Is Smash Hit going to auto-win chases?
Smash Hit seems like it will be pretty nutty when I think about it @_@
Comments
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Early game, and depending on how good your teammates are at conserving pallets, it is a pretty much free escape from chase, late game when there are non left i'd rather have sprint burst or dead hard
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Thinking pallets ever run out, lol
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True, just use a game offering and you will never lose
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You can also force it to get to a fairly distant loop/map area (killer swings / takes stun / may or may not break pallet) where it's not worth it to chase you without wasting too much time in chase / away from gens. Assuming the survivor gets healed before their next encounter, they could just do it again until the killer commits - Probably not too crazy with one player, but if it's a team-wide strategy, it could be a very serious time waster.
This is just theory-craft, though.
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Sure, if you manage to get the stun. Killers will be aware Smash Hit exists, so they may tend to respect pallets more. And once they know you have it, you're unlikely to get another use since they know you'll be going for stuns every time.
Personally I'd rather have an exhaustion perk that doesn't require resources. Sprint Burst and Dead Hard will still be the best because they don't require terrain to use them imo.
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So... Now respecting pallets won't be a baby killer strat anymore? I'm so confused.
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I agree, doesn't seem like it's going to be a problem. I could see it pairing well with power struggle or any means necessary.
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Yea you have to think about how in game interactions will work with it. You don't respect pallets and the survivor gets the stun and sprints bursts away for 4 seconds so you have to drop the chase. You respect the pallet and the survivor gets to loop it even longer.
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Smash Hit is... It's not a distance gaining perk, it's a chase ending perk. You get about 3.5 seconds of speed boost with a 2 second stun on the killer, who probably has to also either break the pallet or walk around the loop.
I am not taking off Spirit Fury/Enduring for the next month.
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it's trash.
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The Perk is still bad, but maybe you can think about using it over Lithe now. The problems:
- It does nothing on safe Pallets, you want to stay at those.
- Killers can respect unsafe Pallets (the only Pallets where the Perk actually makes sense), meaning that the Survivor will get hit.
- Latency might result in a hit when trying to stun the Killer.
Also, some part of the Duration will be used for the animation, so it is logical to buff it by 1 second.
But as I said, now it might not get outclassed by Lithe anymore, but is not even close to Dead Hard or Sprint Burst. But maybe we found the OP-Survivor Perk of this Chapter which will not be used a week after release.
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Swamp with 5 pallets?
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depends on the killer but it can win a lot of chases if used right or not played around properly
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Bro wdum Fast Track is so clearly op and busted!! Devs always cater to survivors giving them broken OP perks!!1
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No one will use the perk anyway. Survivors will still stick to what's already meta.
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Lol. For real though. Why even conserve pallets? Throw them early amd often.
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Allow me to introduce you to Backwater Swamp.
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Aww man. 1 map out of 30+. You got me.
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1) Swamp is a realm, not a map. There's 2 of em, and they're both equally as awful.
2) Hawkins, Midwich, Ormond, and Lery's all have very unsafe pallets (for the most part, with a couple of god ones scattered about) that must be broken. Most of them can be ignored and easily played around.
3) Dead Dawg Saloon.
4) Shelter Woods.
5) Wretched Shop.
6) Both Yamaoka Estate maps also have, for the most part, unsafe pallets, and it's their size that's the issue.
So no, not 1 map. Try at least 10. Throwing pallets early on the majority of these maps will lead to a swift demise. Swamp is just the biggest offender.
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Lol. Even most swamp maps have at least 12 pallets. Some very safe pallets as well. AutoHaven is bad with pallets? First I've heard that. Hawkins has a ton of pallets. Not all safe but plenty enough to just drop and create distance. You can definitely drop pallets early and often. Even if you used every pallet, at least 3 gens are popping before you get hooked. And there are still plenty of jungle gyms, t walls, and building loops to use too. Conserving pallets is a fool's game.
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1) Give me your Swamp matches because, killer or survivor, I'm lucky to see 9.
2) Not all of Autohaven (though it's a very RNG heavy realm), just Wretched Shop in particular. That's why I said Shop and not Autohaven.
3) The fact that bloodlust exists kinda makes pre-dropping and then running on Hawkins pretty bad. Dropping every pallet also isn't a good idea for obvious reasons in that you've dropped every pallet.
4) T-walls and jungle gyms on Hawkins? We playing the same game here?
The fact of the matter is, when you're a solo survivor, you have absolutely no idea what resources your teammates have left you, so you have to be conservative with the ones you can find, especially when the rank 14 baby meg decides shack pallet has to go down when her Spine Chill flickers slightly.
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I don't get it. You get stunned for 1 second, the survivor gets a 4 second sprint burst. Spirit fury/enduring will still be useless against this. Better to use consider the chase lost.
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1 second doesn't change this perk from okay to op
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Like others have said, killers respect unsafe pallets so you won't be able to get the speed burst there.. and when it comes to safe pallets, you don't want to leave them. But then again, if you do leave a safe pallet, by the time the killer breaks it, you're LONG gone.
Strong exhaustion perk, just counter-intuitive to what you want to do with it though and what you should do to play optimally.
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1 second doesn't change this perk from okay to op
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Given the sheer amount of pallets on most maps, it's better than literally nothing.
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Huntress literally will not care
Pyramid Head still gets free hits with pallet drops
Demo, Billy, Bubba and Blight wont get hit in their power unless the survivor times the pallet drop perfectly
Nurse is...Nurse.
Corrupt Purge Plague will hit over the pallet if you make it there
Doctor can prevent the pallet drop entirely
Blood Fury Oni will eat the pallet
Deathslinger can shoot to either force the drop or gain a hit.
you can maybe crush Victor, but im sure it wouldnt trigger Smash Hit (ironic)
and everyone is forgetting that literally half the time: the killer hits the survivor through a pallet even though they get "stunned"
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I'll miss being running enduring/spirit fury on clown
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I think you'll find it used in conjunction with dead hard so they either can extend the chase or end it immediately.
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That'd be a complete waste to use two exhaustion perks at the same time (not counting Adrenaline, obviously).
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It's without a doubt the best distance gainer out of all the exhaustion perks.
Sprint burst for example gains you 18m (6m/s times 3 seconds) - 13.8 (4.6 times 3) = 4.2 meters of extra distance if the killer follows you
This perk is 21m (6 times 3.5) - 0 cause the killer is stunned for the first 1.5 seconds of the duration and then either has to break the pallet or walk around it. That's 5 times as much distance.
And while yes the killer can avoid it by respecting pallets there is a reason killers don't respect pallets now. Every time you respect a pallet you give the survivor a free dead hard for distance.
It probably won't be better then the current meta cause this perk is useless vs ranged killers and other power heavy killers like nurse and spirit cause they rarely get pallet stunned.
But it's still pretty good. Definitivily the strongest survivor perk released in a long time. Going to make life of a lot of m1 killers hell
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If you can get a stun at an unsafe pallet, it's a lot of distance but nothing commitment won't solve. However, at strong loops, you rarely will want to abandon the loop until they break the pallet.
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Actually, if you are healthy and force killer to m1 you at the pallet and stun them at the same time, you will gain so much distance you will be on the other side of the map before they regain control from the stun lock.
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People are really missing the fact that a healthy survivor can force it whenever they want (about to lose loop) by standing on the outside of a pallet vs any M1 killer.
Additionally, people saying you can do the same thing with Lithe are really missing the picture / applicable scenarios.
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Not really enduring is a soft counter and you need to get to the pallet to use it unlike dead head where e to achieve destination
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It's also a counter to spirit fury and enduring.
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The break is 2 seconds by default.
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Enduring or not, you're still stuck on the opposite side of the pallet, requiring a break or movement to mitigate.
DH will probably still be king, but it'll be very interesting to see this park's usage in the coming days.
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Yes but it takes the survivor a halfish second before they can run
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Still better than other exhaustion perks. The killer isn't going the break the pallet if it's weak or you'll literally go across the map, no joke. Run this perk with Any Means Necessary and you got a strong new perk combo.
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Honestly, a little extra reward for a little extra risk, the perk will probably be fine. If it's too much, than it will get fixed in a few months, but either way, every person running smash hit is one less person running the same bored E to outplay dead hard. I like the addition
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If the sur can pull it off it'll be great. Really hurts the kill esp when being stunned by a pallet waste enough time as it is. I can see a lot of surv jus trying to hard to get this perk off and dying by trying to hard. If i had a quarter for every time a sur has dropped a pallet when i just stood right out of range. I'd be a RICH MAN
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Every nurse you face you will regret taking that over something useful like dead hard
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I’m thinking endurance, spirits fury, that perk from the twins that gives you a longer lunge when you have a token on it, and hex blood favor Might be a part of a toolbox to counter that but will have to see
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Lithe is better. It can be used as many times as you can vault rather than however many pallets are available and MAYBE your pallet stun registers and triggers the perk. No Lithe is better definitely.
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Great won't be fun playing killer even more now
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You'd be surprised. Some really good survivors use balanced in conjunction with dead hard so they can make the best out of any situation.
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Wait you are getting stunned by pallets
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