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Pig traps should NOT kill you at the exit gates

Claudette_Baguette
Claudette_Baguette Member Posts: 567
edited March 2021 in General Discussions

I just got tunneled all game against a pig.

She threw the entire match to tunnel me. When all gens got done I lost her 2 times and searched two boxes but with no luck.

Then she found me at the third box and just slugged me. My team got me up, I tried to search the box (only had like 20 seconds left before the timer ends anyway) but she kept coming back and slug me. I unbreakabled and ran out the exit because the team wasn't leaving so I can look for hatch at least. And then I died.

This is such an unfair mechanic.

Traps are meant to STALL the game when gens are still there. The traps should deactivate when you try to go through an exit because right now they are a very exploitable mechanic with no counterplay.

EDIT: Make traps activate immediately, even without gens but not make you die when you leave through the exit. Thus, the Pig would get more pressure during the game and annoying and abusable endgame scenarios can be avoided.

Post edited by Claudette_Baguette on

Comments

  • Hoodied
    Hoodied Member Posts: 13,024

    I am convinced Pig is the Yamcha of DBD

  • Nathan13
    Nathan13 Member Posts: 6,740
  • Nathan13
    Nathan13 Member Posts: 6,740

    I'm sorry that happened but as other people have stated, it's your teammates fault for not leaving so you could get hatch. I personally have no problems with the active trap killing you at the gates. If they were to make it so they can't kill you then traps would be almost useless.

  • Nathan13
    Nathan13 Member Posts: 6,740

    And she's kind of a weak killer anyway so nerfing her would really draw a lot of her mains away.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,839

    Pig traps should kill at the exit gates, I disagree with you there, but hey at least people are finally realising that a tunneling Pig is a larger issue than they first thought

  • swager21
    swager21 Member Posts: 1,019

    a nice solution to this would be that if the egc timer reaches under 50 or 25% the survivor with the trap gets the ability to open the hatch

  • Crypticghoul
    Crypticghoul Member Posts: 574
    edited March 2021

    Tbh the only things I think need to be looked at for Pig are the Tampered Timer addon and guarding a box (whether it be crouching in front of it or just hovering around it) when it's the fourth one to take the trap off on a small map. At least the exit gate thing has the counterplay of hatch, the aforementioned has no counterplay if you get unlucky and have to search the fourth box, mostly because you're not the one that activates your own trap.

  • Reinami
    Reinami Member Posts: 5,753
    edited March 2021

    Not much different than a bubba facecamping, or a 99'd t2 myers face camping, or a basement huntress. When you do so as those killers against good survivors you will:

    • Get 1 kill
    • Depip
    • Lose the game

    Now, personally i think tunneling and camping are bad, but they shouldn't be fixed on an individual killer level, they need to be fixed in a game mechanics sort of way. I personally think that:

    • Hook state should not decrease if you are camping (use the same rules as the emblem)
    • Hook states should be shared across all survivors (no tunneling someone out of the game immediately)
    • Gen repair times should be doubled to 160 seconds or even increased to 200 seconds (just wait)
    • Survivors get a stacking buff increasing repair speeds based on how long they have not been in a chase with the killer, this debuff loses stacks while being chased by the killer.
    • Probably now need to buff killers in some way more to compensate, but this would require more numbers tweaking.

    This would encourage killers to not tunnel the same survivor, and would discourage camping.

  • Zixology
    Zixology Member Posts: 1,062

    I mean yeah... Pig is kind of the best tunneller in the game at the moment. If I'm trying to get a RBT off and she comes up to me anyway, I just stand still and wait to die to get into a (hopefully) better match. It's just not worth playing.

  • celesteismore
    celesteismore Member Posts: 173
    edited March 2021

    Nothing like getting tunneled by a pig while you have an active trap on your head. When I play piggy and someone has an active trap on their head I leave them alone unless I see them trying to take it off. Then I just slugg them. If I hook them they kill themselves but if I slugg them they dc.

    Post edited by celesteismore on
  • chargernick85
    chargernick85 Member Posts: 3,171

    That's the same thing though. it's still throwing the game to get one person. The 4/5 boxes are always highlighted for pig so in order to know you have not already searched a specific box she would have to either tunnel you whole time or hook you and go to a box and sit there. Meaning the rest of your team should be destroying her just like it sounds like OP's team did. It sucks for that one person sure but that pig got 1 kill. She sucks and lost. Keep dishing out those losses and hopefully the light turns on and She starts to play correctly at some point in time. I personally enjoy Pig and this disgust me.

  • KingFrost
    KingFrost Member Posts: 3,014

    This would make Pig's power, which is already limited, useless after 3 gens are done. Survivors would merely sit on the generators, get the last two done, and get out. No reason to waste time on the side objective of removing your timer as long as you can do it within 2 minutes. It removes her stall completely if she struggles in the early game.

  • Crypticghoul
    Crypticghoul Member Posts: 574

    Theoretically it should be throwing a game but if you get a tiny map like Wrecker's Yard, all the boxes are within walking distance by the time it takes to search the box, which is when I feel it becomes problematic. Throw in some good slowdown perks like Ruin/Sloppy/Surge and she loses practically nothing on said maps while you're on a timer to begin searching the box and can't even afford to heal if her intention is to interrupt you at all.

    I've also had a situation with Crate of Gears + Tampered Timer being actually impossible to do in time without interference due to breakable walls on Gas Heaven if you get the fourth box, which was quite frustrating.

  • Jack_TheJolteon
    Jack_TheJolteon Member Posts: 128

    I heavily disagree with you but there is a factor where your wish is already granted, The Pigs trap will not explode if it was put on your head after the last gen was popped giving you a completely free escape, however they are also very rare to do, your est option would've been to find hatch but if you couldn't then thats still a win considering how many people escaped on your end

  • chargernick85
    chargernick85 Member Posts: 3,171

    Hmm well those are the add-ons that are supposed to give you a chance to pop heads. That is there design. I admit there are times I will slug someone on a box but it's never because I was looking for them. There superstar teammates run passed them and it's easy pressure as MOST cases traps are removed first or second try. So the rare times you have to search a fourth box or the pig has to spend specific add-ons to get you to search more boxes and have a pep in your step is really not as bad as you think compared to the 90 percent of one in first/second tries.

  • AsherFrost
    AsherFrost Member Posts: 2,340

    A lot of those are fun ideas except for

    Hook states should be shared across all survivors (no tunneling someone out of the game immediately)

    I can tell you right now, the minute that happened tunneling would become 100x more frequent. Basically if everyone shares a hook state, why would I bother hooking anyone aside from the worst looper on your team? I'm not going to go after those I can't catch when you have one I can. What happens next? Everyone dies, and 3 of them feel cheated because they never lost a single chase, much less spent any time on the hook.

  • apathyinc
    apathyinc Member Posts: 480

    Well you should have thought about that before you decided not to take it off. haha

  • Saitamfed
    Saitamfed Member Posts: 1,623

    I am very sorry that happended to you but as many others have stated it's partially your teammates fault. I was trying to rescue someone with NOED active, the kiler was camping someone on the hook and the totem was near, then the killer came near to me so I couldn't finish. What was a Meg Thomas doing? Waiting on the exit gates so she could t-bag the killer... if as an example the meg thomas rescued the hooked survivor when he was distracted be me, the chances were likely that we could all escape together since the hooked survivor had DS.

    So... I get that a tunneler Pig is indeed a bad moment and that is not the best strategy since I am a pig main but your teammates were at fault also.

  • TAG
    TAG Member Posts: 12,871

    Survivor: "Goddammit, I was killed by the Bear Trap."

    Trapper: ?????

  • katoptris
    katoptris Member Posts: 3,231

    Blame your teammates for not leaving you when they saw the timer. The pig did tunneled you but you would have escape if your teammates didn't stayed.

  • DBD78
    DBD78 Member Posts: 3,471

    Pig does not need nerfing come on. This was 100% on your teammates blame them!

  • ukenicky
    ukenicky Member Posts: 1,352

    Next time try booping the snoot

  • Fog_King
    Fog_King Member Posts: 688

    The problem with your match was the killer tunneling you. The trap is doing what it should do or else the point of traps would be even less than it already is now.

  • Claudette_Baguette
    Claudette_Baguette Member Posts: 567

    When the Pig tunnels you the hatch is just not working either. If she slugs me at the end she can just follow me, down me again and hook me. I can't get my trap off and die anyway.