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Power Outage Chapter

Pukenplag
Pukenplag Member Posts: 1,454

Hi! I've been working a lot for a steam guide about a chapter idea I had for a long time. I will attach a screenshot of the guide and I will make a few mentions for the killer's power.

Mentions: A fuse pannel will spawn with up to three generators connected to it and nothing changes this connectiom. In total, the fuse pannels will be connected to all the generators. This means that if all the generators connected to a fuse pannel are repaired, it won't be connected to any. This way, the last three generators could either be linked to a single pannel, 2 different ones or each generator is connected to each pannel. Basically, the connections don't change based on generators done or remaining.

Another one: A pannel may deactivate generators only after 90 seconds it was reapaired by a survivor.


Please, if you read, tell me what you think!

Comments

  • NateyBoi
    NateyBoi Member Posts: 315

    a little confused at first, but I know get it. So, a fuse panel is kinda like a ruin that doesn’t regress just blocks, ok, I like it. It looks a little op, if their was a way survivors can Destroy a fuse box so the gen wouldn’t get blocked, I think that would be cool. If they then finish destroying the fuse box for a while, then it just takes more time to do their tasks. Sorry, I might be confusing: a survivor might be able to counter a fuse box by destroying it, which takes time and removes the disabled effect for that connected gen, then working on more fuse boxes and gens. I think that would be cool, since it might take longer for the survivors to do their tasks!

    Pretty good idea, maybe just add a little wiggle room for survivors, and still make it easy for killers! Pretty good job tho!

  • Pukenplag
    Pukenplag Member Posts: 1,454

    I will actually change the original post a bit. Instead of 60 seconds, there will be 90 seconds after a pannel is repaired again. This way, you have 10 seconds to go to generator and fully repair it on your own. Another important thing: when a pannel is broken, the coresponding generators can't have any interaction, so you can't kick them and ruin also won't work.