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3 J flicking blights today.
I hope this starts to get heavily abused when more people pick him up. Maybe then the devs wills top being lazy and fix it.
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Faced 9 survivors with stretched res today completly "mindgaming me" not like they can see over the structure or something. Hope this gets fixed its been a thing for 2 years.
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Agreed. they both need to be fixed. only one removes 90% of the counter play to a killer that has the highest mobility in the game and just got a buff :D
You can still catch the stretched rezer out of position.
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How do you know that they had stretched res? Were they all Streamers?
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It's not a tech, it's an exploit.
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By counterplay do you really mean just standing behind a small object whenever he uses his power? Blight doesn't need a nerf like this, he even needs his flicks streamlined so they don't require you to play with really high DPI.
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McLean confirmed yesterday (again) that this is not intended and implies that it is being fixed!
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McLean coming in clutch once again.
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One was a streamer 4 man which they all said in post game they were using it. Another i had asked because it was alittle suspicious how me as ghostface behind a haybail in stealth mode the survivor on the other side perfectly keeps moving in the opposite direction. And i just asked a few others i was suspicious of. Big surprise they werent afraid of telling me "because its not bannable to change your resolution".
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What's J Flicking? That thing where you increase your dpi to 16k to get questionable hits?
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Pretty sure it's a way that allows blight to do a full 180 degree turn while dashing (Something which he is not supposed to because his turn rate is limited/capped) however some people found putting their DPI to absurd amounts lets them bypass it
Apparently some people have been defending it saying "it has counterplay" and my answer to that is players shouldn't be expected to learn about an exploit and expect all blight players to use it
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Thank god.
They had better not restrict it to much though.
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mkay. I wouldnt even bother to ask to be honest, I dont care that much about Stretched Res, because I can only see it when it is a Streamer (and I have seen a Killer who had the mother of all stretched res yesterday, his game looked so bad and his Blight was almost wider than tall, lol).
Both should be fixed, obviously. But I think J-Flicks are easier to fix than Stretched Resolution. (But I know that people will come up with BHVR favoring Survivor when they can fix one exploit, but are not able to fix another one)
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Funny thing is i am very killer sided and want this gone :D
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As a filthy J flicking Blight main I didn't know this was an exploit and I've been using it and abusing it
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I didnt care much about stretch until it became more common and i saw some people using 1080x1080.
Ah yes normal res you cant see over the loop but stretched jesus.
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Then why don't you try it? LMAO
Not to mention he is a tough killer to control, J flick is not something you can just do by simply increasing the dpi.
If you don't like it, just stick with consoles and turn off cross-play.
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Just because an exploit might be a bit challenging to pull off, doesn't make it acceptable
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How do you know they had stretched res.
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Um that's literally all you need to do, you increase your DPI and fling your mouse while attacking. There's nothing else to it.
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So sick of people attacking jflick (something that actually takes skill to use despite not being an intended feature) and defending stretched res at the same time.
Wish the worst for such people.
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Personally I'm sick of people defending exploits and classifying them as 'techs'.
(You are right though, Stretched res is just as bad).
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Youre right, the other removes 100% of the counterplay because being able to see the killer when you otherwise shouldn't makes loops 100% easier, good thing that 10% counterplay is people just starting out learning to counter J-flick a technique with its own counter that is literally don't hug the loop
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I don't see anyone defending stretch. Pretty sad to wish that in a video game.
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It should be fixed.
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Of course it's on the killer side. If it was on the survivor side it would be a tech and not an exploit.
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@MadLordJack iirc got it in about 2 minutes so it's not exactly the most challenging of things, certainly not moreso than regular Blight.
Also, it's still an exploit, and exploits should be fixed.
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No, it applies to both sides
That one 'tech' that let survivors hide behind hooked survivors? Exploit, no matter what some popular survivor youtuber says about it.
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What makes you think i don't?
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Well, it only took them... *checks watch* ...7 months to fix Blight's FOV. I'll look forward to that hotfix in chapter 342.
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Should've read the thread more carefully to see people acting like stretched res isn't bad.
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I looked through the thread and didn't see it. In fact all I see are people complaining about stretch res. Should've read the thread more carefully.
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If it was on the Survivor side the forums would be flooded with threads screaming for a fix, like when the hook exploit was discovered.
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Sounds like you never tried it then lol
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Oh wow that's great. Just what a high skill floor killer like Blight needs, to be another killer that requires ZERO attention on the survivor part of their positioning and distance from the killer.
I already barely play this game anymore because of how ridiculous its gameplay decisions are. The only thing that gets me to come back to the game is that I do so love Blight. I'll just have a reason to finally uninstall it for good as soon as this ######### change happens.
ffs...Mildly hide behind a rock "Oh sorry your power is useless now teehee" what the ######### else should one expect from survivors.
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Here's a spicy opinion. Techs are exploits that raise the skill ceiling. If you get very technical, that's how techs work in games other than DBD.
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And yet there are many Blight players out there who can play very well without jflicking, what's your point?
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Can't wait to see them "fix this" and the Oni/Blight players become Spirit and Nurse players :D
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I see many of them miss their blinks. Heck I watched fingerguns on stream who played an amazing nurse last year and he was struggling too. Blight is quite possibly the most overrated killer out there. I wouldn't be surprised if he ends up like Clown where after the hype dies down people start to see him from a more realistic point of view.
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That's exactly how you do it. By increasing the DPI and abusing the single frame where you don't have a turn lock.
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My point is, it's another thing that is indicative of the mentality the devs and the players of this game have where tools that serve a singular purpose when used in specific scenarios, and only when the player using them knows what they're doing, are taken away because the other side can't be bothered to learn to deal with it.
Also, I don't care about these many, very real, Blight players that do well against good players without his flick, that totally exist and are totally not a generalization that someone on the internet made to try and make a point. My point is, his flick is a tool he can use to deal with certain situations that, without it, ONLY require a survivor to turn a corner a little bit to nullify his power. Again, effort balance. What's expected of the survivor without the flick is minuscule in comparison to what's expected of the Blight player in certain tiles.
-Clarifications (because I know someone might try bringing this ######### up)
To clarify,...im not saying killers are weak and useless and get trampled by survivors. What I'm saying is that this kind of change is indicative of a mentality that thinks it's fine for survivors to have to work less to get results. Whereas a killer player, especially with a killer like Blight, needs to know so much more and try so much more to compensate for what survivors are doing.
To clarify a second thing, because I'm sure people will bring this ######### up as well...I am not saying survivor gameplay is totally 100% skilless and easy. Given the fact that it is very possible to differentiate between good and bad survivors that's just not true. HOWEVER, when at similar levels, I think it is pretty accurate to say that most things that killers need to do to thrive in a match are more demanding and require more present knowledge, awareness and effort than what survivors are required to do. There are things in the game that change that dynamic and there are problematic things on the killer side, and solo queue is bad. BUT generally speaking at similar levels my position is accurate, which is what bothers me and has me tired of this game.
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As you already know, the devs clarified that the jflick with Blight is not intentional and that it was a deliberate design choice. Could the devs give him a buff where jflicking is official and part of his kit? Sure! And yes, there are many Blight players out there who can do just fine without jflicking, it's not just some random generalization/assumptions I'm making up. I've went against plenty of them as Survivor. That and many well known streamers do just fine. Did it ever occur to you that those Blight players that don't alter their mouse DPI actually more put more skill into their power BECAUSE they don't use an outside exploit?
But then again, you can argue every single Killer requires an arbitrary level of buffs so the survivors need to put more effort on countering their power (besides the obvious top contenders like Nurse and Spirit). As for the whole "Killers need to put more effort than Survivors". I mean, yes, it's pretty darn obvious Killers need to put more effort and quickly adapt and strategize than Survivors do. But that's the point right? Killers require more effort but that's also why it's so fun to play the role. The killer is alone against 4 survivors but you are playing for yourself, you don't need to rely on other players to help boost the advantage. That's the beauty of playing Killer, it's certainly more stressful but it all comes down to you challenging yourself, testing your reflexes and muscle memory.
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Posted this in another thread but here are my thoughts.
The flick arguably raises blight's mechanical skill ceiling but substantially lowers the strategic/game knowledge skill required to get hits at tiles.
Scott Jund's blight guide showed its entirely possible to use his power at almost all tiles without using an exploit, by anticipating survivor movement, understanding tiles, and planning bounces. Getting hits by instead using flicks to rush straight at survivors around structures bypasses what should be a more impressive combination of both mechanical and tactical skill.
Secondly, blight's lunge hitbox is MASSIVE. trying to dodge out like you might vs billy usually still results in a hit. It's obviously not an intended mechanic and it's incredibly frustrating to play against.
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That is not necessarily true at all. Blight necessitates you as a player predicting your opponent's plays. You also need to know when and where to use your power in specific tiles regardless of your ability to control and make use of a substantial flick. It's just how the character is played and the situations where the flick can be used are very specific, hence why it only increases the killer's versatility and allows him to counter survivors just walking around a corner like it's all they have to do.
I know how to use Blight, ive seen Scott's guide and other guides, other Blight players as well as played him endlessly at rank 1 since his release... His 90 degree flick is invaluable to his kit, and his turn over 90 degrees is literally only useful in very particular situations and you need to have control over what you're doing otherwise you'll overshoot or undershoot. There is so much clutter in DBD maps that it's essential with a killer like that to have the tools to navigate around them, otherwise it just puts all the hard work on the killer while a survivor only has to move a bit behind something.
I replied to someone about the unintended aspect of this in another thread so I'll just copy what i think verbatim: "Here's the thing. Looping at some point wasn't the intended way to play the game. But that's what the game became, because it's the way players gravitated towards when engaging with it, and the devs noticed and course corrected. I don't care if something is intended or not, and the devs shouldn't either. What I care about is if the tool that exists provides a fair situation where it requires effort and knowledge proportional to how much work it puts on another player and the type of benefits it provides to the player using it."
It's a high skill tool to use with Blight at certain situations. If you get hit by it, the Blight player outplayed you, or you failed to put yourself in an advantageous position and you failed to understand and consider the capabilities of the killer and player you were going against.
Blight is powerful and in a good spot, with pretty good individual and team counterplay. He doesn't need his kit neutered because some survivors have a hard time grasping how much he can actually do. I can't begin to tell you how many survivors, streamers included, have commented on me playing Blight without addons thinking I'm turning too much even without me doing flicks... they just don't know cuz they never bothered to play the damn killer... Maybe those survivors should play the killer, so they know what the killer is capable off and what it requires from the killer player to pull it off.
Ultimately tho, what the hell does it even matter... a dev already said it's unintended, they'll probably fix it regardless of what anyone who plays Blight well says and that will be that.
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Yep, that will be that.
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You know what fair enough... although there's something to be said about the mechanical skill in altering your dpi mid rush so you can do a flick.
I play with 3200 dpi just in general so to me I can pull off some over 90 degree flicks when i really need to, without changing my dpi, and it's still pretty risky cuz if you overshoot or undershoot it's extremely disorienting so i think think complexity of execution balances the benefit it can provide in certain situations.
And I agree with you when you say that if a dev says it's unintentional and it's a problem for them, ultimately they have the last say. If they just made it part of his kit officially it'd be ideal. I was just explaining how I think whether it's initially unintentional or not is not that great an argument for balancing purposes.
I agree with you that the difficulty in mechanical execution and other things are part of what makes the killer role appealing. It's why I like it more even though I try to play survivor so I can be as fair as I can with what I think and say. I just think that ultimately it is very unfair how the killer role is required to do more demanding things for longer stretches of time. I think it's not a healthy mentality to have for the game for several reasons, and I was simply using it as another point in my defense of what I consider to be a high skill tool in Blight's toolkit that makes him more versatile, the absence of which only serves to make his counterplay easier for survivors, which I just don't agree with.
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I have tried it, I switched the DPI, flung my mouse and oh look I got a 180 degree flick. Guess I'm just too good at this game then? There's literally nothing else to it my dude.
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I heard that Mcclean commented on a little while back about it being unintentional. That's a good sign that something may be done about it.
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Lets hope they don't touch blights flick.
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