Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Looping 2.0
Is now just running in a straight line across the map? Sad....
Comments
-
Careful... You'll upset the hive mind with a pro-survivor post.
16 -
So... looping the map?
0 -
Huh?
1 -
So true.
Loop pallet, drop pallet, they break pallet, run in a straight line until they catch UP. REPEAT.....
2 -
I don't understand why this is becoming such a big deal now, this has been a thing for a VERY long time. But I'm assuming some streamer said it and now the parrots have come out to spread the word.
35 -
if it's the right play, I fail to see the issue.
Especially since this was always a thing - it's just a certain influencer discovered it and is making it a big deal now - so the mindless masses are now picking up on it.
7 -
Ofc, thats how it all starts.
5 -
I mean... it's clearly an effective strategy against most killers, so why not
2 -
How is this "looping 2.0"
The entire point of looping is to gain enough distance to hold W from one tile to the next, it's literally always been like this
13 -
Because now it's far more common.
1 -
But now there is no looping, just the W and predropped pallets. The killer has no chance to catch anyone or end chases quickly.
1 -
Tru3 did few days ago, surprise
1 -
You post like Trump twitters. Shame!
5 -
Yeah, there is one streamer who has a lot of people in his community who are parrotting. I was amazed that it took months until someone from his fanbase was posting a vid of him here again.
But dont worry, this will stop at some point and then there will be the next "analytical evidence" the forum Killers will talk about.
1 -
It really isn't, as some one who mostly plays killer I have noticed no difference in performance
1 -
I realize it 2 years ago. Funny people only complain about it these days.
It is a problem nevertheless.
1 -
I didn’t play years ago, I started playing a few months ago, and I’ve seen an increase in going from looping (which is fun) to just running in straight lines, dropping every pallet along the way. Maybe it’s always been that way, idk, I’ve just noticed it a lot more recently. Survivors getting lazy?
0 -
Funny how TrU3 made a video about it and it's everywhere when Scott Jund made the same video 8 months ago.
I don't think the intent was to complain as much as it was to educate survivors that they should just hold w.
Scott does a better job explaining the phenomena the only reason the killers seem fast is that they can cut off survivors by taking a diagonal route.
2 -
if killers are too dumb to use their powers that literally counter running in a straight line (all the ranged killers, lunge killers, mobility killers, and potentially even the trap killers if they run into a trap)...then that's on them.
Dumbest thing killers have come to say since the game's inception.
Oh man, the run away button is being used, how dare survivors run in the opposite direction of the killer. I guess they'll run into them now to appease their broken spirits.
2 -
Holding w is the only thing you can do in some maps in some circumstances, especially if you have some teammates who like to throw them asap.
0 -
Frankly many killers just don't have a good counter to holding w. Like, a good trapper is trapping around key loops or choke points. He's not likely trapping the dead spaces between jungle gyms where a survivor is inclined to hold w. Generally speaking, any killer who has to m1 twice is weak against it.
Not saying the mechanic needs to change. Killers gotta work out how to deal with it.
1 -
It really, really is. The biggest reason I main Blight, and Deathslinger befor whom, is becaus wof the stupid hold-W meta that's been creeping in. I used to ONYL have to deal with it once every few trials, but then it got more commone. Suddenly every other trial was a predrop-and-W fest. And I thought that was bad.
Now, it's almost every single trial. No looping, no gameplay, just W to every pallet and then W some more. Unless the killer is Blight, Nurse or Spirit then it's the easiest win.
0 -
It's just stupid how much of the killer's time it wastes considering you're literally just holding forward. It makes us question fundamental aspects of the game like gen completion time and killer movement speed.
1 -
A lot of killers actually DO have mechanics against holding W.
Trapper has the ability to surprise survivors with a hidden trap, capturing them and voiding all gained distance
Wraith has the ability to cloak and gain in on survivors.
Billy has the ability to literally run and even instadown survivors that run in straight lines, voiding distance AND reducing distance gained per healthstate.
Huntress has hatchets.
Nurse can literally teleport the distance away.
Hag, same with Trapper, voids all distance.
Bubba, bit tougher as his chainsaw barely gains him any distance, but its an instadown, so the distance per healthstate is less.
Freddy, as long as there are generators, there are ways for him to decrease distance. Let alone that some fake pallets or well placed traps massively reduce gained distance.
Clown, has bottles to slow survivors down and to speed himself up, gained distance isnt really a thing for him.
Spirit, basically Wraith except she can deal damage whenever she gets out of phasing.
Legion, can constantly use sprintburst to catch up.
Demogorgon, can use his portals or shred to lower distance. Probably the weakest killer for closing gaps on this list.
Oni, same as Billy, except more mobility.
Deathslinger, can damage you, shoot you and down you before you can even gain any distance with running a straight line.
PH, while not the strongest in this scenario, better than Demo purely because he can use his power to hit you through walls.
Blight, just bounces a bit to catch up.
Twins, well, if you're injured, she'll just gets Victor to down you.
That leaves Myers, Ghostface, Doctor, Plague and Piggy that dont really have abilities to take advantage of survivors running straight lines.
BUT GUESS WHAT? Maps aren't straight lines, they are squares. So the holding W only works very temporarily as 90% of the killers have a way of quickly getting a healthstate. Doctor can even prevent you from using a loop at all, meaning once you hold W, there is nothing really usable left..
Holding W is not an issue in the game. Survivors are slower than killers. I rather have 100 survivors using W strats over 1 survivor using 3 godtier tiles that spawned next to each other with windows facing each other.
1 -
None of these can actually prevent survivors from gaining distane or reaching a pallet. Only Blight, Spirit and Nurse can, or as I see them, the trinity of mobility. Want me to break it down?
Trapper: Thats not how Trapper works. At all. You can't hide traps under pallets, and if they're holding W then there's nothing you can do.
Wraith: Not unless you are stacking windstorm add-ons together, and even then it only half-counters W and does nothing for predropping pallets.
Billy: His chainsaw does nothing for W/predrop, it's easy to dodge unless the billy is backrevving you and his cooldown gives you alsmot as much distance as he gains, sometimes even more.
Huntress: Sort of, but she still requires survivors to be potatoes because of the range.
Hag: same as Trapper. Her power is for trapping loops - if the survivors don't use them, you don't have a power.
Bubba: His power is literally countered by W/predrop. In fact, he forces that playstyle. That's the biggest complain survivors have about him.
Freddy: Same as Bubba.
Clown: Same as Bubba.
Legion: 4 second stun. 4. That's 16m distance. It's even worse than Billy.
Demogorgon: Same issue as Huntress. Due to the distance, he's easy to dodge. Probably the only killer in this list I have the least amount of practice trying to counter W/predrop with, though, so maybe I'm missing something.
Oni: His counterplay is also just W/predrop, however in his case it's to stop him from getting his power. Still, of everyone on this list other than the holy trinity of mobility killers he is the one that counters it the best, but "best" isn't "counters it well."
Deathslinger: Sort of, yes. The reason I mained Deathslinger was because he could do something about it, however W/predrop is still his main counterplay and still extremely effective.
Pyramid Head: Nope. W is his counter. He doesn't even get the predrop part most of the time. Just W. W, W, W.
Twins: I have been trying, and the results aren't great. Technically, yes, if you play like an absolute... Ahem, "lovely person" then they sort of counter predrop/W, however at that point you're just hardcore facecamping and tunnelling. I though Victor would be a good W counter but you need to injure them as Charlotte and she's a basic 115 killer. If you try to use Victor they just kidnap him and waste as much time as W/predrop in just as frustrating a way.
Holding W is maybe the biggest issue in the game right now. Assuming there's a 10m gap, which is very small, it takes the killer around 15 seconds to catch up. Add in predropping and teammates actually doing gens and it's just GG. And not the fun kind of GG. The kind where you basically didn't even get to play the game and just lost to cheesy strats.
3 -
Making distance is the best bet, do it as often as possible. This preserves pallets, allowing you to use them up in different areas.
Survivors who sit at loops and wait for the killer to catch up are dumb. People are realizing this.
1 -
How dare you defend holding "w," the thought police are on their way, tell my dead grandmother hello.
0 -
Was actually gonna mention this same video.
People are blaming Tru3 when Jund, someone who Tru3 dislikers typically like, made a video on the same thing.
1 -
Yes cuz spirit is also much more common now
0 -
You probably think its more common because you're looking out for it more, the only change I've really seen in survivor behavior recently is they seem to be a tad bit more efficient on gens
1 -
Annnnnnnd that's why I love my boy Blight, 100% counter to W holders.
0 -
Now true is complaining that survivors are running away in a straight line? Is there anything he won't complain about?
1 -
Billy and Blight (and Oni when he has his power on) are fun to go against because of that.
0 -
I don't quite think you understand: Every killer I have mained for the last year has been to counter W and predropped pallets. It's pretty hard to not notice something you despise that much.
0 -
well, if all the popular killers right now counter loops, what else are survivors meant to do? stand there?
0 -
Easy rebuttal:
Trapper, no duh, you PREPARE before a chase. If you're ill prepared, sure, Trapper cant do #########, but that's on you being ill prepared.
Wraith, it was enough to gain distance as fast as a killer with 3 stacks of PWYF or a killer with bloodlust 3. Let alone that his uncloaking allows him to lunge much further than normal killers that can only be dodged by a well timed stun or a well timed dead hard(which is a 50/50 and tends to leave you exhausted on the floor as survivor). Especially after the next update.
Billy, you predict predrops and remove a pallet from play, as for survivors holding w gaining distance, yes, his chainsaw is the perfect counter to that. Unless you mean survivors holding WA or WD while running in a loop, then sure, but that's not the same as holding W. That's using hitboxes in your advantage. Not including the fact while it is slightly harder than before, Billy can still grind along most walls and even some corners, which is extremely hard to counter unless there is a window or pallet nearby. But we're not talking windows or pallets here, we're talking purely W strat.
Huntress, nope, its quite easy to catch a survivor off-guard by throwing your hatchet through thin gaps as survivors assume they will be fine. Let alone that Huntress is essentially throwing spheres instead of sticks when it comes to survivors, while throwing sticks when it comes to the environment(essentially, a survivor can stand half a hatchet distance away from the "real" hatchet and still be hit, while you can throw through very small gaps without hitting the environment, hatchet hitboxes are heavily in huntress' favor).
Hag, she is literally an low S tier killer with the lowest need to enter a chase at all. She can easily trap a portion of the map that will be heavily populated and not even be present to get a hit. Her 110% might make holding W even more powerful as it is against 115% killers, but considering her only true counter is a flashlight, she can freely place traps unlike Trapper. "If survivors dont use them, you dont have a power" This is blatently wrong. If survivors dont use a loop, you have been the one to have made a mistake. You do not blame survivors for using a loop if you werent the one prepared for that loop in the first place. If survivors use a loop that you havent prepared, that's on you, if survivors dont use a loop that you have prepared, you either push survivors into that direction(which, really isnt that hard, survivors tend to try and go for the largest distance available, if that distance is towards a prepped loop, they will go to that loop. If they know it's trapped, they are forced to take a detour to a different loop allowing you to gain distance).
Bubba, I mean, my biggest complaint is that they overbuffed him, Bubba needed a buff, but not this much. As for predrops, same as Billy. As for holding W, well, not really. You're forced to find a spot to vault against a Bubba. Holding W is actually where Bubba thrives at. You want to avoid holding W as much as you can against a Bubba because he can easily gain distance on you if you're within 6 meters.
Freddy and Clown are literally anti loop. Let alone that they literally have the ability to slow survivors down. Freddy and Clown do not even belong in the discussion for "W tOo OP, pLz NeRf" as they have the ability to increase the movementspeed gap to nearly 30% by just using their m2.
Legion, addons, perks, let alone that you can move in that 4 second stun, during that time, he can bodyblock vaults and pallets. Granted, Legion is the worst on this list due to taking the longest time to down, but Legion also has the power to buy himself the most time out of all killers. That does make him a bit boring, as all that means is that Legion matches take roughly 1.5x longer than other killers, but that is besides the point. Besides, for Billy to be stunned, he needs to run into a wall, aka make a mistake. You cannot blame your own mistakes on survivor mechanics.
Demogorgon easy to dodge? Perhaps if you dont use addons(or if you're bad at predicting a survivor). But not using addons is a personal choice. His most powerful addon is literally grey and appears up to 6 times in a single bloodweb, with the average builds, as killer, you can gain 1 bloodweb worth of bloodpoints per match. Meaning you can literally afford to play 5 games using the same addon, get 5 bloodwebs worth of bloodpoints, clear 2 bloodwebs to gain an average of 8 addons while having 3 bloodwebs worth of BP left, play 8 more games for 8 more bloodwebs worth of points, totalling 13 bloodwebs worth of points at the cost of 3 bloodwebs. Your excuse to not use any addons on a killer that doesnt even rely on yellow addons is worthless. The game is designed for killers to use addons in the same way as the game is designed for survivors to run perks. Complaining about something not being possible in a killers' basekit and saying devs need to do something about holding w as it's too powerful, is the same as survivors complaining about killers slugging and saying the devs need to nerf slugging. Or is it suddenly different because survivors can rely on other survivors? I mean, you can cut off corners from survivors. Cutting off corners is the biggest counter to holding W. If you dont cut off corners and complain about people holding w, is the same as survivors not picking each other up when they are slugged and complain that slugging is too OP. Yes, holding W is powerful, but you have 6 usable slots to counter W plays, 4 permanent and 2 that are very easy to replenish to a point where you can almost permanently run a solid addon combo(its not permanent due to some killers relying heavily on yellow or even green addons, but on most killers you can) while remaining a surplus of BP. Survivors do have 7 usable slots, sure, but the 4 permanent slots but 3 of those slots cannot be replenished as there are too many variants. So perhaps in 10% of the games can they run solid combo's, but in 90% of the games their 3 slots wont really do anything at all. Let alone that they dont even earn 1 bloodweb worth of points for a game. Survivors cannot replenish their items and addons effectively, Killers can replenish with ease. So with that rant over, no, Demogorgon can actually hit quite accurately with Rat Liver. The bigger issue with Demo is his lack of map pressure even though he has an ability that allows him to teleport across the map.
The fact that the only counter against Oni in this case is not getting hit at all as a survivor, pretty much shows a bias here. Oni has no issues with W gamers. If Oni fails, the survivors predicted the killer 100% correctly while the killer predicted the survivors only 30% correctly. That is not an issue, because some survivors are simply better at this game than some killers are. Skill gaps exist. A red rank team of survivors easily destroys a green rank killer, then that green rank killer has no place in saying survivor mechanics are too OP. Just as a red rank killer easily destroying green rank survivors is not a reason for those green rank survivors to say killer mechanics are OP. If Oni fails, there is a skill gap. That's all there is to it.
Deathslinger only sucks if you play him without perks and addons. If you're going to complain about playing Deathslinger addonless(especially considering he has arguably one of the most OP combo's available, where he reloads so fast that a survivor cant even vault a window(STBFL, Warden Keys and Modified Ammobelt, makes you finish your hit cooldown and reload within 2.5 seconds at 8 stacks of STBFL, which is only 10 meters distance, allowing you to shoot a survivor, reel them in, hit them, reload and shoot them again within a span of 5 seconds). That's not enough time to W strat. Deathslingers biggest weakness is being seen before he gets in range. But on open maps, that doesnt really hurt him either, considering there is nowhere to hide behind.
PH, only if you suck at predicting, its quite easy to get a hit off as long as you force the survivor to think about where he can and cant go. It's quite easy to get a quick m2 for a long range hit. At which point survivors can only run so far before they hit a wall, allowing PH to easily corner them and get another hit. PH, again, is a case where the skillgap in mindgames decides if there is going to be a hit or not. If you cant get a hit as PH, that survivor mindgamed you harder than you mindgamed him.
Twins, I think you need to experiment with lesser used builds. You'd be surprised how effective perks like Predator, Unrelenting and Beast of Prey(4th perk obviously being Pop) can work on Twins(in fact, you'd be surprised how well Beast of Prey can counter OoO), sure, it might force you a bit more time on your first hit, but Victor is your sweep. Stridor and Sloppy are also decent perks on her, but another, often overlooked perk on Twins is Iron Maiden. Its often smart for healthy survivors to jump into a locker if they think Charlotte is far enough to get themselves out, but Iron Maiden can make that play impossible as it's just a free instadown. Twins has a very weird power that can be complimented with normally low-tier perks that no survivor would assume you'd run.
And again, holding W might be powerful in a straight line, but for survivors to force a killer to run a straight line for 15 seconds requires a map that gives access to a straight line for 15 seconds. 15 seconds is a straight line of 60 meters. The only map giving access to this is Midwich, which most of the above mentioned killers do not have an issue with due to having ways on lowering that time using their abilities. The rest of the maps either have ways to cut off corners or give survivors a loop they rather use, removing a lot of gained distance anyway.
0