Is that tree in front of the Groaning Storehouse intended?
There's a really bad fat shaming tree in one of the entrances of the Storehouse literally making an infinite with some killers like Huntress. I've had multiple killers bring it up in the after game chat and I didn't know if anyone knew if it's intentional or if it's a mistake by the devs.
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Yes. It wasn't there before, they specifically moved it there. They apparently didn't feel the groaning storehouse was strong enough even though it becomes an infinite against some killers.
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There's a few fat shame spots on the Macmillan maps unfortunately.
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I don't think that fat shame spots are intended. I think it's more of a overlooked bug.
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that map has a literal near infinite in its main building (you can't even start chase there depending on positioning AND chase can also break) that has a useless breakable wall, but nothing has been done to it. i hate that map with a passion.
it also has double pallet spawns outside the main building and one of the worst gen spreads in the game. i would wake up a happy man if they just deleted that trash map.
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Yup, bad map creep is starting again after the graphics updates. I wonder if it will take another 4 years before they take a look at it. To be honest I dont think the game has 4 years left so sadly groaning storehouse and meat plant will stay as they are and thats why I’ll never pay money towards this game ever again
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It needs to go bye bye. It's a terrible map that makes it complicated to stay in control unless you are playing a high mobility killer.
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feel like the quality of stuff in general has been really bad in the past year.
extremely bad map design like gideon, you've got these random perks with a thousand different limitations and conditions, unfinished chapters and updates, killers that don't even have full thought put into them (ahem ahem how they didn't think of locker counterplay vs Victor in the ptb, then had to add it post-release over a month later), the newest killer that could've had some type of unique mechanics to differentiate him from Huntress or Plague, but they literally just made "Huntress but old Legion's concept applied to her." Breakable walls that make no ######### sense. Perk changes like what happened to Thana. Clown's buff being what it was. Billy's overnerf. The most random and unnecessary nerfs like Coup and Gearhead.
I don't really understand what's going on with this game lol. I feel like even if the quality of updates were lower 2 years ago, the updates just made more sense. Maps were alright, perks made sense, more changes were made from PTBs, etc. Something happened...
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If it is a fatshame only for Killers, it is unintentional. Those come up from time to time, but are usually fixed quite fast.
The Double Pallets are actually good for the Killer. This means that you have the minimum number of Pallets, so most likely there are way more T/L-Walls than usual and less Jungle Gyms.
This happens quite often on Storehouse.
(Dont know why the Forum does not quote the part about the Double Pallets)
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Because against half decent survivor that map is unwinnable. I even made a post about Groaning Storehouse a few days ago. I even said that I am okay with the overall map design (Gen spread isn't as bad in my opinion but it's also not really good). The real issue is the Storehouse itself because it is probably the best looping spot for survivors. This loop even breaks game mechanics because 1. it breaks chases so it takes a lot of time before the window gets blocked, 2. you can't bloodlust there and 3. the fat shame tree makes this loop even longer. I had a game where everyone was just running to the storehouse everytime I hit them and the only thing I could do there was cutting the chase. This loop needs to go ASAP.
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