No Way Out: Problem? Or not?
Oh jeez oh no not another one of these. No Way Out is a new perk for the upcoming chapter, All-Kill (Which is coming out tomorrow!) So if you don't know what it is, go look it up or somethin. But in short terms its BloodWarden 2. In my opinion I like this perk just cause it's another perk to mess with survivors with. Seems pretty fun to use. Just like Bloowarden.
So uh, you know what happens now, I wanna see what you guys think of this perk.
Yo holmes, smell ya later, GoobyNugget.
Comments
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its not that good, but it has pretty decent synergies (like bitter murmur and noed)
though, the survivors can 100% just stealth until the timer is over so i think bitter murmur would be needed to get good value from the perk
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Imho, the timer doesn’t seem long enough.
But, I think making it last another 10 seconds might be too long. Especially considering if Bloodwarden is in effect.
I dunno. It still looks cool.
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No way out / Remember me / Blood warden
Yummy.
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I'm looking forward to using No Way Out when the chapter releases, and it is probably my favorite perk from the DLC. It is quite a situational one, but I love perks that add an element of surprise and length to the endgame, and I enjoyed using Remember me before it received a nerf. No Way Out is an even better version of the old Remember Me (which makes me wonder why the developers even nerfed Remember Me), and I cannot wait to give it a try.
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It's a pretty decent perk that helps you salvage the endgame, your weakest time. It takes all pressure off of worrying about survivors escaping, letting you commit to chases more. Of course, if you want a good endgame perk, try NOED, but this is the road less scummy.
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IMO good designed Endgame-Perk (unlike some other popular Endgame-Perk..). I dont know about the duration, it looks a little bit short, but it can easily become too long.
Will have to see how it performs on the Live Server, but personally, I would not use it. The thing is, many players already use Corrupt Invervention, using No Way Out as well results in 2 Perks which are not used for the majority of the Match.
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I think it will be fine. Definitely unexpected when it appears. I can be stealthy for 40 seconds. Time to bust out urban evasion
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and NOED to complete the end-game build :P
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Given how weak he's projected to be, end game perks will be quite busy on him.
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End game is gonna be interesting... 😈
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They nerfed remember me because of closing hatch starts EGC.
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Thanks for the reminder! My memory was a little foggy about it, and I thought it might have had something to do with Remember Me's tunneling aspect, but now that you mention it, I can remember the EGC being the reason.
Honestly, though, it would have been better if the developers added a stipulation to Remember Me that all generators needed to be powered for the extra gate opening time to take effect and keep the previous values. That way, the perk would still be helpful, but survivors who fail to get the hatch still have a chance of opening the gate. I know Remember Me was never the strongest perk in the game, but it was one of my favorites before the nerf, and it was the one perk on either side that I was saddened to see nerfed.
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Here was an idea I had.
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It is not that great perk. Many survivor will hide in lockers or just simply do stealth. Blood Warden logic is something more different cause it is when exit gates are opened and you hanged somebody it will start and you can do some wicked things with that. This perk is more likely "ahh the door is locked so let's wait another 30-40 secs and hide" perk. Maybe in some situation that will be useful but overall not that great perk.
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it's enough for Trapper, Hag, Freddy and Demo to place traps.
Perhaps Pig's traps at 4 gens gain extra lethality due to the survivor having to worry about taking the trap off and then needing to completely open a gate with no survivors having the gate 99'd for them.
Then you have endgame perk syngery, if you're going All-Out for the All-Kill chapter.
Otherwise, I think the perk is just gonna be awkward and relatively hard to make use out of it.
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This perk is going to have Survivor mains HOWLING for all the extra free time "bad" killers can use NOED.
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I think it's just dumb...
It literally halts all gameplay until the timer runs out. For normal killers, it's stealth until it's over. For Doc and Plague (and sort of stealth killers), It's free NOED.
Combine it with Remember Me, NOED, and Bitter Murmur and the only people enjoying the match are the ones who already died and are hopefully in a better one already.
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First thing I'm gonna do tomorrow is get this on Myers. No way out, remember me, rancor and bloodwarden, with tombstone piece... Tier 2 all the way until the endgame and then a big surprise. If everything goes according to plan: I'll kill one with rancor, hook the second one for bloodwarden, pop tier 3, down the third one and mori the last one.
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That is really evil. I love it and please if you manage it upload it. I really wanted to see that XD
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It's like a worse Corrupt for gates.
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Yeah... because a chase occurring at the time the last gen pops NEVER happens, and killer never spotting anybody during endgame is perfectly normal.
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Rancor + NOED is a bit redundant, in fact Rancor + Bitter Murmur is redundant too.
No Way Out + Blood Warden + Rancor + Remember Me
Gives you plenty of time to track down your obsession, slug a little bit, then prepare for a hook just as the gates open.
It's cheap as ######### but it sounds amazing.
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I've never seen a killer chase 4 people at once. What do you suggest the people NOT being chased are supposed to do?
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They can’t 99 the gates while I’m engaged in that chase. That’s all I care about.
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Exactly. That's all you care about. They literally can't do anything during that time. But you don't care because you only play one side of the game.
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Please tell me you're not seriously using NOED on Plague?
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Of course not. I'm not an @sshole
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I mean, this is a pure endgame build. The killer doesn't have any other perks for the rest of the game. I do kinda agree with NOED, though. NOED's a dumb perk, even if technically is weak.
At topic, I think No Way Out is fine. IMO, a fairly healthily designed perk.
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Resident No Mither expert here. I play equal amounts of killer and survivor.
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