback and "bad" feedback. Every inch of feedback you give to the devs is your personal opinion and they will use it however they want.

    I'm not saying you can't judge, you can do whatever you want pal, freedom of speech is a thing....at most countries.... I'm saying that people like you don't see the problem the devs face. If they release a killer like spirit, the community will say that the game is pay to win. If they release a weak killer, then people like you come into play. They're stuck in and endless loop because of toxic people of the community so, since they have to keep their reputation as you said, they prefer releasing weak but fun killers.

    Also, do you want the devs to NOT be able to do whatever they want? What's this, a dictatorship all of a sudden? Yeah they're human, do of course I think they can do whatever the ######### they want. Because you think that they didn't listen to your clearly professional opinion/feedback, you believe that they don't listen to everyone? I will repeat the points that I gave to you on my last comment because you don't seem to get it: the devs will change whatever they think it's necessary to change after reviewing the feedback they got. If you remember correctly, Freddy on the ptb was fine, but when he got released too op. So after they listened to FEEDBACK they changed him, and they're going to change him again, they admitted that. Same with the legion rework, it was the worst killer to face, and they reworked him and the deep wound status effect as well. So what I see rn is a person who think they don't listen to their clearly superior intelligence and feels like everything they say is the correct thing, so the devs shouldn't have the freedom to choose to do whatever they want and they need to be a slave to them. I'd suggest waiting till the killer is released and playing him a bit more to figure out if he's worth a nerf or a buff. Since the ptb isn't the best place to collect feedback, that's why they're going for the smaller changes.

    Also his "nerf" was one change on one of his add-ons, which is justified really.

  • I'd just like to take this opportunity to congratulate Behaviour Interactive on another successful product launch. Seems you have a real winner on your hands here 😊

  • MongolPSR
    MongolPSR Member Posts: 1,032

    This equates to "im use to being given sub par content, shut up and take it."