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DS Wasn't Nerfed
You just can't work on a generator in the killer's face anymore. It only took how damn long for the devs to figure this out? BHVR is in dire need of new management.
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yep
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How is that not a nerf? A perk that didn't have a deactivation condition before now has deactivation conditions.
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I like your brass tacks. How about I say "DS is lesser abusable than it had been" and carry on with the rest of the statement?
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DS isn't abusable anymore though. Its literally an anti tunnel perk that's doing its job. If you get hit by ds now, you're either genuinely tunneling OR you found a survivor far into their timer with them doing nothing progressive during such.
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How is DS abusable now?
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I mean of course you're not wrong there, that was the intention of the nerf from the start.
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A nerf is a nerf when it's a nerf. You're right, DS was nerfed, I am lesser right by saying that it is not as abusable than before.
As far as the dynamic of the game goes, it's not much of a change, thus far. Tactical changes are still being made amongst the SWFs, which is the majority of survivor players anymore (I haven't looked at hard numbers and I won't look at dev numbers because, Jesus, they think Object of Obsession is fine because of the survival rate of the OoO users themselves, not a team as a whole and relay that off of killer stats against the Object perk).
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I haven't really used DS since like last year, but by definition, it is a nerf...
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Undying either. It protects ds now too
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Me and my locker say no.
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Ds is def nerfed. Any action that survivor took will deactive it which is a harsh nerf if you ask me. I never used DS during my survivor plays cause I dont want to rely on it but anytime the killer understand that we dont run DS he instantly started to tunnell. I play both side but mostly playing killer and I can say that yes there are huge problems with the previous DS but this should not be the nerf for that perk.
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I think the main issue with DS was the way swf used it. Going for a safe unhook with a guy that has DS up was the main problem in my opinion.
A lot of swf did indeed use DS offensive (hookbombing) forcing grabs (slow vault, jumping locker, doing gen in the killers face) to bully the killer, but while these things were annoying, balance wise they had no big impact, only the safe unhooks were what i considered problematic. I would have much prefered if they had made it that DS disables when you unhook someone and when the exit gates are powered, would have adressed the issues i saw with it.
I think solo q players will suffer from this change a lot. Less people will run it (no obsession in more games) and killer will learn to disrespect it (like killers learned to wait some time to let DS timer run out if the guy recently got unhooked, now killers will give the unhooked guy a opportunity to touch a gen or heal, so that they can savely pick him up without a wait after the tunnel) , i think there will be a lot more tunneling which is sad.
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I think a better way to phrase the title is "DS wasn't nerfed, it was fixed."
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Their management does need to stop listening to only killer mains.
Bubba can still hold his saw in a survivors face and prevent someone from playing the game. NOED, objective regression perks when survivors have none. Management is now guilty of balancing with double-standards.
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You're really going to look at Trickster and tell me that they are listening to only killer mains? Are you serious? To this poster's point though, it is indeed a nerf and I agree with it. It lets you heal yourself. If you do literally anything else, you are not being tunneled at that point, which was the only point of that perk ever existing. Use Dead Hard if you want your cheap second chance.
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Yes. That was the nerf. The nerf was to make it an actual anti-tunneling perk instead of an anti-progress perk. What in your right mind made you think THIS is the thing they did this patch that made them need to get new management? Literally EVERYTHING outside of DS, Blight and Wraith is bad about this update, and you chose DS?!
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Trickster is a really good killer. Have you even played him yet?
The problem is you can be tunneled shortly after doing those actions and it is very unfair.
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generator plus every single action*
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