How do I win on Groaning Storehouse?
It is not my intention to call this map broken and I think everything except the storehouse is quite balanced on this map but man..what am I supposed to do when a survivor loops the storehouse over and over again?
I would call myself a good killer. Even if survivors are really good and I have a bad map I can still manage to stand my ground (like black pip or something) but this map gave me a lot of headaches lately. Everytime I manage to hit someone they all run into the storehouse and most of the time I cut the chase then. Any advice would be helpful!
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If a survivor is on a really strong tile, it's usually best to leave them - unless you have no clue where anyone else is.
Alternatively, hold W - bloodlust will eventually give you a free hit.
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Depends on what killer you're playing.
Clown and Freddy can use their powers to slow the survivors to end the loops.
Deathslinger and Huntress (maybe also pyramid head) have ranged advantage.
Trapper and hag can trap at the god window and shut down the loop.
Doctor can just shock them and stop them from vaulting.
Wraith, Blight, Spirit and the Twins have a power that makes them faster.
Nurse is nurse.
Everyone else pretty much just has to bloodlust it.
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Well, it really could work in multiple ways, with a ranged killer you can just hit em from a distance, with a killer like Demo you can use your Lunge to maybe get a free hit. Clown has his bottles, Freddy has snares, Nurse can literally go through the god damn wall, and Twins can be used to get a health state off of em.
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Which tile is giving you trouble? if it's the upstairs room, it becomes useless once you break the wall. the building has been made much easier now - unless there's something I'm missing? break the wall to end the infinite and you're golden.
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You don't. This is why when people feel the community is too hard on the devs, they're really not. The map reworks have been a shambles. They had groaning storehouse fixed and they've ruined it along with other maps and they're too arrogant to admit they made it worse and actually fix it.
For example did you know that groaning storehouse is an infinite against deathslinger, huntress and soon to be Trickster? the small window never blocks because as you chase the survivor around the chase cuts out. As the survivor is constantly turning corners you'll never have the chance to land a shot. As DS you can shoot through some planks in the wall but you can't pull them around before the chain snaps. So yeah there are still genuine infinites in the game in 2021, and somehow we're meant to pay for Trickster when he will be vulnerable to this too?
A lot of the excuses in here are wishful thinking. I assume we're talking about the big window now? So what if wraith is fast? he can't hit while cloaked lmao. Just hope you have his add ons and can bodyblock the window before the survivor gets to it.
Freddy can place snares but think about how it plays out. You chase a survivor in and drop snares as you go through and around the building, the survivor will likely make it round again but the snares will stop them getting another loop. Problem now is that survivor triggered your snares and got rid of them. You don't have time to keep going through and planting new snares as Freddy so you'll constantly be chasing survivors through there and dropping new snares every chase.
Doctor? eh too latency dependent. Never seems to stop them vaulting.
Trapper and Hag can tackle this loop but you'll need to get trapping it everytime one is set off. Nurse can beat it obviously. Spirit you can try to catch them in phase. Clown should perform a little better than freddy since he doesn't need to set up. Pyramid can maybe shock them if they don't bait it and you're close enough. Twins, well victor can probably run around it fast enough.
Pig, deathslinger, huntress, trickster, hillbilly, myers, leatherface, legion, Plague, ghostface, demogorgon, oni, blight - basically over half the roster. Well we're back at the days we're if you haven't brought Bamboozle you're screwed. We're back to the days of needing to bring a perk to overcome bad map design.
The map was fine in 2020. Who thought it was a good idea to break the storehouse again? why do people stick up for the designers like they're hard done by? this map is atrocious and don't even get me started on meat plant. All this talk about killers like freddy and spirit taking no skill meanwhile we have a god window and a genuine infinite against certain killers lmao, so much skill required for survivor eh?
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Here you can see how broken the window is. Remember at this company more than one person probably thought this was good design. I'm absolutely speechless at how that's possible.
This video covers a bit of what the window was like after they did the map reworks but before the graphics update. Notice how it's nowhere near as strong, and the smaller window is also blocked off.
They don't give any excuses for why they think this is good design. All we can assume is that they either don't play the game enough to realize how broken this is, or they balance for rank 20s who won't take advantage of this design flaw.
This doesn't even cover the other window which is an infinite in itself.
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Yeah I remember. This loops was still strong back then, dunno why they thought they need to put such a strong loop in the game. Most of the time I play Pyramid Head (I dunno, I love his design and his kit is really fun and rewarding in my opinion) and even the "get closer" takes too much time. I see no reason trying to loop the storehouse as killer but good survivor will nearly always try to get to the loop. I mean I can't blame them, I would do the same.
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Its actually worse than in the video right now there's the tree 34 seconds in has been moved slightly closer to the building and now its a fat shame killers cant fit through but survivors can.
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Yeah i noticed that too. Normally fat shaming spots are a bug, but this has been brought up with the devs and they've even seen it on their own stream. This one is intentional??? #########?
How is there no quality control at that company?
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Grim pantry is also a low tier killer nightmare. I was running windows of opportunity and the chain of loops from downstairs to upstairs is quite ridiculous.
I wish the really safe tiles were highlighted somehow and didn't require a perk to see overpowered chain loops before you've wasted time entering the zone.
I'd even say basekit windows and basekit zansin tactics would be healthy for the game.
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I agree. I would say Storehouse, Grim Pantry and the House of Death on Haddonfield are the strongest loops in the game. Every semi good survivor knows how to abuse these loops and in my opinion cutting the chase there is the best thing a killer can do. I wouldn't mind Zanshin and WoO to be basekit but I don't think it is necessary.
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And therein lies the problem.
I get survivors that want to abuse storehouse window for example. So as killer I feel like I should punish them by camping. Why chase survivors when they all run to a god window? There’s no point. If they use a strong position, so should I? Hence camp. Better to camp than chase survivors around such strong areas.
Of course this way neither side is happy. Another successful map design?
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I understand where you're coming from but I don't blame them for abusing these loops. I don't blame people for using DS+Unbreakable because it is a really strong combo and survivors use things that the game provides. It is the same with NOED or Ruin+Undying / Devour Hope+Undying. You can use things the game provides and you shouldn't be flamed/bashed for it. If camping is your solution for that, I don't blame you because you are allowed to play the game like you want. I'll try to have better gen pressure and maybe I get a 2k on this map in the future.
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Storehouse has a fat shame on a tree on one of the entrances that legitimately makes it an infinite. I think it's an error but I don't know if it's intentional or not.
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So again why is this a thing? Why did you hype up the map reworks just to break them again?
Are you aware that this map has actual infinites against some of the slow killers?
What is the reasoning behind this? Does the design team all agree this is good design?
Let me guess it will forever go unanswered while maps get progressively worse?
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For a moment, I couldn't think of what loop people where talking about, till I watched the video. It hurt once I realized, can't believe they screwed that loop back into a near infinite.
These map reworks were disappointing simply from the fact they didn't use the time to actually balance maps better. In fact, made some worse.
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Chance.
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Avoid the two corners of this map(the one past the wooden logs and the one past the shack), let those gens go. Control the square portion of the map. Destroy breakable wall in the storehouse as soon as you can. Look for a possible 3 gen when game starts.
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Traps spawn on these location disagree with you. As trapper main I hate this map the most in his realm.
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