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DS was made true anti-tunnel-- BT's turn.

Grandpa_Crack_Pipe
Grandpa_Crack_Pipe Member Posts: 3,306
edited March 2021 in General Discussions

Count how many times you've seen it: you see someone running to the guy you hooked and you quickly close in, and they pull the dude off. You were already planning on ignoring the dude who just got unhooked, because of BT or DS or ethics or whatever and start running after the unhooker, but the unhooked guy immediately runs into your face and tries to bodyblock you.

Because we can't let that free hit go to waste, can we?

It's dumb. It's real dumb and it makes no sense. I run BT every game because in some situations that's just the only way they're ever going to make it out, even if I have to die for it, but I hate it when I see the guy I just unhooked immediately try to headbutt the killer.

I run that so he won't pay attention to you, dumbass, stop making him wonder if he should just tunnel you to death out of spite.

I say that if the hit counts as a protection hit, it ignores BT and downs them anyway. Maybe with a grace period of a second or two after the unhook, but after that, if you try to bodyblock for your buddy, eat the dirt.

It'll encourage people to split, at least.

Edit: Wowee protection hits are way easier to get than I thought they were. Look down there for some better ideas.

Post edited by Grandpa_Crack_Pipe on
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Comments

  • Zarr0ch
    Zarr0ch Member Posts: 589

    Only tricky thing would be if the killer is legit tunneling the freshly unhook survivor, and the dumb unhooker if running a step or two beside the person (because...you know...solo q). Then it may read as a protection hit and down them when it wasn't the person blocking you.

    Other than that....idea isnt to bad.

  • bjorksnas
    bjorksnas Member Posts: 5,701

    Not really against this change, would prefer if the survivor im trying to ignore isn't being a nuisance

  • Seraphor
    Seraphor Member Posts: 9,429
    edited March 2021

    Borrowed Time should reveal your aura to the killer for the duration of the effect, so the killer knows to go for you. There we go, flawless anti-tunnel perk, they always go for the unhooker. If that's too much of a cost for the person running it, add in some bonus BP like WGLF or BBQ.

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    Yeah, I don't have the exact details on how protection hits work.

    It could be a proximity to your unhooker thing instead, sort of like Blood Pact, I dunno. A lot of people have better ideas than me to make this defensive perk actually defensive.

  • lagosta
    lagosta Member Posts: 1,871

    BT serves a different purpose than DS. The former is altruistic, the latter is for self-preservation. If the effect of BT was on the rescuer instead of the unhooked, I'd totally understand it but it is not.

    Making BT ignored by protection hits renders it useless so long as the camping killer manages to land an M1 before the unhook.

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    I know which is a shame because it seems like a good perk.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    honestly, these are so annoying.

    "ok, let me go for the unhooker. you go heal or do whatever unhooked guy"

    *unhooked decides to bodyblock

    "you...MF..."


    or one that actually happened yesterday, I think...

    I chased someone, hooked them.

    go check a gen I knew was being fixed awhile ago, found a wounded david working on it, chase him a bit, down him, pick him up and get DS.

    at that point, he choose death.


    so glad DS is getting the change...

  • Cancan71
    Cancan71 Member Posts: 709

    A quick look on the wiki says that protection hits happen if you are within 10 meters of an injured survivor, with a lasting effect of a few seconds (I don't know how long exactly) after leaving that radius. If both survivors starting sprinting directly away from each other at normal speeds it takes 1.25 seconds to get 10 meters distance between them. If protection hits has a lasting effect of 5 seconds that's 6.25 seconds that the rescuee can be downed. Even assuming it's 3 seconds still gives us 4.25 seconds at a minimum, which tunneling killers can take advantage of through no fault of the survivors.

    I say the better change would be the one suggested by multiple people above saying that the rescuee loses collision. It fixes the annoying aspects without punishing the survivor.

    Honestly, I would prefer some perks buffs before nerfing more perks. I feel like BT is not as annoying as current DS is and I think we are due for another round of perk buffs.

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    I wish they did, I like babysitter. It appeals to my inner Bill to take the heat.

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    Really?

    Jesus. Getting WGLF stacks is a lot easier than I thought it was.

    That'd make the collision thing a much better idea than the protection hit thing then, yeah. And i'm right there with you, i'd love to see a lot of perks get rescued from the dumpster instead of throwing others in with them, but i'd at least like to take care of the more offensive (in both senses of the word, in some cases) uses of some perks-- like BT and Dead Hard.

  • ChurchofPig
    ChurchofPig Member Posts: 2,769

    I think it should be if it's a protection hit within 5 meters of the protected survivor it should count. Not the entire full 10 meters. If it were a smaller range but still a protection hit I think your idea could work. Just needs a few small tweaks to it.

  • Exerath1992
    Exerath1992 Member Posts: 1,035

    Idk, there's counter plays for BT. Primarily, if the person with endurance is body blocking you: tunnel them without hitting for 16 seconds, and body block them away from pallets and windows. Better to get them downed via tunnelling than losing both survivors. Plus, its better to get one person dead as long as you don't waste a bunch of time doing it. 16 seconds for what is basically a free down is worth it

  • ShamelessPigMain
    ShamelessPigMain Member Posts: 1,878
    edited March 2021

    DS is still not an anti-tunnel perk. It's a single stun on a killer that's just had its activation requirements uselessly hedged to make it look like one. It still remains that DS is a second chance that just happens to need you to be tunneled. Believe me, I've tunneled people before, and one measly 5 second stun is not going to make me stop. Not only that, but if a survivor with DS who I didn't actually tunnel just runs at me, I can still slug the hell out of them.

    Literally every hit by a camper on BT is going to be a protection hit, if you're injured (which you will be). Not only that, but this assumes that BT is meant to be an anti-camp perk. If it is, it does an awful job at it. You have to wait for a camping killer to attack you so you don't get grabbed, and even then, the unhook animation is long enough so that you can hit them right after, with no time for bodyblocking shenanigans. 

    Even if they try to bodyblock for you, you can hit them and then go for them. If they try to bodyblock, they are going to be putting themselves in a very bad position. Most times you can chase them down.

    The point of BT is not to prevent camping or whatever, it's to ensure a safe hook rescue while also hopefully ensuring the rescuer's safety. Unlike DS, it is easily counterable (not that it's even because of DS, many killers will make a concerted effort to not tunnel a guy off of hook unless they're being a jackass), and even if they do body block, it's easier to brute force.

    Plus, if we nerf BT, we're going to get a lot less Bills, and they're the only reason I play. Slow vaulting Bills are the cutest thing on earth. Belle Delphine can eat her heart out.

  • CryptFriend
    CryptFriend Member Posts: 416
  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    Yeah,but now you need to wait another 45 seconds before you can pick up or else you eat a DS.

  • Zozzy
    Zozzy Member Posts: 4,759

    BT IS FINE.

  • Kirkylad
    Kirkylad Member Posts: 1,927

    But if both survivors are injured then the smartest play is for the one with BT to take the hit so neither of them go down. It can be frustrating as killer but you can't blame people for playing smart. Plus you can always wait it out or get the when they vault etc because it doesn't work on grabs.

  • zombitehdeath
    zombitehdeath Member Posts: 587

    Changing it requirements from being in the terror radius to killer in a certain metre(maybe 12 - 16 metre range) would also be healthy as it would work on killers like freddy, wraith, ghostface, myers, pig and killer that have perk/add-on that could take their terror radius away. It also make hook bombing a less likeable option to Do as the killer would be out of range

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432
    edited March 2021

    On the flip side to that scenario, you have killers who will not leave the hook no matter what (and ESPECIALLY if there is no BT).

    I get what you are saying but unless they somehow miraculously figure out and have the game itself know when it is a strat vs an “abuse” on virtually anything... BT can stay the way it is.

    Because as it is even DS (which was not strictly an anti tunnel perk, aside from this community deeming it that) still going to not counter hardcore tunneling.

    Someone running to me as a killer with BT is just as cheesy as that annoying player roasting s’mores and abusing tunneling because “they can”. Even tho as someone who plays killer, I understand BOTH instances exist.

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    Well yeah, of course nothing's gonna stop hardcore tunneling. But you can make it a little harder.

    @OniWantsYourMacaroni suggested a good way to keep BT how it is while preventing it from being abused (for the most part)-- disable collision with the killer so they can't bodyblock, but make it a flat radius instead of inside TR.

  • danielmaster87
    danielmaster87 Member Posts: 9,715

    It's funny. I pretty much said the same. But people brought out the torches and pitchforks when I said it.

  • Exerath1992
    Exerath1992 Member Posts: 1,035

    True, but then you can walk away, patrol a bit, and if you don't have anything urgent or more important to do after about 20 seconds, to back and down them just as they self revive. And if you don't, well that's 30 seconds they were out of play, and even more time if they heal up. Obviously, the BT, UB, DS combo is strong and there's no perfect way to counter the full cocktail of perks, but if you play as if every survivor has these perks you get into a habit of doing little things here and there to counter them

  • Zaytex
    Zaytex Member Posts: 841

    People commonly think this, but this is incorrect.

    If a killer is tunnelling a survivor, they're obviously going to camp the hook and when someone unhooks, they'll aim for the hooked survivor, who is left with a moment of vulnerability.

    Well BT makes it so doing that is punished, encouraging to hit the rescuer, and not the one who was rescued. It functions more as an anti-tunnel mechanic because chasing someone with BT is basically chasing a healthy survivor who might have DS as well.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432
    edited March 2021

    @Grandpa_Crack_Pipe

    You can make it a little harder only if you have those perks. Outside of that those actions can and are acted upon regardless. That’s why you see a lot of killers doing (yes even in red ranks).

    I still see no issue with Bodyblocking with BT mostly because you can wait it out.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    That doesn't do anything though.

    Sure,the survivor with BT is now downed but you have to either wait out the DS,eat the DS or try to find another survivor to chase.

    And those are all terrible options to chose and can easily lose you the game

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432
    edited March 2021

    @OniWantsYourMacaroni

    Waiting for DS is like saying you should have brought DS when you get tunneled off hook. Like, you are slugging... literally the survivor can’t do anything.

    It’s not as bad as you think when you basically either make them waste their UB or DS timer while having the pressure and possibly someone else in line of sight. Meanwhile 1-2 people on a gen.

  • SentinelCaptain
    SentinelCaptain Member Posts: 234

    I would definitely like to see Boil Over get a buff. I tried running it for a long time but I just couldn't get any pay off out of it without someone still needing to block, or multiple Petrified Oak offerings.

  • onemind
    onemind Member Posts: 3,089

    Honestly if they do that I'm counting to 15 if you vault any pallet I'm grabbing you ds or not because then I have no reason to tunnel you I'll count to 15 again

  • chadbeastofprey
    chadbeastofprey Member Posts: 437

    ds isn't true "anti-tunnel" until it works for both hook states so let's do that first.

    also BT is perfectly fine.

  • Hex_Salt
    Hex_Salt Member Posts: 445

    I've heard a few ideas but actually I think this is the best one yet. Would solve a few problems

  • TreSen
    TreSen Member Posts: 186
    edited March 2021

    I think it should take from it's namesake. If someone with BT gets hit, the person that gave them it gets damaged. Kind of like a remote for-the-people.

  • BenZ0
    BenZ0 Member Posts: 4,125

    High IQ suggestion there ... I like

  • EvilClimax
    EvilClimax Member Posts: 41

    1 million % agree with this post: 15 seconds of endurance is ridiculous.

  • Seraphor
    Seraphor Member Posts: 9,429

    The benefits don't match the cost.

    Your aura is revealed (worse cost than BT)

    They leave no scratch marks (worse pay off than BT)

  • Bwsted
    Bwsted Member Posts: 3,452

    I understand the annoyance with that dynamic, but you're looking at it the wrong way.

    If they hook bomb like that, they're making a terrible play regardless. They're removing time on hook, allowing you a free hit on the rescuer, possibly a trade and at worst one injured and one in deep wound. That gives you a lot of pressure on two people in the same place without even needing to look for anyone right off the hook.

    What you're saying is that you want to always be able to get the hook trade or the slug, which in itself would void the purpose of the perk entirely, even in those situation it was designed for.

    BT and DS are the band-aid fixes whose existence prevents DbD from dying along the path of Deathgarden. If the perks in themselves have annoying traits, it's because that mirrors the annoyance of the situations they're trying to address i.e. camping /tunneling.

    Also, don't take this the wrong way, but the solution you propose (protection hits disabling BT) effectively makes the perk non-existent given how protection hits work. That hints at the fact that your knowledge of the game is limited and the issue is not so much BT, but your need of more experience in how to deal with BT.

    As a side note, if BT should be de-linked from terror radius triggers. But that's a story for another thread.