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DS was made true anti-tunnel-- BT's turn.
Comments
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All I want is for the perk to be used for its intended purpose-- to protect the rescuee and discourage tunneling-- and get rid of the annoying offensive (ab)use of this defensive perk. DS had its offensive uses significantly toned down, and I don't see why we can't do the same for BT whilst preserving the perk's utility.
And I know how to "deal" with BT. The problem is that it's silly that it needs to be dealt with the way that it does.
Me not knowing exactly how protection hits work is my bad and I updated the post accordingly, but I am simultaneously capable of understanding why current BT has some issues and not knowing the exacts of the protection hits mechanic, which are only linked by my silly proposed solution.
Making the leap that i'm not makes it difficult to "not take this the wrong way".
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That wouldn't work because if say for example the killer camps the hook and your hit the hooks interrupted and then you try to hooktrade the killer could just hit the unhooked survivor and the game will probably assume that's a protection hit protecting the injured guy hooktradeing for you then he may just go for a slug assuming the unhooked survivor may have DS, and if your not injured it wouldn't be a protection hit so survivors would still try to take the hit.
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Can someone please explain to me where in the description of BT it says anti tunneling? Because this perk doesn’t stop tunneling at all
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Sounds a bit biased to me TBH.
You want DS for both hook states? That's absurd.
As for BT, it needs to be changed so you can't use it offensively, because just like DS, it makes it utterly dumb.
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BT is fine as it is.
You can wait out the protection hit if you want to attempt to punish it, hit the person and force them to waste mend + travel time to mend while you then chase the rescuer, ignore the unhooked survivor completely, play stealth killers/perks, etc.
Regardless of how much it may suck to have your blow absorbed by the unhooked person, BT still had its activation conditions met and is still being used in a defensive manner.
It can be problematic end game, similar to DS, but it's not unbearable or broken.
Additionally, once it's used once, you know that particular survivor is running it and can adjust your play accordingly or prioritize that target.
Post edited by Raccoon on1 -
No. BT needs a buff. It should not be terror radius, it should be anytime
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I want ruin even without a totem then.
Same energy.
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Free safe unhooks would be very bad for the game, its ranking system (including mmr, I'd imagine), and have zero counterplay.
What would you give killers to compensate for the zero counterplay/ability to safely unhook whenever you want?
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People really don't think their ideas through. These are all bad ideas. BT works the way it does, because otherwise it doesn't work at all.
"Protection HIt = It doesn't count!" - So it doesn't work against Plague at all then. Or Legion in many cases. (It already barely works against Leatherface).
"Survivor Loses Collision!" - So now killers can hit the unhooked person with impunity, meaning that Borrowed Time OR DS are required perks.
Borrowed Time is fine the way it is. It gives survivors a way of getting away from the hook, during which time they are most vulnerable. Yes, they can body block. That's what a good teammate does. And after 15 seconds of endurance, they have to mend for 12 seconds. It's a tradeoff that works just fine.
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how would it be absurd with the new nerf coming up? it would make it true anti-tunnel then. i'm tired of seeing people calling it "true anti-tunnel" when it's not. you think survivors only get tunneled after one hook? nah. i'd love for them to make it both hook states but have some sort of condition where it deactivates during end-game or something to balance it out.
also i'm laughing at you thinking that the DS change makes it unable to be used offensively. it's absolutely going to be used even MORE offensively now that survivors will want to get max value out of it they're gonna get real annoying.
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""Protection HIt = It doesn't count!" - So it doesn't work against Plague at all then. Or Legion in many cases. (It already barely works against Leatherface)."
Don't see why Plague or Legion would stop the Perk from taking effect. And it doesn't work against Bubba for entirely different reasons.
"Survivor Loses Collision!" - So now killers can hit the unhooked person with impunity"
Literally what.
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The problem with this is a protection hit counts for ANYONE who takes a hit NEAR an INJURED person and it has a healthy range to it. Doing this would literally kill the person if they ARE being tunneled just because the unhooker is too close. I don't mind BT. It's not a double protection shield like it use to be.
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yeah normally I don't go for the BT user but if they are forcing a body block then I'm going to tunnel them and kill them by facecamping
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I struggle to imagine how hard some of you must find killer if Borrowed Time is a perk that you want nerfed, lmao.
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People just want the abusable aspect removed.
I doubt people are gonna really mind if it's better at its intended purpose but unable to be used offensively.
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I mean, removing all the fun things you can do with perks is definitely going to annoy some people.
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Absolutely, but you have to make some concessions for fairness sometimes.
60 seconds of DS while being able to do whatever you wanted is probably pretty fun for a lot of people, but again-- fairness.
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It's so easy to play around my dude, this has nothing to do with fairness, it blocks one hit for fifteen seconds and then they have to go bend for almost the same amount of time that they would have been protected for
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Until they stop running it's effectively a full second health state that costs the killer massive time and distance on both survivors-- a survivor needing to take 20 seconds to mend isn't nearly as bad of a time sink as it is for the killer to hit them, chase them after their speed burst, get looped around the pallet they easily made it to, and potentially on and on instead of instantly going down like they normally would have.
Which a survivor will know and be more than happy to invoke by bodyblocking the killer that's trying to ignore them and go for the unhooker, forcing the hit. Even better if they have DS.
All i'm saying is that it's dumb that this perk that's meant to protect you from immediately going down after getting unhooked gets used offensively. Like how DS, a perk that's meant to give you a measure of protection if you're tunneled, more often than not gets used offensively.
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This idea I like. Solves the issues of offensive BT and the issue of killers like Freddy getting a free pass.
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I do if I'm doing a save ritual or just want to be super altruistic
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I don't have that much of a problem with it. If they do it I'll just wait bt out and put them down.
If it should be fixed then losing collision is better i think. That would also prevent the killer from bodyblocking the unhooked survivor untill bt runs out so it would be a slight buff if you use the perk like it's suppose to.
Problem is the addon of the medkit giving you the same effect. You'll be getting a lot more "window techs" if this change would happen
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I love the way you criticize their opinion by claiming they are being biased, when you yourself are being biased by simple choosing to ignore how tunneling in the game isn't exclusive to only one hook nor is it based around going back to the hook every single time. There are always variables, and ways a killer can cut corners in order to deny a DS stun and still get another hook.
I am not saying it should work for every single unhook, but last time I checked you can still tunnel a survivor off their second hook and also AFTER they stun the killer. Which is fine... but yet no one is asking to nit-pick your ability to do it because of the abuse behind it.
Sounds to me like you are ok with nit-picking portions of perks as long as they don't benefit survivors. That in and of itself is being biased.
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PERFECT BT REWORK:
Borrowed Time is active as long the survivor is healthy and for 3 sec after being injured, Borrowed Time effect lasts for 10/12/15 sec and transfers the damage done from the unhooked person to the rescuer by applying the Deep Wound status effect to the rescuer.
This will still give BT the true anitunneling effect by protecting the unhooked person but will prevent the unpunished body blocking by alteast transfering the damage. It will prevent the BT train when every unhooked survivor runs to the next hook to unhook the next one because they are injured and their BT deactivates BUT it is still preventing hard camping because BT is active for 3 sec after being injured.
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Babysitter sitting here like: ._.
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This sounds vaguely like what they were going for with Blood Echo's concept.
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they should just remove collision entirely between killers and survivors. it would fix unresponsive pallets for survivors & would make bodyblocking harder. seems like a nice change for both sides
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Unless it's endgame, my point on this is simple: if survivor is trying to weaponize the anti-tunneling perk, they get tunneled right after. Just because ######### you, dear survivor, you get what you earned.
Since I main blight, there wasn't almost a single case where I couldn't chase such idiot down in 30 seconds or less, eat their DS and then get them in another 30 seconds, only to quickly remove them out of the game in next minute or two.
As for the main topic, I agree, that thing about BT is really dumb.
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