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DS was made true anti-tunnel-- BT's turn.
Count how many times you've seen it: you see someone running to the guy you hooked and you quickly close in, and they pull the dude off. You were already planning on ignoring the dude who just got unhooked, because of BT or DS or ethics or whatever and start running after the unhooker, but the unhooked guy immediately runs into your face and tries to bodyblock you.
Because we can't let that free hit go to waste, can we?
It's dumb. It's real dumb and it makes no sense. I run BT every game because in some situations that's just the only way they're ever going to make it out, even if I have to die for it, but I hate it when I see the guy I just unhooked immediately try to headbutt the killer.
I run that so he won't pay attention to you, dumbass, stop making him wonder if he should just tunnel you to death out of spite.
I say that if the hit counts as a protection hit, it ignores BT and downs them anyway. Maybe with a grace period of a second or two after the unhook, but after that, if you try to bodyblock for your buddy, eat the dirt.
It'll encourage people to split, at least.
Edit: Wowee protection hits are way easier to get than I thought they were. Look down there for some better ideas.
Comments
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I was all ready to argue when I saw the title but... Well..
Yeah that makes sense. I think it would be a healthy change.
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Yeah,that is the really obnoxious part about BT.
Maybe a survivor with BT could lose collision so he won't be able to bodyblock anymore?
In return you could make BT always trigger if the killer is in a 24 or 32 meter radius of the unhook.
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This is the rare perk complaint thread I actually agree with.
Like Decisive Strike, this is a defensive perk that has been weaponized.
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The thing is, I'm pretty sure that protection hits can be obtained for at least 5 seconds after you leave your teammate, so you could split up from your teammate straight away and still be knocked down because you're technically taking a protection hit, even though you are not body blocking. The survivor might as well not have BT for at least 5 seconds after being unhooked.
Plus, the rescuee can't prevent the rescuer from running the same way as them, so the rescuee would be punished through no fault of their own.
Additionally, protection hits only activate if you are protecting an injured survivor, so as long as the rescuer is full health the rescuee can bodyblock no problem.
It's a nice idea in theory but it wouldn't work with the games protection mechanics.
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I love how BT, the anti-tunneling Perk, is most often used to force the Killer to tunnel so that both Survivors can get off scott-free.
My philosophy is simple: If you force me to hit you while BT is up, well, BT is anti-tunnel, right? That obviously means I'm tunneling. So let's go ahead and tunnel you into the ground.
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This. Imo this is the best way to change the perk. Survivors won't be able to bodyblock you from the rescuer to force you to waste a hit and killers like Freddy and stealth killers won't have natural immunity to bt or be able to just hide their terror radius to prevent it from activating.
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Only tricky thing would be if the killer is legit tunneling the freshly unhook survivor, and the dumb unhooker if running a step or two beside the person (because...you know...solo q). Then it may read as a protection hit and down them when it wasn't the person blocking you.
Other than that....idea isnt to bad.
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Make the hit transfer to the rescuer.
Still prevents the rescued survivor from getting tunneled but also has a cost and requires a skilled save from you instead of just yolo'ing in which is what it currently is.
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Not really against this change, would prefer if the survivor im trying to ignore isn't being a nuisance
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Borrowed Time should reveal your aura to the killer for the duration of the effect, so the killer knows to go for you. There we go, flawless anti-tunnel perk, they always go for the unhooker. If that's too much of a cost for the person running it, add in some bonus BP like WGLF or BBQ.
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This paired with the removal of TR condition and replacing it with flat 32m radius of activation would be ideal change imo.
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Yeah, I don't have the exact details on how protection hits work.
It could be a proximity to your unhooker thing instead, sort of like Blood Pact, I dunno. A lot of people have better ideas than me to make this defensive perk actually defensive.
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Deal.
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Babysitter already does that
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It's not an anti tunnel perk it's an anti camping perk. 15 sec really doesn't prevent tunnel.
Protecting the guy unhooking make sense since killer almost always get a free hit when he is camping, so if you don't body block it's just a trade which is just a benefit for the killer.
Don't ask to nerf a perk just because it's annoying to you. BT is perfectly fine.
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Nobody runs Babysitter.
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BT serves a different purpose than DS. The former is altruistic, the latter is for self-preservation. If the effect of BT was on the rescuer instead of the unhooked, I'd totally understand it but it is not.
Making BT ignored by protection hits renders it useless so long as the camping killer manages to land an M1 before the unhook.
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I know which is a shame because it seems like a good perk.
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honestly, these are so annoying.
"ok, let me go for the unhooker. you go heal or do whatever unhooked guy"
*unhooked decides to bodyblock
"you...MF..."
or one that actually happened yesterday, I think...
I chased someone, hooked them.
go check a gen I knew was being fixed awhile ago, found a wounded david working on it, chase him a bit, down him, pick him up and get DS.
at that point, he choose death.
so glad DS is getting the change...
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A quick look on the wiki says that protection hits happen if you are within 10 meters of an injured survivor, with a lasting effect of a few seconds (I don't know how long exactly) after leaving that radius. If both survivors starting sprinting directly away from each other at normal speeds it takes 1.25 seconds to get 10 meters distance between them. If protection hits has a lasting effect of 5 seconds that's 6.25 seconds that the rescuee can be downed. Even assuming it's 3 seconds still gives us 4.25 seconds at a minimum, which tunneling killers can take advantage of through no fault of the survivors.
I say the better change would be the one suggested by multiple people above saying that the rescuee loses collision. It fixes the annoying aspects without punishing the survivor.
Honestly, I would prefer some perks buffs before nerfing more perks. I feel like BT is not as annoying as current DS is and I think we are due for another round of perk buffs.
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I wish they did, I like babysitter. It appeals to my inner Bill to take the heat.
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Really?
Jesus. Getting WGLF stacks is a lot easier than I thought it was.
That'd make the collision thing a much better idea than the protection hit thing then, yeah. And i'm right there with you, i'd love to see a lot of perks get rescued from the dumpster instead of throwing others in with them, but i'd at least like to take care of the more offensive (in both senses of the word, in some cases) uses of some perks-- like BT and Dead Hard.
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I think it should be if it's a protection hit within 5 meters of the protected survivor it should count. Not the entire full 10 meters. If it were a smaller range but still a protection hit I think your idea could work. Just needs a few small tweaks to it.
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I don’t agree with this at all tbh. Survivors already have limited ways to end chases and get away from the killer considering how fast killers are and how many perk they have to end chases super quick. We need things like bt in order to have a chance to get away.
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Idk, there's counter plays for BT. Primarily, if the person with endurance is body blocking you: tunnel them without hitting for 16 seconds, and body block them away from pallets and windows. Better to get them downed via tunnelling than losing both survivors. Plus, its better to get one person dead as long as you don't waste a bunch of time doing it. 16 seconds for what is basically a free down is worth it
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DS is still not an anti-tunnel perk. It's a single stun on a killer that's just had its activation requirements uselessly hedged to make it look like one. It still remains that DS is a second chance that just happens to need you to be tunneled. Believe me, I've tunneled people before, and one measly 5 second stun is not going to make me stop. Not only that, but if a survivor with DS who I didn't actually tunnel just runs at me, I can still slug the hell out of them.
Literally every hit by a camper on BT is going to be a protection hit, if you're injured (which you will be). Not only that, but this assumes that BT is meant to be an anti-camp perk. If it is, it does an awful job at it. You have to wait for a camping killer to attack you so you don't get grabbed, and even then, the unhook animation is long enough so that you can hit them right after, with no time for bodyblocking shenanigans.
Even if they try to bodyblock for you, you can hit them and then go for them. If they try to bodyblock, they are going to be putting themselves in a very bad position. Most times you can chase them down.
The point of BT is not to prevent camping or whatever, it's to ensure a safe hook rescue while also hopefully ensuring the rescuer's safety. Unlike DS, it is easily counterable (not that it's even because of DS, many killers will make a concerted effort to not tunnel a guy off of hook unless they're being a jackass), and even if they do body block, it's easier to brute force.
Plus, if we nerf BT, we're going to get a lot less Bills, and they're the only reason I play. Slow vaulting Bills are the cutest thing on earth. Belle Delphine can eat her heart out.
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Only because I haven't unlocked it on Laurie yet ;D
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Yeah,but now you need to wait another 45 seconds before you can pick up or else you eat a DS.
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BT IS FINE.
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But if both survivors are injured then the smartest play is for the one with BT to take the hit so neither of them go down. It can be frustrating as killer but you can't blame people for playing smart. Plus you can always wait it out or get the when they vault etc because it doesn't work on grabs.
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Changing it requirements from being in the terror radius to killer in a certain metre(maybe 12 - 16 metre range) would also be healthy as it would work on killers like freddy, wraith, ghostface, myers, pig and killer that have perk/add-on that could take their terror radius away. It also make hook bombing a less likeable option to Do as the killer would be out of range
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On the flip side to that scenario, you have killers who will not leave the hook no matter what (and ESPECIALLY if there is no BT).
I get what you are saying but unless they somehow miraculously figure out and have the game itself know when it is a strat vs an “abuse” on virtually anything... BT can stay the way it is.
Because as it is even DS (which was not strictly an anti tunnel perk, aside from this community deeming it that) still going to not counter hardcore tunneling.
Someone running to me as a killer with BT is just as cheesy as that annoying player roasting s’mores and abusing tunneling because “they can”. Even tho as someone who plays killer, I understand BOTH instances exist.
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Well yeah, of course nothing's gonna stop hardcore tunneling. But you can make it a little harder.
@OniWantsYourMacaroni suggested a good way to keep BT how it is while preventing it from being abused (for the most part)-- disable collision with the killer so they can't bodyblock, but make it a flat radius instead of inside TR.
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It's funny. I pretty much said the same. But people brought out the torches and pitchforks when I said it.
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True, but then you can walk away, patrol a bit, and if you don't have anything urgent or more important to do after about 20 seconds, to back and down them just as they self revive. And if you don't, well that's 30 seconds they were out of play, and even more time if they heal up. Obviously, the BT, UB, DS combo is strong and there's no perfect way to counter the full cocktail of perks, but if you play as if every survivor has these perks you get into a habit of doing little things here and there to counter them
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People commonly think this, but this is incorrect.
If a killer is tunnelling a survivor, they're obviously going to camp the hook and when someone unhooks, they'll aim for the hooked survivor, who is left with a moment of vulnerability.
Well BT makes it so doing that is punished, encouraging to hit the rescuer, and not the one who was rescued. It functions more as an anti-tunnel mechanic because chasing someone with BT is basically chasing a healthy survivor who might have DS as well.
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You can make it a little harder only if you have those perks. Outside of that those actions can and are acted upon regardless. That’s why you see a lot of killers doing (yes even in red ranks).
I still see no issue with Bodyblocking with BT mostly because you can wait it out.
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That doesn't do anything though.
Sure,the survivor with BT is now downed but you have to either wait out the DS,eat the DS or try to find another survivor to chase.
And those are all terrible options to chose and can easily lose you the game
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Waiting for DS is like saying you should have brought DS when you get tunneled off hook. Like, you are slugging... literally the survivor can’t do anything.
It’s not as bad as you think when you basically either make them waste their UB or DS timer while having the pressure and possibly someone else in line of sight. Meanwhile 1-2 people on a gen.
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I'm fine if the guy with BT tries to body block me. I'll just wait the 10 secs or so and down him again. He wants to piss me off with BT he can kiss his DS away. If he doesn't have DS he's going back on the hook.
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thats my mentality too.
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I would definitely like to see Boil Over get a buff. I tried running it for a long time but I just couldn't get any pay off out of it without someone still needing to block, or multiple Petrified Oak offerings.
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Honestly if they do that I'm counting to 15 if you vault any pallet I'm grabbing you ds or not because then I have no reason to tunnel you I'll count to 15 again
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ds isn't true "anti-tunnel" until it works for both hook states so let's do that first.
also BT is perfectly fine.
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I've heard a few ideas but actually I think this is the best one yet. Would solve a few problems
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I think it should take from it's namesake. If someone with BT gets hit, the person that gave them it gets damaged. Kind of like a remote for-the-people.
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High IQ suggestion there ... I like
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1 million % agree with this post: 15 seconds of endurance is ridiculous.
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The benefits don't match the cost.
Your aura is revealed (worse cost than BT)
They leave no scratch marks (worse pay off than BT)
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I understand the annoyance with that dynamic, but you're looking at it the wrong way.
If they hook bomb like that, they're making a terrible play regardless. They're removing time on hook, allowing you a free hit on the rescuer, possibly a trade and at worst one injured and one in deep wound. That gives you a lot of pressure on two people in the same place without even needing to look for anyone right off the hook.
What you're saying is that you want to always be able to get the hook trade or the slug, which in itself would void the purpose of the perk entirely, even in those situation it was designed for.
BT and DS are the band-aid fixes whose existence prevents DbD from dying along the path of Deathgarden. If the perks in themselves have annoying traits, it's because that mirrors the annoyance of the situations they're trying to address i.e. camping /tunneling.
Also, don't take this the wrong way, but the solution you propose (protection hits disabling BT) effectively makes the perk non-existent given how protection hits work. That hints at the fact that your knowledge of the game is limited and the issue is not so much BT, but your need of more experience in how to deal with BT.
As a side note, if BT should be de-linked from terror radius triggers. But that's a story for another thread.
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