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Questions about Trickster that IMO makes him bad

Predated
Predated Member Posts: 2,976

Why is he slower in his throw mode? I understand him slowing down if he flurries, but why the initial slowdown? Doctor is slower when shocking, sure, but at least he's only slower when shocking people, let alone that his shocking interrupts people.

Clown had a similar slowdown and that was bad enough to be removed even though he could slow survivors and gain a hit, so why GIVE a killer who cant injure directly an initial slowdown, and then slow him even more?

Why is there such a long time between switching knives and main weapon?

Deathslinger is at least 10 times quicker and he can deal damage, so why such a long time between something that doesnt even deal damage? Let alone that Deathslinger gives deep wounds.

Why is his accuracy so low when throwing singular knives, I understand the flurry having low accuracy, but singular knives? Again, Deathslinger has much better accuracy and he gets a damage state out of it.

And on top of that, his Lacaration goes down during chase itself, meaning any lacaration gained is lost over time, meaning you sacrificed so much distance for nothing.

So TLDR:

  1. His throwing state speed needs match his basespeed, with Flurry slowing him down
  2. His switching animation needs to be faster
  3. His accuracy when tapping knives should be 100%
  4. Lacaration should not go down while in chase

That's all he needs to be a viable killer. Because right now, I wont even consider him to be viable.

Comments

  • WiiFitTrainer
    WiiFitTrainer Member Posts: 788

    This is exactly how I feel. My biggest gripe is all the unnecessary slowdowns he has when using knives which is to punishing considering his default speed and how many knives it takes to change health state.

  • Predated
    Predated Member Posts: 2,976

    I dont think he's a strong killer even with these changes, but weak killers should be able to exist in this game too. If a weak killer can hold his own, then its much easier to balance out killers.

  • TatsuiChiyo
    TatsuiChiyo Member Posts: 712

    Also does Trickster snort drugs before every match? The sheer recoil when throwing knives is ridiculous, at least on console. I have been pretty excited for Trickster as he seems like a meme Killer, but using his power feels more difficult than just chasing and beating the Survivors

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Why is he slower in his throw mode? I understand him slowing down if he flurries, but why the initial slowdown? Doctor is slower when shocking, sure, but at least he's only slower when shocking people, let alone that his shocking interrupts people.

    Basically, in order for a windup to be meaningful you need to have a reason not to always have the ability wound up.

    The thing about this Killer is that the singular knives are kinda nothing. The flurry is his power, the only reason to even bring up singular knives is for clarification purposes and QoL.

    The Clown's power, and also Freddy's power, both were determined to not need a meaningful windup in order to be balanced, since they are non-damaging slows. This is especially since such a windup negates the entire function of a slow in the first place. As such Freddy and Clown are both expected to have their power readied at all times and can be balanced around that.

    They made this mistake with the Plague who's power injures a target and quickly learned their lesson. The trickster has a lethal power, so some caution with this sort of thing is justified.

    Why is there such a long time between switching knives and main weapon?

    Deathslinger is at least 10 times quicker and he can deal damage, so why such a long time between something that doesnt even deal damage? Let alone that Deathslinger gives deep wounds.

    Deathslinger's dexterity is his entire gimmick. That is the only reason why he's ever played over Huntress. Do not compare deathslinger to the trickster.

    Here's the thing about the trickster. When evaluating him, first look at the big picture. Why would you want to play a Killer with this concept over the Huntress (huntress being a baseline ranged killer)? Don't worry about the numbers, balance and design are two different concepts and you should not mix the two up.

    The trickster has 2 unique advantages:

    1. Main event occasionally negating the mobility disadvantage of attack windups
    2. He doesn't need to redo his windup after an attack

    You know what this makes him good at? It's not the 1v1 but rather he's better at AOE. His addons heavily support this too.

    You're trying to buff up his 1v1, but that road leads to yet another Huntress. He's more comparable to the Plague than the Huntress in terms of niche. The primary difference compared to the plague being his unconditional ranged downing potential.

    He has his problems obviously, him being weak is not in question, but you're trying to remove his weaknesses when it's better to exaggerate strengths.

    Except for the accuracy thing. Idk why that's there either, flurry or otherwise.

    But anyways, things like letting him hold his main event once it's built up, increasing his attack speed across the board ect would make him better at utilizing his unique traits rather than just making him a weaker version of an existing character like deathslinger.

  • Crowman
    Crowman Member Posts: 9,678

    The problem is that Trickster can't even do AoE very well, because of laceration decay. It's impossible for Trickster to constantly switch between targets, because he'll lose all laceration progress that way.

  • Reinami
    Reinami Member Posts: 5,753

    You could argue he is better at AoE, sure. But his damage decays making it so he isn't good at AoE.

  • Kebek
    Kebek Member Posts: 3,676

    I wouldn't like to see his wind up made faster, that's slinger's thing. There are many other ways to buff him besides giving him faster wind up.

  • Zixology
    Zixology Member Posts: 1,062

    Honestly all he needs is faster swapping between modes and have normal movement speed when not in throwing mode or flury.

  • Predated
    Predated Member Posts: 2,976

    The reason to not be in windup is to hit an m1, there is a cooldown between modes, so there is plenty of reasons to not constantly be holding m2. His power chains too slow to gain quick hits and you need to be up close on most maps where an m1 would grant the same

    As for the singular knives, being able to tap while decreasing distance to gain a quick hit can be done if his accuracy wasnt trash. It's not just quality of live, assuming both slowdown is removed and accuracy is increased, you could punish survivors that are not hiding and even get a health state out of it, giving reason to his 110% movespeed.

    And arguably, Freddy's and Clown's slowdown can guarantee a hit since it increases the speed difference from 15% to 35%, where Plague leaves an infection that increases the longer you're in chase. We had the PTB already pointing stuff like this out, the PTB is meant to show how lethal a killer's power can be. Even in the PTB he was underperforming quite hard to the point that people rather played other killers with his perks instead. My expectations from the PTB were that they would address the lack of lethality that he obviously doesnt have. Let alone that, once again, Deathslinger has much higher lethality and doesnt slowdown much at all.

    "Deathslinger's dexterity is his entire gimmick. That is the only reason why he's ever played over Huntress. Do not compare deathslinger to the trickster."

    My entire point revolves around Trickster needing dexterity. Any excuse made for Trickster can be waved away thanks to the existance of Deathslinger. He's not similar in his power, sure, but Deathslinger doesnt have any slowdowns at all and even if you added slowdowns to his power, he'd be more lethal than Trickster. That is why the comparison is made.

    "The trickster has 2 unique advantages:

    1. Main event occasionally negating the mobility disadvantage of attack windups
    2. He doesn't need to redo his windup after an attack

    You know what this makes him good at? It's not the 1v1 but rather he's better at AOE. His addons heavily support this too."

    Easy rebuttal:

    1. Main event still moves you at only 97% movespeed, which is only slightly faster than Nurse and isnt accurate enough to guarantee a hit.
    2. That's the only advantage, but it's not really an attack untill it deals damage and survivors have invincibility frames after a damage state(let alone a 150% speedboost).

    But add on to that: he LOSES Lacaration for no reason. Plague's infection only increases over time. Heck, Ghostface and wMyers can 99% an instadown, Legion and Deathslinger have mending that force survivors to spend time removing a status effect after a hit. Not a single killer has the downsides that Trickster has without being insanely powerful. Without his downsides, he is mid-tier at best. Now he isnt even viable unless you run Devour and are on an extremely open map with RNG in your favor. And he would be the first killer to rely on a hex perk to be "viable".

    "You're trying to buff up his 1v1, but that road leads to yet another Huntress. He's more comparable to the Plague than the Huntress in terms of niche. The primary difference compared to the plague being his unconditional ranged downing potential."

    All killers end up being buffed in their 1v1 capabilities. Either that, or his AoE needs to reach insane heights of expectations where his knive can deal splashdamage that covers entire T&L walls. His AoE ability is weaker than his 1v1, even if his addons imply that. In fact, I think if he didnt have access to his m1, this could be the first 120% killer in the game.

    "but you're trying to remove his weaknesses when it's better to exaggerate strengths."

    Have you seen the way this game is coded? Increasing his strengths to a point of significance would take a year to implement. Removing his weaknesses might take a week or 2 as you're only removing things. Let alone that he already has some weaknesses that I didnt include here. These were just the weaknesses that prevented me the most from getting hooks.

    And no, his power is unique enough to not be a weaker deathslinger. Deathslinger can zone places where Trickster cant purely because he is taller. Trickster can damage people faster than Deathslinger can pull them in. Trickster could punish people for not being behind cover, while you can sidestep a deathslinger when you're not under cover. Trickster doesnt even need to reload between hits. That is probably the initial reason as to why lacaration hits dont apply mending and why it decreases. But there is no reason to decrease it, as the accuracy and speedreduction make it so hard to hit multiple blades in a row, that it's near impossible.


    And as for your AoE argument, that only really applies if there is multiple survivors in one place. Never are there multiple survivors in one place. They always scatter and even if the rare occasion arises that they are together, lacaration decreases anyway.