Tunneling mess
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Nothing "Oof" about it. Also I said and I quote "Tunneling And Camping are Legit strategies the same as Looping and doing your objectives quickly" post the full context next time you try and pull the "lol get a load of this guy" response
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He's literally quoting the dev team there. Do you have information that shows something different?
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I was going to respond to cryptic, but your response is better than what I had, so let's go with that.
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I literally quoted your entire comment - thats what I replied to.
But equating looping to tunneling and camping is just sad... Looping/chase is one thing. Gens and kills are another. But comparing looping to tunneling and camping... Oof...
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How can you compare looping to camping and tunnelling. Looping generates points for both players. It’s one of the most part of a trial.
Tunneling is depriving a player out of taking part in the match. It’s not fun to be tunnelled and it’ll more than likely leave the player earning little to no blood points.
Why should I have to completely stop playing survivor because rank 1 killers won’t stop tunneling.
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I don’t know if it’s satire what he’s saying comparing tunneling to loop. Must be off his head.
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You don't have to completely stop playing. Nobody is stopping you from playing unless they are at your house unplugging the controller or hacking you, being over dramatic isn't going to change the facts.
Tunneling has existed and will exist in every multiplayer game that isn't a 1 shot insta-kill scenario. I get tunneled all the time playing support in Overwatch, and playing Survivor here. I deal with both the same way, change tactics, use the tools provided in game, and work with my team. The new ds still works the same in instances where you are being tunneled.
Also in this game particularly being tunneled out means losing 4 chases. You say looping is one of the most fun parts of the game, well there's 4 opportunities to loop your heart out. Bring ds and you get 5.
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Because its objective v objective is it not? The Killers job is to Kill by any means necessary, the survivors to survive by any means necessary. Looping is a strat to avoiding the killers, tunneling a strat to kill the survivors.
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I mean DS still suits its purpose, but why should I run a perk just because killers choose to tunnel? It should just be built in if its that weak. I'd rather run something else and if the killer is scummy, props to him/her.
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You're looping point is fair, I'll give you that. But the rest of what you said, no just no...
I'm a survivor main 60/40 I get tunneled/camped/facecamped by the daily. I get that it's not fun, but it's a viable strat whether you like it or not. It's on absolutely NOBODY to make sure you have fun. People play games to entertain themselves, that's why even though I'm fine as is when a killer facecamps me. I have no pity genrushing those same players. Do they find it fun? Likely not but it's not my problem, and vice versa
And you don't, if tunneling such an issue run DS, the only part that was nerfed was the abuseable part, it's still anti tunnel. Here's a Hexy hint to help you through your day:)
Run inner strength, it keeps you Healed AND dosent disable DS, neato ain't it?
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If we're getting technical about it? Killing is not the objective. It can be "your" personal objective. But lorewise and emblem/point wise/game mechanics? No. The objective is to deprive the other side of hope through multiple interactions. it's not to end the trial ASAP.
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As a Support main in Overwatch . . . oh Jesus H. Christ, yes we do indeed.
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IKR? Support main since launch here (makes sense, my wow main was priest and resto druid). When I am tunneled in OW though, I just put up the standard "no protection no heal" sign, i.e. switch to damage boost. :)
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Nobody's trying to end the Trial ASAP though, you see the Killer camping as something they're doing just to be a dick over. Which is false. And as for "getting technical" and "That's your personal objective" couldn't that very well be the case as to why the Killer is camping? There objective could very well be "Get a 4K" so they camp to do so. As its subjective like you've said
"Deprive the other side of hope" lad many survivors see getting camped as a game over. I dunno how you take camping but I'm not exactly ecstatic and thinking "I'll get out of this" whilst Insidious Bubba sings baka mitai in my face. So if camping dosent deprive a side of hope what does?
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Same. I started as Support in beta and will always main support, though I am also beast on 76, Junkrat, and Zarya as well.
I took matters into my own hands, I flipped to Lucio and stick near the middle of the team due to his aura effect. Lucio not meta? Whatever, peeling for your healer has apparently never been meta. 🤣
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I do love Lucio, remember Lucio ball? Good times.
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Yep. And it'll be back in May for the Anniversary Event when they do the daily rotations through all the event modes, and then again in August for Summer Games.
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Omg who’s the dramatic one here :D
please tell me what tactics and tools you use to stop tunnelling, I’m really interested.
We all have played killer here and know for a fact that if you are determined to remove a s specific player from the match ASAP a stub from DS won’t stop that.
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@AsherFrost I have over 300 hours on Lucio right now. I used to main Mercy and Zen, but all the reworks and them not figuring out what do with her . . . I gave up.
Zen will always be my other main, though.
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Well I can say, as a shameless soft tunneler, that you are more or less correct. Unfortunately, tunneling is just the most fun way for killers to play the game. It immediately takes the load of generator pressure off of your back, which really lets you loosen up and play relaxed. With three survivors, the game gets exponentially harder for survivors. Get one survivor on the hook, and one has to be doing a generator by themselves, the other has to go for the save, and if they're both injured, they have to heal first, plenty of time for you to scout out and find someone. It's a bit ironic; you use an unfun playstyle so you can have a fun game.
It's not like DS really dissuaded anybody from tunneling too hard, although I wouldn't want to eat one unless I'm really committed to that one Nea, but yeah, you can expect to see a subway disaster of a tunneling mess in the near future. Even a return to old DS won't solve that.
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Lucio, D.Va and Torj are my favorite
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If I see someone's on my team being tunneled, I run after them, try and take the protection hit, or pop gens to get their attention. If they are downed I try to save or delay the killer enough for them to wiggle free.
Don't you?
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Yes if you run corrupt and the survivors hide for 2 mins and during that time you find no one. Then no you didn’t get any value out of corrupt at all. But the difference is how often does that happen, not even 1% of the time.
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I disagree. If they're hiding, they're not doing gens, and corrupt has prevented the gens from being completed before I find the first survivor. This increases the odds that I get into a chase at about the same time as gen progress begins, whereas it would have happened before. The result is value by warding off the worst case scenario, but it's less value than ideal.
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If I see someone being tunneled in mucho team I kill myself at first hook.
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Then I sincerely hope we are never teamed together when I am playing Survivor. Can't abide selfish people who don't know the meaning of teamwork.
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Okay then explain what value you get from equipping DS if you don’t get to use the stun?
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That's easy because it was never really useful at dealing with tunneling. The big difference is you could do plays (or abuse) with it, like finish a gen or rescue someone (especially during EGC) and still retain DS. Now that's all gone, the perk is just a one-time use chase extender with some conditions like making sure go down within 60s of being rescued, AND that The Killer actually grabs you within the allocated time. Outside of that precise circumstance, DS does nothing. It doesn't matter when you're tunneled on your second rescue, that your chase exceeds 60s and/or The Killer slugs. None of that is tunneling, a tunnel is exclusively for situations where all those conditions are aligned within precisely 60s and even after you use it, the tunnel can (and usually does) continue. Not to mention the best tunnel of the match, the second tunnel where you have nothing.
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The true value of DS was and still is guaranteeing an obsession in the match to deter tunneling someone straight out of the game.
Not sure how some people can't seem to comprehend this.
With the DS nerf there are now more games without an obsession and that's a problem.
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I KNOW RIGHT?!
It's as if... AS IF, they were making up that whole "tunnel hell" that SUDDENLY befallen them out of nowhere... because DS is now only working on tunnels (and op no counterplay lockers) as intended...
Really makes you think.
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There are many other perks that put an obsession in the game so that’s not value from DS
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I tried. He is completely incapable of that level of comprehension. He's firmly decided what he thinks, and no amount of logic or reason will ever make him second guess it.
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I am loving the DS change, being hit by a 59 second ds is far more uncommon now and if you see someone that's working on a gen they can't just sit there being in your face. The game needed this a long time ago, hopefully with this change a lot of killer mains will come back to the game which will also bring the queue times down for survivors.
Survivors will have to play their games smarter now instead of relying on a busted perk. I definitely felt the difference when playing survivor, but this is certainly a step in the right direction.
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i was playing killer earlier, i completely ignored the unhooked survivor to chase somebody else, guess what happened, the person who was just unhooked, goes straight to a gen literally 10 metres away from me, like what are you doing? okay im gonna go back to chasing you then, downs and hooks them, they die. they had DS but choose to play in a dumb way.
shocking that i went for them right? lol
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There's a reason those queue times are what they are. (:
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As I said, both of you cannot even comprehend the point of the post.
Not surprised at all.
Care to explain why you hardly ever see Blood Pact, For The People, Mettle of Man, or Sole Survivor? (Leaving out Object)
It seems like both of you are too stupid to figure it out so I'll explain it to you.
They are all terrible perks much like Decisive Strike is now and why there is an increased amount of non obsession games.
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Decisive Strike isn't terrible now, in fact. It works rather well at the moment, especially if used well and timed right. Just takes more thought now.
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That’s exactly what I said, actually equipping the perk is bad because you hardly get the effect from it.
What you do get an effect from is by having an obsession in the game but that doesn’t mean you have to equip DS.
So how am I not understanding when I said the exact same thing as you lol
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Get used to this. Solo survivor was borderline unplayable before and after this last DLC it's oficially broken. Just give up on survivor side and stick to killer if you want to play. I used to play a few solo survivor matches and maybe every 2-3 weeks a couple killer matches. Now it will come down to a few killer matches every 2-3 weeks and that's it.
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Killers are playing more toxic now I’ve been seeing a lot of it past two days. Mainly due to the hardcore tunneling now that there is no obsession 90% of the time. Last night I had a trickster who just decided to down me in egc and didn’t bother picking me up just decided to stand over me for 2 minutes and waste my time. No actual reason for that other than to just be a jerk.
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The only strong killer perk for gens is POP is Corrupt, thats the only thing killers got going on. imo
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