Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Are killers or survivors to "op"? Your opinion
Everyday I check the forums a bit and always see the same thing. Killer is to strong or Survivor is to strong. But my question is, what is really stronger? I know there is a difference between Solo and Swf but still I'm curious. But I want to hear your opinion and please see everything logical and not emotional. Only because you don't like something doesn't mean it's to strong.
What's the strongest?
Solo Survivor
Swf Survivor (Max 2/4)
Killer
Comments
-
swf survivor, but most swf don't even use mics, they just get extra sweaty, either way i don't see a problem with swf, solo queue survivor is miserable tho, killer varies from killer to killer, killers like spirit have almost no counter and are strong, while killers like nurse have counter and are strong, so spirit is to strong in my opinion, same could be said with hag, but she has counters 2
the weakest killer in my opinion is demo, just has almost nothing going for them
0 -
4 of the best survivors will always beat 1 of the best nurses. That's all i have to say
9 -
it really depends tho, these not many cases from what ive seen where all 4 survivors are "good"
0 -
Solo queue = Killer.
SWF = Survivor.
3 -
It doesn't depend on anything. Go watch the hexy tournament from a couple months ago and watch the oracle vs agony matches. The survivors were clapping the nurse's cheeks
2 -
The general consensus of balance is Solo Q Survivor < Killer << SWF
1 -
SWF literally break the game and render many perks and powers useless so.. survivor is the power role.
But hey! just stop over at the shop and but this fancy new Claudette skin and all is fine right?
8 -
Solo Q << casual SWF < Killer <<< Death squad SWF
3 -
No , they are just unbalanced and they need a fix tbh
i mean in this current state of the game its fair I suppose but it still need balance . Op i think that would be infinites or add ons lol
0 -
Nah. Even my casual SWF memes on Rank 1 Killers.
The amount of advantages a SWF offers over Solo's is staggering.
8 -
Of course SWF, they can gen rush while a good looper take your aggro and when the looper is about to be downed, they can rush to hooks and destroy all hooks nearby
0 -
Depends on how specific we are getting.
If all players are try hard swf then usually the survivors will win.
If it's a chill swf or solos then it comes down to the killer and map more than it does anything else, but from my experience it's for the most part balanced.
0 -
>most swf don't even use mics
8 -
it depends on how the game goes. it can go either way:
solo queue vs sweatbag red rank nurse = def killer
swf vs baby killer = swf
solo queue vs average green/purple rank killer = pretty even
swf vs tryhard spirit = even
0 -
SWF is the strongest thing in the game a coordinated SWF will decimate any killer.
Killer is next while they will lose to a coordinated SWF not so coordinated ones/ones who arent on comms are faily evenly matched
Solo Q is the weakest. I refuse to believe these "teammates" are real people when they selfcare right beside eachother. Most of the time teammates in Solo Q are a bigger threat then the Killer and most killers can easily dominate a Solo Q game
0 -
SWF with comms can beat the killer most of the time. There are other factors like killer and maps but overall communication gives huge advantage to the survivors. That is why solo queue have harder time at most of the game but with comms you can play safer.
I dont think none of them are "OP". I play both killer and survivor (rank 7-8 at both) and I can say that map designs are the problem most of the time especially for killers. Killers need to pressure but some maps are not helping for that unless you get high mobility or aggressive killers like Billy,Blight,Spirit,Nurse and etc... Maps should be smaller or needs some reworks
SWF while is not "OP" has the advantage. Their comms can be quite deadly if you play stealth based killer like Ghostface,Myers and etc... Even for aggressive killers comms can be powerful but not that much.
Overall SWF with comms have advantage but that is it. There is no "OP" side at the game.
0 -
Solo queue < Killer < SWF
The game is designed for one killer and four solo queue survivors. That's why you have perks that give you select amounts of information. Using comms is a huge boost, where it shouldn't be.
1 -
everyone says killers need love but in fact check tournaments killers got 90% 3-4K
0 -
I consider a SWF that has really good communication along with everyone being really good at looping OP in a way, but they definitely are OP if one of them is running Object and they're all running second chance perks galore.
0 -
Casual SWF dunks on killers too tbh. Not every killer is that sweaty
0 -
When you play as solo surv killers op. When you play as killer against swf, survs op.
0 -
swf. solo and killer are tie in difficulty.
0 -
SWF>Killer>solo surv
0 -
Agreed with everyone else on solo queue survivor < killer < SWF (and << aggressive SWF lol)
If my solo queues had any sort of comms.... It'd be just as toxic as aggressive SWFs to their poor killers lol. But the comms convey tons of information that can help me plan accordingly, before and during a game. What the others are doing, where the killer is, suggestions on what to do next, etc.
Is the game meant to be played that way? No, probably not. Does it give me an advantage over other solo queue survivors or killers? Totally.
0 -
If you are bad, the other side always looks as OP.
0 -
At the absolute top tier of play, with proper strategy, game knowledge, and communication, tourney-SWF is the strongest thing in the game.
The vast majority of players, however, won't get to that point. It's basically less than 1% of the playerbase that plays at that level and enjoys the balance being on their side. As such, TECHNICALLY speaking, the game is Survivor-sided. REALISTICALLY, however, it's a bit more Killer-sided, simply because 99% of Survivors will never play at that level. For Killer, it only takes one player trying to play at that level to make their entire team play at that level, since Killer is only one player. With Survivor, all four players need to be playing at that level to get the full benefit. Yes, two or even three players playing like that can be challenging, but it still offers a weak link that can be exploited. I'm not saying it's easy, but it's there.
I used to believe that the game SHOULD be balanced around the top percentile of play because the balance would sprinkle down, but having played for much longer now, I can see why it isn't: The game is completely different for "GOTTA WIN" tourney squads, standard 4-man swfs, middle-tier play, and low-tier play. It would be almost impossible to create a universal balance between all the different skill levels given how the game plays differently at every tier of play. The game is, as such, balanced around mid-tier play, with the top-tier basically dancing around casual mechanics as they please to use and abuse whatever they find advantageous against their opponents.
This is also where frustration from Killer players likely comes from, as the level of gameplay they are thrown up against can vary wildly. The ranking system doesn't really differentiate between "Try-hard Sweat-lords" and simply doing fairly well, rewarding and ranking both equally. Survivors get some of the same frustration, as they could have a fun match against a rank 1 Killer one match where counterplay is open to them and they have room to make plays and enjoy the game. Then, they get pitted up against a Killer that is more geared towards NO MERCY, and find their windows for counterplay and casual strategy shortened dramatically. The game simply doesn't know who are tourney-tryhards and who are just decent players looking for higher level casual fun. So they get tossed at each other, resulting in a myriad of different outcomes and issues.
It's also worth pointing out that while mid-tier play is the most common in the game, some top-tier strats HAVE sprinkled down over time. This is always going to happen as the meta develops and even casual players stick around long enough to learn higher-tier strats. It's not a bad thing by itself, but if the game is not balanced around the forming meta, the results can become polarizing.
0 -
Eh,to be fair there aren't a lot of killers that deserve to be on Rank 1 anyways from what i've seen so far
0 -
Same goes for Survivors. The issue is that Rank 1, and the rank system in general, doesn't really differentiate between different styles of play. Rank simply doesn't represent level of gameplay: It represents the outcomes of whatever you've been up against. Rank doesn't know if you've been up against nothing but potatoes, so it doesn't take that into consideration when slapping 1 on the top right of your screen.
0 -
Game is survivor sided. In competitive tournaments it really shows. You really only see nurses and spirits because they're actually able to stand a chance. This also even shows with MMR. A pro killer who would casually get a 4k in this current matchmaking like DOWSEY. But when MMR was on he would casually get destroyed with MMR. This proves that the MMR system is working which exposes a lot of killer flaws who need to be updated and yet again, the only killers you see in MMR are killers matched up with you who you just completely wash, or nurses and spirits.
0