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Decisive Strike, slugging, and perk slots

Nos37
Nos37 Member Posts: 4,141
edited March 2021 in General Discussions

While active, Decisive Strike should allow the survivor to fully recover from the dying state. This would alleviate the number of perks slots required to help counter tunneling.

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The killer needs to equip zero perks to camp or tunnel. The survivors have to equip three perks to counter both (Borrowed Time, Decisive Strike, and Unbreakable). Not only does this take up 3/4 of a survivor's perk slots, but because each survivor can be camped and tunneled all 4 survivors would have to use up three perk slots. That, and DS + Unbreakable doesn't fully counter tunneling; it just makes it harder for the killer to do it quickly.

Let DS allow survivors to recover from dying. If DS has deactivated for the rest of the match after stunning or failing, then the survivor cannot fully recover from dying with DS. Meanwhile, this makes Unbreakable less powerful, so buff Unbreakable and let it be used more than once (on a cooldown). No Mither can stay as is because it has no cooldown, prevents blood pools, and reduces injury noise.

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