We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

To anyone who thinks Shift+W is an issue...

1.) What do you expect a Survivor to do? Stand still so they can get hit? Hack the game and generate a Glock to shoot the Killer? Survivors don't have as many mechanics to stay alive as you'd think. They can run, drop pallets, loop, and occasionally juke, and that's about it. Until some massive shake-up to the game's mechanics arrive, those are the primary ways Survivors can interact with the Killer.


2.) Blaming Shift+W is to blame the symptom, not the problem. The reason running forward can be effective is because some maps have such long lines-of-sight and are so gargantuan that a Survivor getting a ten meter headstart can prolong a chase to a minute if the Killer takes it. Compounding this is the random generation of tiles which can sprinkle in safe pallets and jungle gyms right next to each other, further extending a chase. To blame a Survivor for using that to their advantage would be like blaming a Killer for using M2.

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