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LETS ADD A SKILL CEHCK TO DEAD HARD. ITS TOO OP > Sarcasm some people don't get that
Get a grip to everyone that is saying dead hard is OP. I am a killer main and I easily counter dead hard by just waiting. Now we all encounter scenarios where dead hard is encounterable but c'mon, get a grip. And how would you nerf dead hard I ask? They just sigh and say i don't know they will figure something out. GET A GRIP
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I couldn't see how they would nerf Dead Hard considering it doesn't work half of the time.
I swapped it for another exhaustion perk a week ago. It's too unreliable, especially since I'm on console with terrible frames that'll lag me when I try to use it.
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I personally think it's fine but if I were to change it I would limit the number of time you can use dead hard. 3 token and afterwards you permanently have the exhaustion status effect.
This makes it skill based for survivors and killers.
Although I would prefer they fix the perk first.
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It can be quite unhealthy when used to extend loops as there's not much counterplay there E.G. Dead harding to a window or pallet in a situation where they'd normally be hit. I don't think nerfing it is a great idea though to be honest. It can be unfair but it's also the only good exhaustion perk with reliable counterplay so ultimately I'd agree that it's fine.
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Dead hards only good if it's used for distance, if you get found out in the open it gives you 2 more seconds and then you best be good at spinning otherwise down you go. If it works that is and you don't just end up exhausted on the floor.
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Wait till the survivor use the dead hard to a pallet or window? DH for distance has no counterplay
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has no counter play? Every projective killer in the game including (pyramid head) laughs.
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If I see one more person say "jUSt BAIt iT OuT" I'm gonna flip my lid.
Please tell me how to bait out a Dead Hard for distance. Please tell me, I'm dying to know.
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Use a projectile killer easy, including; deathslinger, Trickster, Huntress, Plague, Pyramid head, Demo(to bait), I don't see the problem. If you are not using one of these killers, to bad because just either leave chase or spend the extra 15-20 seconds Jesus
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You dont but then it's the same for other exhaustion perk. They make you lose the same amount of time. Dead hard is just more in your face so you notice it more. But there's no big difference between something like lithe, sprintburst or dead hard. They both make you lose time.
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If you miss the skill check, you immediately fall over and break your neck.
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At least a skill check adds a risk to the perk rather than no risk when its being used for distance.
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On red ranks, good survivors there has some perfect dead hard timing that dodges hatchets and corrupted pukes, electric shocks and bear traps. And half the time they use it for making distance adding another 20 secs to the chase.
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Im not saying its op but whenever it works for a good survivor (dodging an attack or distance making) I just roll my eyes and think to myself "Damn I guess I just got outplayed by someone pressing E" then I proceed to encounter 3 more deadhards in other survivors in the trial.
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sometimes is anyoing when survivos use dh to reach a palet.
but its not as anoying as sprint burst in my personal opinion.
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it was a joke, how tf will you do a skill check LOL
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Do the Skill Check after you perform it to see if you stumble. ;P
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so how do you throw pallets down while you do a skill check?
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Not enough time for a survivor to do a skill check. I think they need to make dead hard not working in EGC, makes killers feels less frustrating
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They need to add a skill check for trapper's traps and if survivor fail he will get trapped lol
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L O L
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Ah yes, let me switch to Deathslinger halfway during the match when I see the survivor Dead Hard.
Your argument makes literally no sense. Your saying the way to counter Dead Hard is to guess the survivors have it and play a certain killer before the match starts. That's like the telling survivors the counter NOED is just bring Small Game before the match starts, except worse because killers have actual skill caps to learn.
More importantly, even the killers that you did mention are only slightly better at countering Dead Hard than the others. The only killers that have chance at countering a Dead Hard for distance are Deathslinger, maybe Huntress, and Plague when she has her Corrupt Purge.
- Deathslinger: He can kind of counter Dead Hard, but at the same time not really, this is because he can ADS and shoot extremely fast. There are still a lot of instances though where Dead Harding for distance can screw him over. Long ranges shots are completely out of the question, and if you don't have line of sight at the moment, the survivor can Dead Hard around a corner before you have a chance to shoot them.
- Trickster: C'mon, who the hell is even gonna play this guy? Saying he counters anything is a joke.
- Huntress: The survivor is running to a pallet, you have your hatchet raised, you release it, and it doesn't hit the survivor because they Dead Hard the moment they saw the hatchet leave your hand. Sure, this may work against bad survivors who don't know the timing well, but against decent survivors they're going to Dead Hard the moment you throw you a hatchet. All of this is on top of the fact the survivors can Dead Hard around a corner to reach a pallet/window, when you don't have line of sight to hit them in the first place.
- Plague: Plague can't do ######### against Dead Hard without her Corrupt Purge (most of the match). When she does have it though, I admit Dead Harding for distance probably won't help the survivor much. Then again, there isn't exactly much you can do in the first place.
- Pyramid Head: Same issue with Huntress except worse. The survivor can see when POTD is coming out of the ground to hit them, and so they can Dead Hard right before it connects. Hell, survivors with good reaction times can even Dead Hard a POTD through walls, if they can see it right before it hits them.
- Demo: Same issue with Pyramid Head except worse. The survivor can see when you start shredding at them, and Dead Hard before the attack hits them.
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I hate the perk with a passion.
Most infuriating part about it is perfectly predicting a survivor, be it breaking LOS to approach a different angle or making a good read with your power, only to have them press the "mistake eraser button" and extend the loop to an annoying amount of time.
Seeing as it's run nearly every high rank game, I am of the opinion it should be changed in some way (Make it for only distance or only dodging for example)
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Clearly they don't play enough to see this. Dead hard for distance is NOT COUNTERABLE with m1 killer. You can predict it, you can know when it'll be used, but you cannot counter it.
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People only use it for distance anyway, if you swing and the survivor dead hards to miss an attack that's honestly your fault.
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Nice job insulting me and assuming I play at rank 15 instead of addressing any of my major points.
If anything you're probably the one who plays at rank 15, considering you have barely any posts here and think that Dead Hard isn't a problematic perk. But I digress, I'm not here to throw petty insults around.
For a second time, telling someone you need to play one of five killers (most of which barely counter Dead Hard better than the others) out of twenty two to have a chance against Dead Hard is not a good argument.
What if someone doesn't like playing ranged killers? What are they gonna do about Dead Hard, spend days and weeks mastering a new killer they don't enjoy playing just to have a shot at doing something against this perk? Do you really think that sounds fair?
Post edited by Gay Myers (Luzi) on0 -
Super obvious bait but sure I'll bite.
No one cares about the invincebility frames. It's that 1 m dash that can extent loops without the killer being able to do anything about it.
This isn't 10-15 seconds extra chase time. If they do this in a safe loop that you have to break the pallet they can reach another loop and it easilly extent the chase 30+ seconds.
And in loops where the killer can acually make a play you can just use it as a safety net to erase the first mistake you make.
How would i nerf it then? After use you can't interact with objects for 1.5/2 seconds simular to the doctor shock. You can still use it to gain distance but then you atleast need some forethought on it and not just have it available whenever
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So a person has to play a specific killer in order to have less problems with a single perk that is extremely problematic otherwise?
I'd call here "Picking a perk isn't a counter" believers, but I guess they would find another excuse why such argument works only in one way.
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Don't mind such people, they think it's totally fine when any killer but certain ones are almost unplayable because of how much meta perks and many other things in general screw them, then these same people complain about seeing only 3-4 different killers at best.
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If survivors Dead Hard into a wall/rock/tree, they down themselves. :P
Seriously though it's perfectly fine as is, it's a commonly used perk because it's easy to use and a bit of a crutch, but plenty of perks are just that. Be glad it's an on-use perk rather than something automatic like "When the killer swings at you, you automatically dodge the hit."
As it stands, it's simple to bait out and even for distance they could have ended a chase earlier using Lithe or Balanced Landing etc.
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It's not about ending the chase, it's about extending them. Lithe and balanced landing need very specific activation triggers. And you can't not use them when those triggers occur.
For example lithe the second they vault a window it activates and we can see it. Drop the chase and continue on. Yes we lost the chase but it didn't waste that much time and now we know that we shouldn't waste time chasing that person if a window vault is nearby.
With dead hard there is no activation condition. It's just always available. They can do anything they like and use it whenever it's needed. There is no awkward "I could have vaulted this window 3 times before i actually needed lithe but it activated on the first vault"
I would actually prefer if it was a reaction on the killer swing cause then we decide when it happens. We could actually outplay it by making them overshoot the pallet.
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Yes. I, too, easily counter a perk designed to give people a free second chance by watching them dash to a pallet or window and completely unduon a mistake that should have had them in the ground.
I also counter is as Blight, Spirit, Nurse, Hag, Huntress, Deathslinger, Wraith, Plague, Demogorgon, Trapper and Oni. How? I try to hit them with my power, because I am unable to bait it out while using my power, and force them to use it, essentially giving them a free health state!
Wait, that doesn't seem right...
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It is really annoying when u get destroyed by sweaty swf team and they all use dead hard get a 4 escape when u r using a M1 killer.
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Yeah dude, if you say so ...
Literally no chance for the survivor to use dead hard against range killers damn.
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hellooo rank 10 killer main. Im rank 1 killer main and DH is op as hell
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I'll get back to you on that one. :P
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