http://dbd.game/killswitch
Locker DS should go if we want it to stop being anti-momentum perk
Situation: Person got unhooked, you came to a hook and can't find the unhooker but unhooked person is right in front of you. You'll chase him because you have no choice. You want to down him and slug him for pressure but if he hops into a locker you have to eat ds now. And you will because there's noone else. DS just became anti-momentum perk and denied you pressure you could apply.
Slugging is fine and gives person enough time to get rescued/use unbreakable, But denying pressure is not fine and that's why killers hate locker DS.
Please reconsider locker ds it shouldn't belong in the game. DS should work only when killer really wants you back on the hook, not when you can't find anyone else
Comments
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Just ignore the unhookedc bgugy and spend the extra 3 seconds finding the unhooker. As soon as the unhooked guy touches a gen he lost DS so then you can tunnel if you want.
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No if your problem with ds is because you want to slug people, i am really happy that you can still do the locker thing
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Imagine that situation in a real life, the Demogorgon invades your house and at the moment he's going to catch you, you hop onto a locker while screaming "GARGABE KILLER, CAN'T CATCH ME" then he just walks away 😂
By the time he sees the unhooked person going into a locker the unhooker will be loooong gone ma dude. It's actually the unhooker fault for not taking the aggro for the unhooked one, and it's a unfair situation for the Killer, which is forced to chase the only Suvivor he sees. Slug is the only effective way to counter DS abusers.
DS + Lockers should have some different interactions.
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As a possible idea: Whenever the Killer Grabs a Survivor, they can press some button (eg. secondary power) to throw the Survivor to the floor, slugging them instead of picking them up. Maybe this animation takes longer or something, like the Killer stamping on their leg for a couple of seconds before stopping to leave.
I'm split on that or some idea like it, because on one hand Survivors going into locker midchase for tactical plays is kinda neat, but on the other hand it's a very obnoxious mechanic when it's used in ways like this.
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Or ds can deactivate after 5s of being in a locker, so you can juke but can't abuse
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