Last tiny tweak to the DS change
The changes are good, lbr, but I'd suggest one change:
Don't have DS wear off upon entering a locker if inner strength is active, or if you just tab a gen to stop it from regressing.
the rest of the change can stay as it is.
Comments
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I think the gen tapping bit should stay as they put it. and it indirectly buffs kicking gens from complete waste of time to might as well.
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Tapping a gen is technically progressing the game and survivors will now start to tap gens to force DS or gen-tap progress like old ruin days.
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Stopping regression is progressing you're objective which isn't allowed.
Also unless they changed it they said inner strength healing in lockers didn't Disable DS.
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ah, missed the latter then. as for the former, well, i see the point
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Don't worry they won't nerf DS too hard because it's their money cow
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naw. but it's part of it.
but dissecting what exactly they are trying to make money with and why it is bad for the game and the community, at bottom line, is a topic on its own
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gen tapping will disable ds right;
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Did I miss some news? Because from what I know no locker-related interaction disables Decisive Strike in its new version.
And Inner Strength wouldn't even trigger it. It's explicitly the "press m1 to heal" interaction done by the player with DS active that disables it (will admit I'm not sure if medkit/self care healing disables it but I'd imagine it does?), from what I understand stuff like Inner Strength, Second Wind and Adrenaline doesn't interact with it in any way. You can get healed, but you can't heal others.
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Downing a healthy survivor isnt tunneling.
(Except if you got Adrenalin mid chase or shortly before the chase)
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No. No I don't think it should. Except inner strength I understand that one. The gen tap should disable it though because your doing something to the game.
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