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This is why Trickster has recoil.

C3Tooth
C3Tooth Member Posts: 8,266

Just image, you're holding a hose. You're aiming a flower in your garden.

  1. Tap the level
  2. Hold the level

You can tell which one is easier to hit the flower.

image.png

Without recoil, the wave of blades will become a cross aim. Which makes killer can easily track the target for a fast down with minimum effort.


He needs buff, but remove recoil isnt an option.

Comments

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 3,101

    i mean have you seen Deathslinger? Man looks like he can handle the recoil of a BFG 9000 no problem

  • foxsansbox
    foxsansbox Member Posts: 2,209

    This a joke?

    Deathslinger uses a single-shot rifle. If he was firing consecutively then he would absolutely have recoil to balance the gun.

    Choosing not to give a single-shot recoil is an aesthetic choice that has no impact on game balance.

  • Hoodied
    Hoodied Member Posts: 13,101
  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    This isn't like Huntress or Deathslinger where the hit is near instant though. You still have to track their movement, ALONG with the recoil and then hit them with 7 more knives just for a single health state.

  • Kebek
    Kebek Member Posts: 3,676

    It's partially a joke.

    Don't mix realism with bad design decisions. The recoil has 0 reason to exist as a trickster main will be able to land all the blades anyway or about 90% of them.

    It exists purely to annoy players, it has 0 balancing reasoning behind it, especially with how weak each hit is.

  • _HN_
    _HN_ Member Posts: 385

    Wat?

    His blades have a travel time and very long swap stance time and an insane slow fire rate with a speed windup.

    EVERYTHING in his kit push him toward being a very spamy killer, yet the recoil make sure to have said spam be as weak and frankly obnoxious to use as possible.

    Want to keep the recoil? Fine by me, then remove the swap stance and windup, make him be able to instantly throw his blade with a 0.75-1s CD and you'll have a way more thematically appropriate and fun player to play as that is focused on poking survivors with regular and very precise throw rather than a bafoon that is too slow to take advantage of short duration line of sight and needs to slow to a crawl and start spamming blades at random.

    It makes him not only very obnoxious to play, but also makes him look like a total clown rather than a slick, efficient and skilled killer they seem to want him to be.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Because recoil happens after a firing. Huntress & Slinger arent suffer even if they have recoil (though I would love them to have recoil just for the feeling of shooting a gun).

    Trickster requires many throw (which sufferes by recoil, though he needs that to avoid easy aiming.

    I think bouncing should be his basekit. Since running around a tight corner is a hard counter to him. At least Plag can have a single hit then leave them.

    For Plag, her purge is curved and projectiles has slower speed. And the stream doesnt do damage, only the purge balls come along with stream does

  • onemind
    onemind Member Posts: 3,089

    Yea but seriously please reduce the recoil and spread make it consistent its annoying on controller

  • Hoodied
    Hoodied Member Posts: 13,101
    DoomSlayer.png

    Its lazily made and GIMP would let me remove doomslayers head so here it is



    Deathslayer

  • Nobody said remove it, people just said to lessen it. It's too strong for how weak his power is.

  • foxsansbox
    foxsansbox Member Posts: 2,209
    edited March 2021

    You know what exists purely to annoy players? Power cooldowns. I'm not mixing realism with bad design decisions. I literally said it wasn't realistic and Deathslinger benefits from an aesthetic decision, because single-shot doesn't require additional balance.

    For Trickster, however, it absolutely is based on balancing the killer. You may not agree with their decision, but you're looney if you think the devs went out of their way to include recoil just for shits and giggles. They were clearly concerned about the small hitboxes and the precision aficionados downing survivors at ludicrous speeds while traversing half-height loops and open territory. To what degree they overkilled it is up for debate.

    As for 'realism' - feel free to consult experienced knife throwers so they can tell you that landing that second bullseye is a different kind of beast from landing the first one. While moving. While navigating obstacles. While the target is moving.

    Afterthought Edit: You're absolutely right that a 'Trickster Main' will not be inconvenienced. That is good design. The killer has drawbacks and the people who put in the time will be able to compensate appropriately. Sounds very much like Nurse Fatigue, Deathslinger missed shot cooldown/reload, and other trade off mechanics within the game.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    I guess that would make him more lethal out in the open,low wall loops and corridors but i honestly don't see the problem here.

    All the other ranged killers would still be more lethal than him even without recoil

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Im just telling why recoil is a must have. His range attack is difference than other 3, Huntress Slinger Plague.

    I think increase his general speed "swap mode, throwing speed" makes him uncounterable in open space.

    I would make blades bounce. Hes suffer tight corner alot.

    Increase spreading at longer range is also bad. If hes too close, M1 is better. If hes too far, why he should use power because spreading is too high. I would have his aiming more homing to target the longer distance.

    And the scratch status (forget the word) should stay still. Requires action to remove

  • foxsansbox
    foxsansbox Member Posts: 2,209

    Dude, when I'm on a bloody killstreak with Deathslinger popping survivors in the booty with redeemer every 8 seconds this is exactly how I feel. I'm keeping this.

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 3,101

    This is what peak male performance looks like right here XD

  • Kebek
    Kebek Member Posts: 3,676

    No power CDs limit usability and snowball of very strong powers. They actually have a reason to exist.

    I don't why they added half of the delays, conditions, shor usage timers, recoils whatever besides shits and giggles. Trickster has NOTHING he does better than other killers besides beiing new player friendly ranged killer, he has no personallity whatsoever besides that as he's terrible at everything.

    I don't want reaslism in DBD, I want well designed powers, perks, maps etc. Recoil on very weak unrewarding to land projectiles isn't one of them that exists mainly to make it more annoying to land shots.

    They won't be inconvenienced because his power is so weak that they won't even get a chance to land needed amount of knifes for a hit as any good survivor obliterates trickster on almost any decent tile.

  • Viskod
    Viskod Member Posts: 854

    They're throwing knives.

    Gun recoil, on thrown knives.

  • CornHub
    CornHub Member Posts: 1,864

    Can't hit the broad side of a barn on console bcuz of his recoil. This didn't address that it sways side to side either.

  • foxsansbox
    foxsansbox Member Posts: 2,209

    There's a lot to unpack here, but you're ignoring my points and that means this has gone stale. In a few weeks we will start seeing the scary Tricksters. Plague, Deathslinger, Huntress, and Trickster all share commonalities, the biggest one being is that there is a ton of nuance to playing them effectively. They all appear as either A or C tier killers, depending on the pilot.

  • VESSEL
    VESSEL Member Posts: 1,068

    It makes no sense in terms of his movement.

    He goes left, right, left, right, so surely the recoil shouldn't be top left, top left, top left

  • foxsansbox
    foxsansbox Member Posts: 2,209

    The forum killed my response so I'll be brief. There's too much to unpack when you glazed over my points. In a few weeks the Trickster mains will come out to party with the Deathslinger, Huntress, and Plague mains who understand that these killers require nuanced pilots to be effective.

    Full stop.

  • zombitehdeath
    zombitehdeath Member Posts: 587

    I think removing it would be a good idea and they can just increase the amount of hits he need to injure them with his ability.

  • Kebek
    Kebek Member Posts: 3,676

    It's better to be brief anyway, we don't know what devs will do with him so this is just arguing for fun.

    Also, I'm one of the top leaderboards deathslinger players, that's why I critique trickster so much. Whenever I see how he struggles to even land a few knifes over a medium height loop, I always see in my head how slinger would get a hit 10x faster. And it's not even like trickster has good snowball like huntress or good damaging projectiles.

    It's just such a sad killer from my pov.

  • bjorksnas
    bjorksnas Member Posts: 5,804

    Console has the worst time aiming, and pc gets to deal with the thought that a trained professional develops sudden arthritis after throwing just 3 knives, for the sake of both and actually having a skill ceiling recoil should be removed