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There's nothing that prevents tunneling off the hook now.
Whether or not you used DS before, the fact someone in your team was carrying it put some pressure on the killer, with the idea that maybe someone had it slotted. Now, with the perk being completely pointless and useless, there's nothing standing in the way especially for higher tier killers. You will get tunneled out of the game within 1 minute of the match. I'm already seeing it happen.
Four matches in a row, 2 Tricksters, 1 Spirit and 1 Nurse, somebody was tunneled out of the game with 5-4 generators left.
And no, Borrowed Time doesn't fix this. Having to rely on other people carrying a perk just so you can play the game, when people literally farmed each other without anything even when the DS anihilation hadn't gone through, that's not going to help in the slightest.
So, the question is now, what are you going to do to allow people to play the game?
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If you are truly getting tunneled immediately off hook, DS will still be active. Nothing has changed in that regards.
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You must have a very wide definition of what tunneling is.
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What's stopping DS from kicking in when you are tunneled off the hook?
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Unfortunately, nothing can be done about tunneling (that wouldn't be blatantly abusable) besides a perk like BT being present. BT gives a survivor a chance to gain enough distance from the killer that if they're actually skilled enough to use it well and mend in time (perhaps use iron will to mend and whatnot then hide), the tunneled survivor can last long enough for 2ish more gens to get done. Yes, this is difficult, but you can't prevent tunneling in any reasonable way as it is a choice made specifically by the killer. My recommendation then is to gen rush HARD, break 3-gens, and other dangerous generators while the killer is doing this. It forces them to either 1. lose the match when 2-3 of the survivors escape or 2. actually start playing the game.
Do please understand this game isn't meant to ALWAYS have the survivors win. Plus, tunneling might just be to get the low-skilled players out of the lobby for the convenience of the killer. It is preventable by gen rushing this time, taking protection hits, and dividing the weight as a team (part of why SWFs are so popular).
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it's pretty much a dead perk now, only good for face campers in yellow/green ranks
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Also, tunneling just means you focus on one survivor intentionally. If the same survivor just keeps getting unlucky or runs into the killer a lot, that's not tunneling, that's bad luck or poor gameplay.
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Whenever you hook a survor the second time, you are tunneling... read the rulebook 🤣
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New DS only inactivates if you do gen or other actions, so if you just got unhooked you should be fine.
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Whether or not you used DS before, the fact someone in your team was carrying it put some pressure on the killer, with the idea that maybe someone had it slotted.
See this line here makes it sound like OP was one of those survivors that wanted someone else to bring DS so they could benefit from the obsession aura, but didn't have to sacrifice the perk slot for it. Now they're upset that there's no more free ride.
Take DS, problem solved.
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get good it was good that ds got nerf
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Who are you trying to fool? you literally TAP yourself even by mistake (medkit, self care) and DS is gone. Considering how wonky and broken this game is, you will lose DS right away most of the times even when you're actively trying to keep it by doing nothing. After this nerf DS prevents absolutely nothing and is good for nothing.
The change needs to be either reversed or adjusted to go away only once you're fully healed again.
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So that way, only when you are fully healed you are unable to DS? So instead of healing you can go sit on a gen for sixty seconds and just magically keep DS? Nope I love this new method. Either you be greedy and wait the sixty seconds. Or you lose DS by helping teammates keep the game moving. It's honestly a nice fix with this 60 seconds of immunity being removed now that if the survivor does anything to help teammates or reach the goal of the game. :)
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There's nothing that prevents tunneling off of the hook.
Except Decisive Strike, the perk literally designed to prevent tunneling off of the hook.
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It used to. It doesn’t anymore. You just have to tap *anything* for it to disappear which will get triggered in many occasions unintentionally. The game even prioritises using self care if you’re injured over unhooking someone.
After this nerf DS is completely useless and serves no purpose.
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If you are trying to unhook someone else, you aren't being tunneled.
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Which, going back to one of my other threads, ties back to the same point: You have 2 options in this game now. You either become a killer main or play SWF. Solo queue is dead now.
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get good
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Reading comprehension is important when trying to have a meaningful conversation. In no moment I suggested trying to unhook in this situation.
I used it as an example to explain why the current DS is not the rework it needs in order to prevent tunnelling. It doesn’t serve the purpose it’s trying to achieve. It simply serves no purpose now.
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It will allow you to stun the killer if you were tunneled off hook and haven't had the chance to heal yourself or start work on a gen.
If you are constantly running into the issue where you start to self care off hook and then the killer comes back, then learn to move away from the hook before self caring.
There's no issue with the perk, you just can't abuse it for free 60 seconds of immunity.
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I see a lot of people not understanding the post so Id like to chime in real quick
- with an obsession on the survivor side the killer will be more cautious of DS and as such is less likely to tunnel
- not many killers run obsession perks and without survivors running it the game often doesnt have an obsession
- if theres no obsession the killer doesnt need to be cautious and can tunnel freely
and on top of that DS is now what I believe it should have been all along, an anti-tunnel perk, but the fact that theres no obsession in most games lessens the pressure on the killer as a whole which makes it harder for all the survivors
(at least thats my understanding of it)
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It won’t stop any abuse, it will just switch over the abuse. Now, you will be put out of the game immediately and it will especially ruin solo queue even further. Good SWF teams will just coordinate themselves to BT + run away while solos will have nobody to help them, and now they can’t even use DS for at least some backup. You have to realise this affects SWF in a small proportion, and further contributes to the miserable experience of solos even more. And it was already the worst experience you could have in the game by far. Especially in red ranks.
As far as me and the people I sometimes play with go, we’re sticking to playing killer and the very occasional SWF. Solo is over.
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That is definitely a big part of it. The perk is useless now, and it serves no purpose. Hence nobody will carry it. If nobody’s carrying it, it destroys both the active and passive use of it.
This will slightly bother decent SWF, but they can still abuse BT or coordinate their use or DS.
But solo queueing? Unplayable.
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wouldnt a fix be "theres always an obsession in a match despite perks"?
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You won't be able to repair gen in killer's face with small pp build or use it any other offensive way anymore, that is correct. If you are getting really tunneled though ds will work. Stop crying.
@Soulslayer618 There are a lot of obsession perks, quite strong actually. DS still being the strongest, but if you don't like it anymore just use Blood Pact or For the People...
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There is this really good perk that makes sure there is always an obsession in the game AND prevents you from being tunneled, it's called Decisive strike
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Well, new DS does address being tunneled off of a hook. As long as you bring unbreakable & soul guard with it to prevent slugging. That's pretty much all it does, though.
Just kidding. DS never addressed tunneling. A 5 second stun is not going to make the killer say "Understandable, have a nice day."
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That we can agree on. It didn’t really prevent anything. It only made you slightly reluctant to pick up the person who just got unhooked and maybe motivate you to get someone else.
Now however, that’s gone. And the key aspect about this is, it just does nothing to SWF. The true issue about the people who can really abuse it isn’t addressed at all with this nerf. You think this affects SWF how? you can coordinate everything. BT+ fast healing further away or just use that person as bait while he chases. To then simply safely heal if the killer gives up.
This was just a pointless blow (once more) to people who play solo.
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Oh no I tunneled that poor fully healed survivor that was working on gens after I hit them twice.
I guess I deserve that DS at the 59th second
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and if survivors take DS it creates an obsession. Wow we solved the problem just like that.
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The only people who were affected because of the original ds was the tunnelers. If you truly don't tunnel there was no reason to nerf the perk. Its ridiculous that people can't just wait out the 60 seconds. Now the people who get tunneled are suffering. Why is it a problem for people to do gens and heal with ds still active?? Go chase someone else. I'm getting tunneled now and there is nothing I can do about it unless I run around doing nothing like a chicken with my head cut off.
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Otz has a video of him hitting a fully healed survivor twice that was repairing a gen.
Goes to pick up the survivor only to be hit with DS at 50-59 seconds and he was already in a chase previously with another survivor.
He absolutely was not tunneling and saying only tunnelers were affected by DS is a lie
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if you have time to do gens you aren't being tunneled
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How about you....use decisive strike you prevent tunneling? Lmfaooo. Or how about you don’t go down and get defeated by someone better than you? If you got down in the first place then you deserved to be hooked lmao
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vote up this what I been saying or trying to say in another thread.
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this what I think should happen.
true and not true most of the time when a survivor ds a killer after the stun he go on and tunnel more and most likely will face camp you after being hooked
so in the end ds never really helped with tunneling anyway it why I never run it anyways because all it does piss the killer off to tunnel you more.
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Maybe this'll encourage smarter plays because they know they aren't invincible.
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U can runaway to a far place and start healing or repairing. If killer down u right after u get off the hook u still can ds his ass. I don't really see what's to complain here. The only change they did is that u can't dance on kille's face right after u get unhooked
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Maybe you should?
Tunneling is specifically allowed in the rulebook, as is camping and facecamping.
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