Can I use DS and Unbreakable now?

dspaceman20
dspaceman20 Member Posts: 4,699

Since DS is now balanced it shouldn't be a problem now right? And because people are going to tunnel and not want to risk a stun the smput of slugging is also going to increase as well. So can i now use the combo to prevent this without being insulted for it?

Comments

  • supersonic853
    supersonic853 Member Posts: 5,878
    edited March 2021

    Yeah your smallest PP build is now just small PP. Round of applause 👏. In all seriousness however you play the game is up to you. Iri head is busted that mean i won't use any of my 50? God no.

  • supersonic853
    supersonic853 Member Posts: 5,878

    To bad though undying ruin lasted 5 months while ds unbreakable lasted 4 years. Unfortunate lol.

  • burt0r
    burt0r Member Posts: 4,315

    Just like killer players shouldn't fear being ostracized for using a mori after it's nerf.

  • CheyeneKL
    CheyeneKL Member Posts: 723

    Almost as if Ruin+Undying was more powerful AND more common than DS+Unbreakable.

  • supersonic853
    supersonic853 Member Posts: 5,878
    edited March 2021

    Its almost like survivors are more vocal since killers are at a all time low and theres 4 survivors and 1 killer. And its almost as if undying ruin could get cleansed 5 seconds into the match while ds unbreakable you had to force out in some way. Either way both combos are now balanced.

  • GoobyNugget
    GoobyNugget Member Posts: 698

    No, you may not. Smh, there'll always be that one entitled survivor main wanting to run toxic builds just to bully the killer. It's a shame really.

    Yea, you can use it lol you don't need to ask someone if you can play the game the way you want to, heck, you paid for it.

  • CheyeneKL
    CheyeneKL Member Posts: 723
    edited March 2021

    I'd bet money that devs were much quicker to nerf Ruin+Undying because they most likely had statistics that kill rates were going up exponentially with it while also quickly becoming one of THE most common perk combinations. That would have been hard data that a particular perk combination was too strong in an unnerfed state, instead of DS+UB being a slew of complaints without so much of the hard data that it was somehow causing killers to lose games in droves. I don't think that complaints (regardless of how valid they may be) speak as loudly to devs as hard data does, and you must admit that it is most likely much easier to pinpoint why kill rates are going up due to killer perks rather than why a killer isn't getting as many due to survivor perks (for instance, until the community screamed and hollered very, very loudly, there were initially no plans to nerf OoO because OoO users did not show increased rates of escaping, and perhaps still overall kept the balance of 2-2 when it came to escapes-kills. This of course ignored the common feeling that OoO is often very unenjoyable to go against)

    Undying+Ruin COULD be cleansed within the first 30s of the game before you got any use of it, but in my experience it was just as, if not even more, common for it to last for a long time in the match. In solo it was absolutely unbearable because you could NOT coordinate with 3 other solo players to cleanse a totem that showed your aura and very often caused the killer to start a chase with you before you could finish cleansing it. If the killer had Tinkerer, you basically HAD to stop all gen work to find up to five totems because Freddy, Billy, Spirit, Nurse, Blight, etc., were all Headed To A Gen Near You as soon as they got that notification that they needed to go get some gen regression going and you couldn't tell another survivor on the team that they needed to get that last 20% of the gen finished while the killer chased the guy who got it to that point.


    In a decent/good SWF, sure, it wasn't THAT overpowered. If you got chased off of a totem, you could call out the location to a friend while in chase and get it gone regardless. You could finish a gen someone got Tinkerer'd off of. But solo queue? Or even low skilled SWF? Nah. And like I said, bet money the devs noticed that it was too much just based on their statistics

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    I can assure you that i barely ever saw Ruin+Undying before the nerf.I see Ruin WAY more often after the Undying nerf.

    DS+Unbreakable is definetely more common

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434

    Yes, the devs didn’t want to shake up the meta. So feel free to use it now more than ever before.

  • CheyeneKL
    CheyeneKL Member Posts: 723

    That is your own personal experience- because I can say with assurance that *my* experience was the opposite of yours. Ruin+Undying+Tinkerer was the number one most common build I saw for killers for MONTHS, especially if they were a killer that could take great advantage of it (Spirit, Freddy, Blight, etc)

    And when I played killer at red rank for a few months (no longer red as I took an extended break) I very rarely saw DS+UB (same goes for my boyfriend who has steadily played killer at red ranks for nearly a year) and when I did I can't say that it often negatively affected my games. I also rarely saw the combination in solo queue.

    I definitely play more survivor than killer, though, and I would assume the opposite might be true for you, so that would partially explain our different experiences (as if I'm correct on my assumption, I'll see more killers than you do, and you'll see more survivors than I do). But I 100% saw a very large percentage of killers using the R+U+T build before the nerf.

  • CheyeneKL
    CheyeneKL Member Posts: 723

    Yes, just yes. Ruin and Undying was probably the most common killer build I saw pre-nerf, and considering it requires no survivor behavior to be active, it had the potential to be very oppressive (at least in solo queue- not so much in a decently coordinated SWF).

  • onemind
    onemind Member Posts: 3,089

    Yea people that ate complaining about it now are literally admitting they they were tunneling you

  • DoritoHead
    DoritoHead Member Posts: 3,546

    It was common but personally I see DS+UB more. Plus, it can be neutralized by an SWF or detective's hunch, but DS+UB is basically impossible to counter.

  • CheyeneKL
    CheyeneKL Member Posts: 723

    DS+UB IS very difficult to counter, there is no arguing against that- but speaking from personal experience, there were many matches where I would have had no idea that those perks were even present outside of the fact that perks are shown to you in the end game screen. Therefore, it wasn't quite as passively active as Ruin+Undying was, if that makes sense? Like, survivors basically HAD to take action from the very beginning of the match to neutralize R+U(+Tinkerer, commonly) but a killer might not even have an issue with a full SWF of UB+DS if he was lucky enough to be involved with the right survivors at the right time. (Of course, chances are, any game with more than one DS+UB bringer could give you issues with at least one survivor and it could snowball the entire match out of your favor)

    I don't disagree with anyone who believes that Ruin+Undying wasn't all THAT powerful in SWF, but I think the main issue was that it was extremely oppressive in solo queue. The fact that Undying showed auras made it difficult to cleanse hexed totems, and not being able to notify another survivor of its location further made it difficult. Combining Ruin and Undying with Tinkerer further added to the solo queue oppression- because then you also couldn't tell a teammate to finish the last 20% of your gen that you were working on before you got pulled up on.


    And again, as far as the commonality of either build, that's definitely personal experience- both as killer and as a survivor when I played solo queue, I rarely tended to see DS+UB (my swf doesn't use that build, so I definitely never saw it there!) but I would say that a very high percentage of killers that I went up against used Ruin+Undying(+Tinkerer) pre nerf.

    I kind of wish devs would release a stats list of what perks were most commonly used+what perk builds were most common, tbh

  • DoritoHead
    DoritoHead Member Posts: 3,546

    Ruin and Undying was certainly hell as solo queue, and I see your point. I also definitely agree that the devs should release the perk usage tracker thing.

    The thing you mentioned about not being able to tell if a survivor has DS+UB and how that would make Ruin and Undying more oppressive is where I kind of start to disagree, because as killer the fact that you won't know if It's safe to slug the obsession or if you're about to lose a ton of momentum is a really powerful side effect. But again, I do see where you're coming from here.

  • AsherFrost
    AsherFrost Member Posts: 2,340

    Never let the other team determine your loadout or playstyle, that doesn't happen in any other team based multiplayer game I've been in, I don't see why it should here. If you get insults, take it as a sign that you frustrated them. Run all the "2nd chance" perks you want, do the gens you want, do the totems you want. Play to win.

  • Mr_K
    Mr_K Member Posts: 10,539

    No one was stopping you but yourself.

  • ShamelessPigMain
    ShamelessPigMain Member Posts: 1,878
    edited March 2021

    Unfortunately no, here in page 32 of the codex of random entitled phrases and tired platitudes, by Mr. Any-idiot-on-the-web-who-didn't-go-to-college, it says that "DS+Unbreakable is against the law and will be punished by toxic endgame chat, you baby survivor hard carry ez perk no skill noob."

    In all seriousness, it wasn't that toxic in the first place. The only people who were complaining about it were people who expressly tunneled, whether inadvertent or not. Sometimes, I find a guy who you just happened to have unhooked, and I really don't want to tunnel them, but I can't just let them go, but obviously that wouldn't be a great usage of your time. Even then, it's just one survivor who I can't chase at the moment, and even if I down them, it's still stalling them out. Force them to get rid of their unbreakable token early.

  • Nathan13
    Nathan13 Member Posts: 6,983

    I mean I wouldn't consider it toxic now because it's now perfectly balanced.