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Pig traps should NOT kill you at the exit gates
I just got tunneled all game against a pig.
She threw the entire match to tunnel me. When all gens got done I lost her 2 times and searched two boxes but with no luck.
Then she found me at the third box and just slugged me. My team got me up, I tried to search the box (only had like 20 seconds left before the timer ends anyway) but she kept coming back and slug me. I unbreakabled and ran out the exit because the team wasn't leaving so I can look for hatch at least. And then I died.
This is such an unfair mechanic.
Traps are meant to STALL the game when gens are still there. The traps should deactivate when you try to go through an exit because right now they are a very exploitable mechanic with no counterplay.
EDIT: Make traps activate immediately, even without gens but not make you die when you leave through the exit. Thus, the Pig would get more pressure during the game and annoying and abusable endgame scenarios can be avoided.
Comments
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Whilst I appreciate to die to something like this, making the ability to be able to leave via the exit gates with an active trap would be a massive nerf to Pig. And one that's completely not needed
I get that it's not fun to be tunneled all match and it's not your fault that your team mates didn't leave but that Pig threw the whole match to get you, just like with any killer - if you're tunneled that much you will eventually be sacrificed.
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The counter play is the hatch that your teammates denied you.
If survivors can leave with a trap on then there would be no point in removing it with 1 gen left.
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Your team screwed you over by not bailing to give you the Hatch. Blame them, not the game.
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Pls no
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I can't believe it but I agree.
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Pig's trap should kill on hatch escapes too*
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Piggy's traps already took a big nerf when the EGC was introduced. Back then a trap didn't have to be activated to stop you from walking out through the gate. It was quite common to save 1 trap for the end to keep someone in the match. Now it's pointless to save any.
Like others have said. Your team screwed you over by not leaving so you could find hatch. Pig doesn't need to be nerfed because you didn't have fun. No killer needs to be nerfed because someone isn't having fun.
Post edited by EvilJoshy on7 -
I am convinced Pig is the Yamcha of DBD
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Inactivated Reverse Bear Traps that a survivor walks out the gate wearing should carry over to the next game, like how items do.
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what if it's against someone who isn't pig???
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I'm sorry that happened but as other people have stated, it's your teammates fault for not leaving so you could get hatch. I personally have no problems with the active trap killing you at the gates. If they were to make it so they can't kill you then traps would be almost useless.
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And she's kind of a weak killer anyway so nerfing her would really draw a lot of her mains away.
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Pig traps should kill at the exit gates, I disagree with you there, but hey at least people are finally realising that a tunneling Pig is a larger issue than they first thought
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a nice solution to this would be that if the egc timer reaches under 50 or 25% the survivor with the trap gets the ability to open the hatch
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Tbh the only things I think need to be looked at for Pig are the Tampered Timer addon and guarding a box (whether it be crouching in front of it or just hovering around it) when it's the fourth one to take the trap off on a small map. At least the exit gate thing has the counterplay of hatch, the aforementioned has no counterplay if you get unlucky and have to search the fourth box, mostly because you're not the one that activates your own trap.
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Not much different than a bubba facecamping, or a 99'd t2 myers face camping, or a basement huntress. When you do so as those killers against good survivors you will:
- Get 1 kill
- Depip
- Lose the game
Now, personally i think tunneling and camping are bad, but they shouldn't be fixed on an individual killer level, they need to be fixed in a game mechanics sort of way. I personally think that:
- Hook state should not decrease if you are camping (use the same rules as the emblem)
- Hook states should be shared across all survivors (no tunneling someone out of the game immediately)
- Gen repair times should be doubled to 160 seconds or even increased to 200 seconds (just wait)
- Survivors get a stacking buff increasing repair speeds based on how long they have not been in a chase with the killer, this debuff loses stacks while being chased by the killer.
- Probably now need to buff killers in some way more to compensate, but this would require more numbers tweaking.
This would encourage killers to not tunnel the same survivor, and would discourage camping.
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I mean yeah... Pig is kind of the best tunneller in the game at the moment. If I'm trying to get a RBT off and she comes up to me anyway, I just stand still and wait to die to get into a (hopefully) better match. It's just not worth playing.
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Nothing like getting tunneled by a pig while you have an active trap on your head. When I play piggy and someone has an active trap on their head I leave them alone unless I see them trying to take it off. Then I just slugg them. If I hook them they kill themselves but if I slugg them they dc.
Post edited by celesteismore on1 -
That's the same thing though. it's still throwing the game to get one person. The 4/5 boxes are always highlighted for pig so in order to know you have not already searched a specific box she would have to either tunnel you whole time or hook you and go to a box and sit there. Meaning the rest of your team should be destroying her just like it sounds like OP's team did. It sucks for that one person sure but that pig got 1 kill. She sucks and lost. Keep dishing out those losses and hopefully the light turns on and She starts to play correctly at some point in time. I personally enjoy Pig and this disgust me.
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This would make Pig's power, which is already limited, useless after 3 gens are done. Survivors would merely sit on the generators, get the last two done, and get out. No reason to waste time on the side objective of removing your timer as long as you can do it within 2 minutes. It removes her stall completely if she struggles in the early game.
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Theoretically it should be throwing a game but if you get a tiny map like Wrecker's Yard, all the boxes are within walking distance by the time it takes to search the box, which is when I feel it becomes problematic. Throw in some good slowdown perks like Ruin/Sloppy/Surge and she loses practically nothing on said maps while you're on a timer to begin searching the box and can't even afford to heal if her intention is to interrupt you at all.
I've also had a situation with Crate of Gears + Tampered Timer being actually impossible to do in time without interference due to breakable walls on Gas Heaven if you get the fourth box, which was quite frustrating.
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I heavily disagree with you but there is a factor where your wish is already granted, The Pigs trap will not explode if it was put on your head after the last gen was popped giving you a completely free escape, however they are also very rare to do, your est option would've been to find hatch but if you couldn't then thats still a win considering how many people escaped on your end
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Hmm well those are the add-ons that are supposed to give you a chance to pop heads. That is there design. I admit there are times I will slug someone on a box but it's never because I was looking for them. There superstar teammates run passed them and it's easy pressure as MOST cases traps are removed first or second try. So the rare times you have to search a fourth box or the pig has to spend specific add-ons to get you to search more boxes and have a pep in your step is really not as bad as you think compared to the 90 percent of one in first/second tries.
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A lot of those are fun ideas except for
Hook states should be shared across all survivors (no tunneling someone out of the game immediately)
I can tell you right now, the minute that happened tunneling would become 100x more frequent. Basically if everyone shares a hook state, why would I bother hooking anyone aside from the worst looper on your team? I'm not going to go after those I can't catch when you have one I can. What happens next? Everyone dies, and 3 of them feel cheated because they never lost a single chase, much less spent any time on the hook.
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Well you should have thought about that before you decided not to take it off. haha
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I am very sorry that happended to you but as many others have stated it's partially your teammates fault. I was trying to rescue someone with NOED active, the kiler was camping someone on the hook and the totem was near, then the killer came near to me so I couldn't finish. What was a Meg Thomas doing? Waiting on the exit gates so she could t-bag the killer... if as an example the meg thomas rescued the hooked survivor when he was distracted be me, the chances were likely that we could all escape together since the hooked survivor had DS.
So... I get that a tunneler Pig is indeed a bad moment and that is not the best strategy since I am a pig main but your teammates were at fault also.
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Survivor: "Goddammit, I was killed by the Bear Trap."
Trapper: ?????
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Blame your teammates for not leaving you when they saw the timer. The pig did tunneled you but you would have escape if your teammates didn't stayed.
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Pig does not need nerfing come on. This was 100% on your teammates blame them!
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Next time try booping the snoot
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The problem with your match was the killer tunneling you. The trap is doing what it should do or else the point of traps would be even less than it already is now.
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When the Pig tunnels you the hatch is just not working either. If she slugs me at the end she can just follow me, down me again and hook me. I can't get my trap off and die anyway.
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