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is it to much to ask for behavior to make it so only one person can use a key

Beefmur
Beefmur Member Posts: 261

^ what i said

Comments

  • TheArbiter
    TheArbiter Member Posts: 2,626

    They are reworking keys, and I would not be surprised if that is one of the changes made

  • Clünge
    Clünge Member Posts: 155

    The amount of matches I'm in where someone actually successfully uses a key is incredibly low. Probably less than 5% (1 in 20 matches)

    The amount of matches where multiple survivors escape through the hatch is even less.

    As a killer, you can see the item the survivor brings into a match. Then if they get lucky and find one in a chest, you can see the item in their hand. You can then adjust strategy accordingly.

    Unless you're having key / hatch / escape matches every other match then it isn't a problem

  • Superyoshiegg
    Superyoshiegg Member Posts: 1,490

    Two posts about the same topic in one day. A topic they've already acknowledged and are working, no less.

    Nice.

  • Superyoshiegg
    Superyoshiegg Member Posts: 1,490

    Except that OP already said their exact thoughts in the other post. There's nothing new about this 'thread', it's just spam at this point.


    :)

  • Nathan13
    Nathan13 Member Posts: 6,721

    I disagree with the chest part because keys are “items”. I’ve been running plunders more because it gives me a greater chance of finding a key. And I can have a backup plan if my team isn’t gonna reach the endgame.

  • Seraphor
    Seraphor Member Posts: 9,429

    Unlikely. There's an achievement for four survivors escaping through the hatch together, and that's not going away.

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405
    edited March 2021

    Honestly I'm not too sure if that's reason enough for it not changing to it. Plenty of games have achievements that eventually become unachievable due to changes in the game.

    Plus like...most people don't care about achievements. Sure some do but definetly not the majority.

    I honestly don't think it will be only one person gets in with a key though.

  • supersonic853
    supersonic853 Member Posts: 5,548
    edited March 2021

    This achivement would still be possible all 4 survivors would need to bring a key and escape (which should be the requirement rn anyway not 4 people escape in 1 key). They are allowed to change achivements not names of those achivements though.

  • Beefmur
    Beefmur Member Posts: 261

    lol i dont really care about your toxicity i just wanted to talk about balance

  • Beefmur
    Beefmur Member Posts: 261

    must have a lot of friends if you go on the forums and just belittle people for having opinions

  • CountVampyr
    CountVampyr Member Posts: 1,050

    I don’t get it. I was just killer and in two rounds in a row there was a key and neither one got used. Just do your job!

  • Beefmur
    Beefmur Member Posts: 261
  • CountVampyr
    CountVampyr Member Posts: 1,050

    I don’t care because I really don’t take this game that seriously. A coordinated swf group would probably own me with or without a key so I’m not going to concern myself with the possibility.

  • Beefmur
    Beefmur Member Posts: 261

    i dont mean to be mean but why put your input on the opinion then

  • landromat
    landromat Member Posts: 2,193

    me, who looted and gave my teammates 3 red keys: 🤨

  • Beefmur
    Beefmur Member Posts: 261

    lmao must be nice

  • vladspellbinder
    vladspellbinder Member Posts: 336

    I just want to touch on the "can see items in lobby" portion, because as it is right now Survivors can swap characters last moment and as such give the Killer very little warning about what is being brought in, none at all if the Killer player is distracted and not watching at that moment. I've had a lot of people swap last second into Flashlights and Keys and it is really frustrating when that happens.


    As I said I don't agree that Keys shouldn't be found in chests, I just think their percentage chance of being found could be lower. They are currently the seconds lowest item at 7% default, with Maps being the lowest at 2%. I think dropping them down to 5% and upping Maps to 4% could be a good idea.

    I've escaped via Hatch from a Key I found in a chest while on death hook and two other people alive. All the gens had been finished and I used myself as bait to lead the Plague away from the others so they could get out as well so I get that finding a Key in a chest can be super exciting at times but as someone who plays more Killer than Survivor I can understand why the Killers who care about 4ks find Keys showing up midgame to be annoying. And on my Survivor side I'd rather have a Medkit or Toolbox over a Key most times and am pretty much disappointed every time I see a Key in the box. I play solo and most of my games rarely ever get to the point a Key would be useful so that's part of it.


    Point of order: there would only need to be three Keys, as I said in my post. If only one Survivor can get out via the Hatch per Key then the first three would need Keys but the last one would get the Hatch opened automatically. Unless they changed that part, and the Hatch doesn't open for the last person if it had been opened via a Key before which is a really bad idea because that just screws the last person and from what I've heard the whole point of the Hatch in the first place was to give the last person a chance to escape.

    As it is the achievement is still really though to get solo. You have to have a Key and keep everyone alive for five gens. All it takes is the Killer tunneling out one person and whoopsie no achievement. The game I had got it in was rough, three of us were on death hook and had the Killer been more of a [bad word] we'd not have been able to get it at all. And I constantly have games where Killers face camp and tunnel someone and other games where even if that isn't the case people kill themselves on first hook or miss their button mashing in struggle and so on. Just having all four people alive with five gens done is already so hard there doesn't need to be a three item requirement as well.

    For people who care about getting a 4k the main problem is that more than one person can get out via the Hatch by ignoring the gens. You don't need to make it so it's only one person per Key but make it so that the Hatch isn't even a factor if there is more than one person alive and the gens aren't finished.

  • Afius
    Afius Member Posts: 563

    There's multiple rarities of keys instead of only 1 escape they could have it where depending on the level of key that's how many can escape. Pink would be 4, Purple could be 2-3 green could be 1 or stay as it is, useless.

  • Beefmur
    Beefmur Member Posts: 261

    ya green keys should be easily distinguished between purple ones

  • Im_Tired
    Im_Tired Member Posts: 101

    Maybe if they make it so only the skeleton key can open the hatch

    It's consumed when used to open hatch

    Can only be found in chests

    Dull and broken keys only work with add ons and defer in time of use

    That way the keys survivors bring into the match could never open hatch and the only time hatch escapes occur is if they find a skeleton key on the map

  • StibbityStabbity
    StibbityStabbity Member Posts: 1,839

    This. I play with someone that finds a key in nearly every game she's in. It's come to the point where she has to pass them out because her collection is so large.

  • CountVampyr
    CountVampyr Member Posts: 1,050

    I don’t mean to be mean, but why did you start a brand new thread when there are already a bazillion other threads devoted to people whining about keys? Or do you really find your perspective so unique?

  • landromat
    landromat Member Posts: 2,193

    I'll never give stuff from my collection event to my mama. I just looted 3 in 1 game

  • StibbityStabbity
    StibbityStabbity Member Posts: 1,839

    Well, this one owes me a bit. I'm the dedicated runner in most of our games, and she can't loop to save her life, so I keep pressure off her and she gives me items at the start of the trail. Except keys. She tries, but I leave keys to die in the forest.