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New Killer: The Jailer

Northener1907
Northener1907 Member Posts: 3,012
edited March 2021 in Creations

New Survivor: Prisoner

Male - 30 Age


Perks:


You Will Be Saved = You know how to help your friends. Survivor rescued from the hook will get 150 % of normal running speed. You Will Be Saved has a cool-down of 100/80/60 seconds.


Perfect Partner = Your imprisonment years taught you one thing very well: You need allies. When you unhook your allies in killers terror radius you will get 10 seconds time. If killer get you down in that 10 seconds you will have Unhookable Effect. Killer cant take you pick up 30/45/60 seconds. This perk can use only one time in match.


Sacrifice = Your criminal history taught you the importance of allies. You have to trust each other with your allies to survive. If you get hit while the killer is carrying survivor to hook, the killer will be stunned for max 5 seconds. Your ally will be saved from the killer. At the cost of this, you will down dying status.


New Map: Prison Map


New Killer: The Jailer

Male- Tall - 50 Age - % 115 / 4.6 m/s

Weapon: Machete


Special Power: Him power will be like Doctor's power. But different. He will use a gas that raises the fear level. It must completely scare a survivor for his power to be activated. You can see which survivor how much scared like Ghostface's stalk menu. When you completed scare survivor this effects will happen:

+Survivor will get little oblivious and blind effect.

+Survivor will hear terrible voices.

+Survivor suffer from the exposed statu for 60 seconds.

If survivor get down all effects will gone. Also 60 seconds later effects will gone.


Perks: 


You will Die Slow = You will start with one obsession. When you hit your obsession you will get 1 token. Max 10 tokens. For each token, survivors 1% healing, repair, opening gates, cleansing, hook save actions will be slowed down. Max % 10.


Fear Never Stop = When someone get unhook, savior survivor will get Fear effect. Savior survivor will experience a 50% speed slowdown in all actions for 10/20/30 seconds.


Hex: Bad Joke = Two trapped Hex Totems will spawn in the Trial. When one of them destroyed totem will work. After destroyed totem will explode most repaired a generator and will reset. This effect can use 2 times in per match.

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